Tango
Tango
Clarity
Clarity
Clarity
Iron Branch
Animal Courier
Boots of Speed
Soul Ring
Flying Courier
Town Portal Scroll
Observer Ward
Power Treads
Arcane Boots
Soul Ring
Observer Ward
Sentry Ward
Town Portal Scroll
Dust of Appearance
Mekansm
Eul's Scepter of Divinity
Magic Wand
Orb of Venom
Force Staff
Urn of Shadows
Ring of Basilius
Vladmir's Offering
Blink Dagger
Ghost Scepter
Pipe of Insight
Scythe of Vyse
Shiva's Guard
Assault Cuirass
Blade Mail
Boots of Travel
Refresher Orb
Radiance
Heart of Tarrasque
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2 | 3 | 5 | 7 | ![]() |
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1 | 4 | 8 | 9 | ![]() |
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10 | 12 | 13 | 14 | ![]() |
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6 | 11 | 16 | ![]() |
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15 | 17 | 18 |
Before we start, just want to say Don't vote my guide down to make yours have a higher rating. That's just douchey and stupid. Also this isn't a guide from Play Dota.
Pros
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Cons
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Purification
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Type: Targets: |
Active Ally Units |
Instantly heals a friendly unit and damages all nearby enemy units. |
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Level 1 2 3 4 |
Mana 100 120 140 160 |
Cooldown 12 12 12 12 |
Range 400 500 600 700 |
AoE N/A N/A N/A N/A |
Radius 225 225 225 225 |
Effect 90 Heal/Damage 180 Heal/Damage 270 Heal/Damage 360 Heal/Damage |
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Type: Targets: |
Active Ally Units |
Creates a powerful divine ward that blocks most magic from affecting a target unit. |
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Level 1 2 3 4 |
Mana 50 50 50 50 |
Cooldown 14 14 14 14 |
Range 500 500 500 500 |
AoE N/A N/A N/A N/A |
Duration 6 8 10 12 |
Effect Grants Magic immunity to one ally Grants Magic immunity to one ally Grants Magic immunity to one ally Grants Magic immunity to one ally |
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Type: Targets: |
Passive Enemy Units |
Greatly degenerates the movement and attack capabilities of enemy units that stray too near. |
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Level 1 2 3 4 |
Mana N/A N/A N/A N/A |
Cooldown N/A N/A N/A N/A |
Range N/A N/A N/A N/A |
Radius 300 300 300 300 |
Duration N/A N/A N/A N/A |
Effect 7% Movement Speed and Attack Speed Reduction 14% Movement Speed and Attack Speed Reduction 21% Movement Speed and Attack Speed Reduction 28% Movement Speed and Attack Speed Reduction |
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Type: Targets: |
Active Ally Units |
Omniknight summons a Guardian Angel that grants all nearby friendly units near physical invulnerability and increases health regeneration greatly. |
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Level 1 2 3 4 |
Mana 125 175 250 N/A |
Cooldown 150 150 150 N/A |
Range N/A N/A N/A N/A |
Radius 600 600 600 N/A |
Duration 5 6 7 N/A |
Effect 25 Health Regen and Near Physical immunity 25 Health Regen and Near Physical immunity 25 Health Regen and Near Physical immunity N/A |
Starting
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Cost: 443 gold The Since your a hardcore support, |
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Cost: 1920 gold As I said (I think) always carry a |
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Cost: 5530 gold For your boots, Carry a Support, blah blah blah - |
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Cost: 7806 gold |
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Cost: 509 gold This is a valid option, but usually the |
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Cost: 350 gold A minor slow, only get if you need some sort of slow (this isn't even that much of a slow). Also note that this STACKS with you |
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Cost: 2200 gold Ah, my |
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Cost: 875 gold Another heal, it is an OK item, but getting a |
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Cost: 500 gold This is great, and lots of omniknights go for this in their Early Game items. He simply needs some extra mana regen, but it still is situational/optional |
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Cost: 2050 gold This is a good support item, especially to your melee carries. Great item, and since your a melee support too, you get the lifesteal! :D |
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Cost: 1600 gold This is great against a |
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Cost: 3628 gold Another great support item. After your |
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As a support, If your planning to get an |
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Once you have more than enough gold for..well, anything, start buying these sort of items. I remember one match where I bought a Offensive: Tanky/Defensive: |

Thank you guys so much for taking the time to read this, I love writing guides and it's always a pleasure to hear people praising me, THANKS!
Have fun Owning Team Fights and Teams with Omni!
~wild![]()
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