Welcome to my very first guide to Winter Wyvern I had great fun playing her (even in DotA, WW is a male dragon-skeleton) as a support in DotA (also many other supports). I hope you guys will enjoy reading and playing as WW too. (I guess she'll be released this winter, hehe ;))
Reanimated as a skeletal Dragon by a powerful undead necromancer from Northrend, Winter Wyvern posthumously retains cold energies. Seeking to annihilate any being radiating the warmth of the living, Winter Wyvern has turned his focus against the Sentinel. Equipped with pure glacial elemental power, his ice can breathe vitality into his own allies or drive hordes of enemies into a locked state of cold insanity that turns them into mortal enemies against their own allies. Able to project this ice into splinters and blast them to cripple entire armies, Winter Wyvern is a wickedly powerful being possessing icy lethality. Many, including the Scourge themselves, have come to wonder how this wintry beast even perished in the first place.
Role (predict): Lane support, Support, Disabler
Winter Wyvern is a versatile hero in any phase of the game. She can save all of her allies' *** (and herself as well) by replenishing a huge amount of HP or blocking physical attacks with Cold Embrace; harass as *** and also a getaway with Arctic Burn; quick push with Splinter Blast and 'ultimately' cause chaos in a 5v5 combat with Winter's Curse. Combine with other skills as I will do below, the road to the so-called 'DotaCinema' top plays or sympony of skills or wodota will widely be opened. (yeah... Keep daydreaming... :D)
+great overall stat gain
+nice escape mechanism with Arctic Burn
+a great babysitter early game (harass, heal, etc...)
+no needs of health regen
+cause confusion and place the enemy at the best position for some hero such as Faceless Void, Enigma, Disruptor, QoP, ... Also in the rosh pit. (If the enemy doesn't have Ursa, Lesbian Commander, Lycanthrope or any hero that is able to solo rosh)
+low MS and AS
+mana dependent until get Bloodstone
+low physical damage early game (seriously, her job is to deny, that's all)
+ Cold Embrace is useless against nukers
+long CD skills and lack of CC (i.e. Silence, stun,...)
+it's not fun placing Winter's Curse at the wrong hero by a wrong hand.
When to pick:
+Your team has at least 1 disabler
+The enemy team is full of carry (happens all the time in SEA sever, even rank)
+Your team has a limited pushing power.
+Enemy pick Nature's Prophet and Broodmother
+Your team has an aoe damage dealer or disable.
When not to pick:
+No one has a disable skill
+The enemy team is full of caster ( Huskar loves this though)
+Too many pushers in your team
Iron Branch for stats and later upgrade to Magic Wand.
Buying Animal Courier and Observer Ward is a must for any support (except that someone else bought it).
clarity potion solves your mana problem in lane when spamming your heal.
Early game items:
Arcane Boots boosts your mana pool and instant mana replenish.
Magic Wand help you in some sticky situations. However, use it wisely.
Observer Ward is actually the item you buy throughout the game.
Ring of Basilius provides extra amour and mana regen aura for your laning carry. However, skip this if your team has Crystal Maiden.
Mekansm is an instant regen in combats that is always needed. If your team is winning late game, sell it to free a slot.
Eul's Scepter of Divinity is sometimes a savior if you facing Assassinate, Sacred Arrow,... But the most important use is to boosts your MS.
Bloodstone: no more mana problem, just spamming Splinter Blast.
Late game items:
Necronomicon for even more pushing power.
Radiance to add AoE damage and much more pushing power.
Scythe of Vyse to add a strong disable that you don't naturally have.
Shiva's Guard to add tons of amour and intelligent, also a passive and active aoe slow.
Orchid Malevolence a disable and also a damage amplifier.
And the worst scenario:
Game is hard items:
Drum of Endurance adds some MS and HP
Pipe of Insight against the nukers.
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.
Range Extended To: 700/800/900/1000
Slow: 25/30/35/40% for 5 seconds
Mana cost: 120/110/100/90
Focusing on denying creeps and babysit your carry as much as possibe. Also warding and rune checking is crutial.
At this stage, your worst enemy is mana pool. Manage it well to ensure your carry is under no pressure. Use Arctic Burn at the right time.
You have less ganking tool than you thought so pressuring the lane you go until big teamfights happens. Winter's Curse last for only 2.75 sec but if combines well with the skill I listed above, the winner is always your team.
And remember to ward please.
Late game: Your combat presence is very imprortant, but if your team is losing, don't be shy backdooring. But always bring a Town Portal Scroll to escape in danger (fly, tele). If your team is winning, stick with your team and win the game.
If their team has Nyx Assassin, Riki, Bounty Hunter, buy Gem of True Sight, Dust of Appearance and Sentry Ward. Their cost is cheaper than dying.
*Use your 2nd skill to detect invisible units (not revealing). However, don't rely on it.
*When facing Phantom Lancer, Chaos Knight or Naga Siren don't cast Winter's Curse yet. Cast Splinter Blast first to determine the real one.
*Avoid casting Cold Embrace too much in lane if the enemies have these heroes:
Because you can forget this easily so I repeated this along the guide.
However, if your team has Techies, Cold Embrace is a perfect bait for melee heroes. Cast it on yourself or anyone who volunteer near Mines or Stasis trap to setup a kill. Good on a trilane against Slark, Riki, Terrorblade
* Winter Wyvern is not a viable ganker, but she's a viable mid. Arctic bun could be an useful rune controlled by denying runes from far distance.
*In 1v1 situation, you can't do anything. Run for your life.
*Semi-carry is OK for her but it's not recommended.
*The combo Cold Embrace and Recall is a solid way to escape a pesky carry early game (ecxept for Ember Spirit, Bloodseeker). However, it can't save you if they have Radiance.
*You are one of Axe's best friends in the laning phase if he's going to block the enemy's creepwave, since Cold Embrace blocks physical attack but not blocks Counter Helix procs.
These heroes has an ally-disable i.e. Disruption and Astral Imprisonment make your ultimate useless. Cast Winter's Curse on them instead :D.
And anyone who has silence.
Their summoned units are your payday. Special mention for Broodmother: she goes invisible close to the creep wave so if she tries to push, level Splinter Blast instead of Arctic Burn.
Example N° 1
Winter Wyvern support
Faceless Void carry
Reverse Polarity -> Winter's Curse -> Splinter Blast, Shockwave, Torrent and Midnight Pulse -> Black Hole -> ghost ship -> Chronosphere and Empower on Faceless Void.
1.1.0 added semi-carry build.
1.1.1 added when to/not to pick and some notes about Techies
1.1.2 added trivia :D and remove semi-carry build. Yiss, people play carries all the time these days. (I'll add another build though)
Finish thig guide ASAP by a proper computer (the first version is made by a phone)
Fix some double bracket thing and letter-coloring in this guide
Thank any who read
Check the purge, magic immunity and linken's for each spell (on DotA)
Add some foes and friends's description
Wait for feedback
Replace the link w warding pics and legends
Well sorry for some grammar mistakes and these undone categories (not for long). Any feedback is welcome to make this guide better. Thank you for readind this guide.
P/S: even you think that this guide sucks (as I've already seen a vote down), you still can (and please) comment below so i can make suitable changes.
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