Mogul Khan's ability to disrupt an enemy team is legendary, his tanking skills renowned. His Battle Hunger gives enemies the choice between staying back and taking damage, or engaging in battle and risking being trapped by Berserker's Call. The extremely effective combination of Berserker's Call and Counter Helix can cause massive amounts of damage to a large group of enemies, while allowing his allies free reign. If an enemy should manage to escape his Call, Mogul Khan can abruptly end their life with his mighty Culling Blade. Truly, the Axe is an enemy to be feared, lest his opponents taste his blade!
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Mogul declared himself the new Red Mist General, and took on the ultimate title of ' Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.
Enemies who are taunted by Berserker's Call will be frozen for the duration if Axe dies or couldn't be attacked.
Does not affect towers
Ability: Targeting Unit, Affects: Enemies, Damage: Magical
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
Movement Slow: 10%
Bonus Movement Speed: 10%
Damage Per Second: 15/20/25/30
Killing illusions, denying a friendly creep or destroying buildings will also remove the debuff.
Ability: Passive, Affects: Enemies, Damage: Physical
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
Chance to Helix: 17%
Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.
Attacks from mechanical units cannot trigger Counter Helix. This includes Towers, Siege Creeps, Plague Wards, Serpent Wards, the Death Ward, and some others.
Does damage mechanical units like Siege units.
Can be used by Illusions.
Ability: Targeting Unit, Affects: Enemies, Damage: Magical Axe spots weakness and strikes, dealing moderate damage but instantly killing an enemy unit with low health. When an enemy unit is killed in this way, Axe and nearby allied units gain bonus movement speed.
Kill Threshold: 250/350/450 (300/450/625*)
Bonus Movement Speed: 40%
Bonus Attack speed: 40%
Movement Speed Radius: 900
Movement Speed Duration: 6 (10*)
75/65/55 (6*) (0**)
Does not go on cooldown if it successfully kills a hero.
If the target is under the HP threshold, Culling Blade does exactly the target's remaining health in unmitigable damage.
The killing blow goes through magic immunity.
The killing blow removes all buffs from the target unit before killing it.
Berserker's Call provides the full armor bonus at level one. It is the primary factor in his ability to survive physical damage without good statistics. This is used initiate, to disable enemies and sometimes save an ally drawing them with Berserker's Call to attack you.
A more advanced technique used by players is to max out Battle Hunger by Level 7. This enables Axe to constantly deal dots (damage over time) in the lane, dealing crippling damage and blocking any potential to push or counterpush. This meshes well with Axe's capability to tank and keep the enemy at bay while stopping them from last hitting or denying creeps, allowing Battle Hunger deal its full damage. Battle Hunger is greatly combined with Urn of Shadows, increasing the damage over time.
Axe can clash with the enemy creeps by himself with Counter Helix allowing him to take down unstacked creeps by himself. Axe can go in the lane between the first and second tower, so he can kill the incoming creeps with Counter Helix, to increase the tower pushing and lane.
Culling Blade is Axe's ultimate, that can instantly kill a hero if he hits the Hp threshold or bellow. Culling Blade can go through many things, even spells such as Shallow Grave and Reaper's Scythe and will give a bonus movement speed and attack speed for a short duration if the target is killed successfully, if not it will go on cooldown for 60 seconds.
Stout Shield helps Axe shrug off harassment in lane: to attack the enemy hero while standing next to creeps when he comes up to last hit, such as to remove battle hunger, and then trade advantageously by blocking much of the creep damage but causing a Counter Helix to occur.
Tranquil Boots gives you free health, so you can stay in lane and have no need of regen at all.
Arcane Boots can be disassembled for the creation of Bloodstone.
Boots of Travel are a perfect fit for Axe, granting him even greater movement speed to almost guarranteeing the ability to outrun the entire enemy team. Generally, you should not haste to improve movement speed however, as Axe is great up until mid-late game with only the basic Boots of Speed.
Heart of Tarrasque increases Axe's health and health regeneration to the point where you never have to return to the base after teamfights, and is a good pick for him when he is already dominating mid-game fights.
Assault Cuirass provides additional armor, which is great if the enemy has a lot of physical damage. Consider getting it after Shiva's Guard if your team is lacking one.
Shiva's Guard is a luxury item for Axe (Except when going up against Outworld Devourer, in this particular case you must have it). In team fights, it might become extremely useful as it allows the player to take even more damage due to the armor increase and the slow to the entire enemy team's movement speed and attack speed.
Aghanim's Scepter improves Culling Blade's kill threshold, extends the buff duration significantly, and lowers cooldown enough for it to be used again in a teamfight in case it fails.
Mekansm is a great utility item which will make you and your team much harder to kill. Use its ability to heal you and nearby friendly Heroes at the cost of some mana, while buffing everyone at the same time.
Ghost Scepter makes him invulnerable to auto-attacks for a short time period, which may help him survive in some situations.
Axe is a good midder, but it depends against which hero he will be up against. If it's someone like Pudge, Dragon Knight or Lifestealer he can easily dominate the lane. However going mid up against heroes such as Outworld Devourer, Silencer or Skywrath Mage, you will lose the lane very easily. When reached level 7 you should start ganking. You might wanna level up Berserker's Call in this situation more than Battle Hunger. In order to keep the enemies disabled and attacking you, also you returning the favor with Counter Helix and this will give you and your allies more advantage of killing them.
You're a great off-laner. If you get lucky, against 2 melees in the lane, than you can easily win it. Example: Sven and Tiny or Anti-Mage and Nyx Assassin. Going up against 1 range and 1 melee not a problem either. But being against Vengeful Spirit and Clockwerk you may not have the advantage to win the lane easily.