|Allowed Targets:||Enemy Units|
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Path Duration: 12
Movement Speed Change: 10%
Mana Cost: 130
Cooldown Time: 22
Damage and slow are blocked by magic immunity,
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
- Spectre can move over cliffs, trees, buildings and units while under effect of this spell.
- Movement Speed Buff/Debuff lasts for 4 seconds after leaving the shadow path.
- There is a 1 second grace period after leaving the path where no collision is preserved.
- Units that enter the shadow path will be slowed but not damaged by it.
- The dagger moves at a speed of 857.14 units per second.
- Vision is granted of shadow path when Spectral dagger is cast.