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DotA2 Skill: Astral Imprisonment

Astral Imprisonment

Casting Method:Active
Targetting Method:Unit
Allowed Targets:Heroes
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes.

Range: 300 / 350 / 400 / 450
Radius: 400
Damage: 100 / 175 / 250 / 325
Duration of Imprisonment: 4

Grants 2 charges to Astral Imprisonment and increases cast range by 300. Damage areas stack. Replenish Time: 12
Mana Cost: 140 / 160 / 180 / 200 Cooldown Time: 22 / 18 / 14 / 10
Additional Information
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.

  • Imprisoned units are hidden and invulnerable. The only exceptional ability is Sanity's Eclipse.
  • The red ring expanding inside the spell's visual indicates its remaining duration.
  • The -disablehelp command will prevent an allied Harbinger from casting this spell on you.
  • Cancels channeled abilities.

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