 Boots of Speed
Boots of Speed 
								 
								 
								 Boots of Speed
Boots of Speed Tango
Tango Orb of Venom
Orb of Venom Clarity
Clarity Tranquil Boots
								Tranquil Boots
							 Soul Ring
								Soul Ring
							 Observer Ward
								Observer Ward
							 Orb of Venom
								Orb of Venom
							 Tranquil Boots
								Tranquil Boots
							 Soul Ring
								Soul Ring
							 Blink Dagger
								Blink Dagger
							 Aghanim's Scepter
								Aghanim's Scepter
							 Orb of Venom
								Orb of Venom
							 Boots of Travel 2
								Boots of Travel 2
							 Aghanim's Scepter
								Aghanim's Scepter
							 Ethereal Blade
								Ethereal Blade
							 Blink Dagger
								Blink Dagger
							 Scythe of Vyse
								Scythe of Vyse
							 Shiva's Guard
								Shiva's Guard
							 Arcane Boots
								Arcane Boots
							 Diffusal Blade
								Diffusal Blade
							 Eul's Scepter of Divinity
								Eul's Scepter of Divinity
							 Force Staff
								Force Staff
							 Gem of True Sight
								Gem of True Sight
							 Vladmir's Offering
								Vladmir's Offering
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Welcome to my Sand King's Concise Guide! My nick in game is shap3dg and I love to play with him. He is one of my favourite heroes. This is my first guide so feel free to share your thoughts!.
This guide is made for the purpose of other players can learn and play  Sand King effectively. If the reader got a winning streak or reached 5k mmr I feel that this guide has accomplished with its objective.
 Sand King effectively. If the reader got a winning streak or reached 5k mmr I feel that this guide has accomplished with its objective.
 Sand King is a hero with great mobility, survavility and low cooldown linear stuns. A great iniciator/nuker with AOE skills that are very useful on teamfights. He is pretty like
 Sand King is a hero with great mobility, survavility and low cooldown linear stuns. A great iniciator/nuker with AOE skills that are very useful on teamfights. He is pretty like  Earthshaker.
 Earthshaker.
 Sand Storm makes him invisible for a few seconds allowing him to escape, chase, gank or disjoint projectiles as well as doing magic damage per second in AOE.
 Sand Storm makes him invisible for a few seconds allowing him to escape, chase, gank or disjoint projectiles as well as doing magic damage per second in AOE.
His unique passive skill  Caustic Finale allows him to chase and slow down heroes as well as doing 220 magic damage in AOE everytime he kills an unit. Great for clearing creep waves in lategame.
 Caustic Finale allows him to chase and slow down heroes as well as doing 220 magic damage in AOE everytime he kills an unit. Great for clearing creep waves in lategame.
His ultimate  Epicenter is a massive AOE magical burst damage that combined with other skills can wipe the enemy team in seconds.
 Epicenter is a massive AOE magical burst damage that combined with other skills can wipe the enemy team in seconds.
Playing with  Sand King requieres a lot of timing, good positioning and map awarness. Missing a
 Sand King requieres a lot of timing, good positioning and map awarness. Missing a  Burrowstrike or an
 Burrowstrike or an  Epicenter in a critical situation can cost your life and usually the game.
 Epicenter in a critical situation can cost your life and usually the game.
With the huge buff in the 6.86 patch we will see a lot of  Sand King in pro matches as well as in pubs.
 Sand King in pro matches as well as in pubs.
Pros
 Burrowstrike and
 Burrowstrike and  Sand Storm.
 Sand Storm. Caustic Finale he can clear waves almost instantly.
 Caustic Finale he can clear waves almost instantly. Burrowstrike
 Burrowstrike

280 magic damage with a constant stun of 2.17 secs with a low cd of 11 secs from a 650 cast range (at level 4)
[*] This skill stuns in a line as well as you travel to the final position. So you have to be very careful when using it because you can be out of position and killed easily.
[*] You can stun on impassable ground to avoid being killed.
[*] Try to land a single  Burrowstrike on multiple heroes for maximium efficency.
 Burrowstrike on multiple heroes for maximium efficency.
[*] You can stun as soon as your Epicenter starts without interrupting it.
In the 6.86 patch with Aganhim's Scepter the  Burrowstrike cast range is doubled (from 650 to 1300 range) as well as applies
 Burrowstrike cast range is doubled (from 650 to 1300 range) as well as applies  Caustic Finale to all units.
 Caustic Finale to all units.
This new Scepter added with the new item  Aether Lens increase the cast range of Burrowstrke by the total amount of 1500 range. Totally insane.
 Aether Lens increase the cast range of Burrowstrke by the total amount of 1500 range. Totally insane.
 Sand Storm
 Sand Storm

100 magical damage per second in a 525 radius while being channeled. Has a cooldown of 10secs 30 manacost at level 4.
The most important part is that you gain a 1.5 sec invisibility after you stop channeling. This allow you to escape and avoid being killed.
[*] You can disjoint ranged enemy projectiles like autoattacks and certain skills like  Magic Missile,
 Magic Missile,  Shackleshot,
 Shackleshot,  Paralyzing Cask,
 Paralyzing Cask,  Arcane Bolt,
 Arcane Bolt,  Wraithfire Blast,
 Wraithfire Blast,  Omnislash and a lot more.
 Omnislash and a lot more.
[*] You can evade tower projectiles allowing you to dive a lot.
[*] You can evade single targeted spells like  Eul's Scepter of Divinity.
 Eul's Scepter of Divinity.
 Caustic Finale
 Caustic Finale

220 magic damage in a 400 radius with a 30% slow everytime you kill a unit (110 dmg if it didn't die) at level 4.
 Caustic Finale is one of the most underrated passive skills in the game. In the recent 6.86 patch now applies a 30% slow (instead of 25%) in a 400 radius everytime the timer expires. This allows you to chase a lot more as well making Sand King a feared offlaner vs melee hard carries.
 Caustic Finale is one of the most underrated passive skills in the game. In the recent 6.86 patch now applies a 30% slow (instead of 25%) in a 400 radius everytime the timer expires. This allows you to chase a lot more as well making Sand King a feared offlaner vs melee hard carries.
Now with Aganhim's Scepter your  Burrowstrike applies
 Burrowstrike applies  Caustic Finale to all units that stuns. This is totally insane on teamfights because if only 1 unit dies it will explode for 220 damage triggering more poisoned units for even more damage in a 400 radius.
 Caustic Finale to all units that stuns. This is totally insane on teamfights because if only 1 unit dies it will explode for 220 damage triggering more poisoned units for even more damage in a 400 radius.
For Example:
You land an  Epicenter followed by a
 Epicenter followed by a  Burrowstrike improved with Aganhim's Scepter in a 5 creep wave with 3 heroes.
 Burrowstrike improved with Aganhim's Scepter in a 5 creep wave with 3 heroes.
Every unit that you kill will explode for 220 damage so 5 creeps = 1100 damage in a 400 radius.
Every hero will suffer an instantly 1100 damage.
If one dies, it will be 1320 damage.
If 2 heroes die it will be 1540 damage.
If 3 heroes die it will be 1760 damage.
This damage is only from  Caustic Finale. You have to add the total damage from
 Caustic Finale. You have to add the total damage from  Epicenter,
 Epicenter,  Burrowstrike and
 Burrowstrike and  Sand Storm. The damage output is huge.
 Sand Storm. The damage output is huge.
 Epicenter
 Epicenter

1100 total magic damage with a 30% attack and movespeed slow in a final radius of 700 (at level 3).
This skill makes Sand King very useful on teamfights. You can combo  Epicenter with other skills like
 Epicenter with other skills like  Reverse Polarity,
 Reverse Polarity,  Call Down,
 Call Down,  Requiem of Souls,
 Requiem of Souls,  Echo Slam to completely destroy the enemy team.
 Echo Slam to completely destroy the enemy team.
[*] Keep in mind that this is a CHANNELED skill for 2 secs. So if you get interrupted you will not be able to cast it and your cd will not reset. Any action like moving, attacking, stopping or using another item will cancel it.
[*] You can cast it and immediately blink to do the most damage.
[*] The basic combo is channel your  Epicenter in a safe place where the enemy can't see you. Then as soon as the first pulse of
 Epicenter in a safe place where the enemy can't see you. Then as soon as the first pulse of  Epicenter starts blink to the enemy team and
 Epicenter starts blink to the enemy team and  Burrowstrike them. You can use
 Burrowstrike them. You can use  Sand Storm for additional damage but is recommendable to use it to escape from the fight.
 Sand Storm for additional damage but is recommendable to use it to escape from the fight.
[*]  Epicenter will still being casted even if you have died.
 Epicenter will still being casted even if you have died.
Early game
You start with  Boots of Speed,
 Boots of Speed,  Tango and 2x
 Tango and 2x  Clarity. Your main objective now is to take one of the
 Clarity. Your main objective now is to take one of the  Bounty Rune that appears as soon as the game starts (and maybe First Blood)
 Bounty Rune that appears as soon as the game starts (and maybe First Blood)
Remember to never skip your  Boots of Speed. If your ******ed allied support doesn't want to buy chicken/wards just buy chicken and then your
 Boots of Speed. If your ******ed allied support doesn't want to buy chicken/wards just buy chicken and then your  Boots of Speed.
 Boots of Speed.  Sand King really needs that extra MS to be really effective in the early game.
 Sand King really needs that extra MS to be really effective in the early game.
The strategy to take the  Bounty Rune is simple. Just hide on the Fog of War near the
 Bounty Rune is simple. Just hide on the Fog of War near the  Bounty Rune spawn until the timer hits the 0:03 minutes. Then you run straight to the
 Bounty Rune spawn until the timer hits the 0:03 minutes. Then you run straight to the  Bounty Rune and stun any hero that is waiting for the it with
 Bounty Rune and stun any hero that is waiting for the it with  Burrowstrike. The 2.17 seconds of stun allows you to take the
 Burrowstrike. The 2.17 seconds of stun allows you to take the  Bounty Rune and escape without any major problems.
 Bounty Rune and escape without any major problems.
[*] If the enemy team has a lot of disablers like  Rubick,
 Rubick,  Tusk,
 Tusk,  Vengeful Spirit or any orher hero with stun/silence sometimes is better to not fight and avoid being killed.
 Vengeful Spirit or any orher hero with stun/silence sometimes is better to not fight and avoid being killed.
In the first 10 minutes your job is to roam the enemy lanes and try to get kills as soon as possible. The 2.17 sec stun of your  Burrowstrike is HUGE on early game and you must abuse it.
 Burrowstrike is HUGE on early game and you must abuse it.
When you hit lvl 2 you should spend 1 level on  Caustic Finale. The 30% slow every 6 secs allows you to harrass a lot more and getting more kills. Combining
 Caustic Finale. The 30% slow every 6 secs allows you to harrass a lot more and getting more kills. Combining  Caustic Finale with
 Caustic Finale with  Orb of Venom allows you to hit like a truck and slow heroes even more.
 Orb of Venom allows you to hit like a truck and slow heroes even more.
[*] Remember that  Orb of Venom is no longer a Unique Attack Modifier so they stack with your
 Orb of Venom is no longer a Unique Attack Modifier so they stack with your  Caustic Finale.
 Caustic Finale.
At level 3 you max your  Sand Storm. The 1.5 sec of invisibilty allows you to dive under towers and gank without being killed. It has a lot of cd at level 1 so try to use it carefully.
 Sand Storm. The 1.5 sec of invisibilty allows you to dive under towers and gank without being killed. It has a lot of cd at level 1 so try to use it carefully.
When you hit lvl 4 you should level  Burrowstrike to increase your stun range and increase your killing potential as well. If you are having a bad time roaming and ganking then proceed to max your
 Burrowstrike to increase your stun range and increase your killing potential as well. If you are having a bad time roaming and ganking then proceed to max your  Sand Storm and go to jungle. With
 Sand Storm and go to jungle. With  Sand Storm level 2 allows you to jungle pretty well.
 Sand Storm level 2 allows you to jungle pretty well.
Mid Game
You should get your  Blink Dagger around the 15-25 minutes (if you go for the Roaming build). Your objective now is to participate in teamfights as much as possible. A good landed
 Blink Dagger around the 15-25 minutes (if you go for the Roaming build). Your objective now is to participate in teamfights as much as possible. A good landed  Epicenter can wipe the enemy team in seconds so try to use it wisely.
 Epicenter can wipe the enemy team in seconds so try to use it wisely.
[*] If you are having a bad time or your team is miserably losing the game You can use your  Epicenter to get solo kills. Although is not the best way to use it because of its long cd it's better than nothing.
 Epicenter to get solo kills. Although is not the best way to use it because of its long cd it's better than nothing.
Lategame
Now you should get your  Aghanim's Scepter as well as some of the luxury/situational items. Try to clear the enemy creep waves with
 Aghanim's Scepter as well as some of the luxury/situational items. Try to clear the enemy creep waves with  Caustic Finale everytime you can and only stop doing this if your team is teamfighting/ganking.
 Caustic Finale everytime you can and only stop doing this if your team is teamfighting/ganking.
Remember to place aggressive wards all the time. Due to his high movility/survavility you can ward in the enemy jungle/Roshan without being killed.
Your objective is try to get your  Blink Dagger as soon as possible while your team is 4vs5 for the next 10-12 minutes.
 Blink Dagger as soon as possible while your team is 4vs5 for the next 10-12 minutes.
Do not buy any support items because it will only delay your  Blink Dagger.
 Blink Dagger.
You start with  Boots of Speed and
 Boots of Speed and  Tango. Try to get level 2
 Tango. Try to get level 2  Sand Storm to jungle alone effectively by leeching XP from the mid-safelane or simply by pulling and stacking neutrals.
 Sand Storm to jungle alone effectively by leeching XP from the mid-safelane or simply by pulling and stacking neutrals.
It's not a good idea to jungle since the nerf in the last patch (The neutral creeps have now a stackable 20% magic resistance aura) but anyways it's still a viable option for  Sand King.
 Sand King.
Try to secure the runes for your mid patner and maybe ganking the enemy mid laner for a kill is always a good idea. Try to not be the classic 'autist jungler' and help the team while you stack and farm in the jungle.
Keep in mind that with the new patch they changed a lot the Radiant jungle so it will be a good idea to Google a guide of stacking and farming neutrals in the current patch.
As soon as you get your  Blink Dagger try to gank the enemy lanes. You will be level 6 or 7 by that time so landing a good
 Blink Dagger try to gank the enemy lanes. You will be level 6 or 7 by that time so landing a good  Epicenter with your
 Epicenter with your  Blink Dagger it would be easy kills.
 Blink Dagger it would be easy kills.
If your team is being ganked a lot consider getting out of the jungle and help them. It's very annoying to see your teammate happily jungling while your team is being murdered.
 Sand King due to his
 Sand King due to his  Sand Storm and
 Sand Storm and  Caustic Finale is a viable offlaner.
 Caustic Finale is a viable offlaner.
You start with  Boots of Speed,
 Boots of Speed,  Tango,
 Tango,  Clarity and one
 Clarity and one  Observer Ward.
 Observer Ward.
Your main objective in the hard lane is simply TO NOT DIE and if they don't have aggressive supports or they left the enemy hardcarry alone you can then push the lane and try to kill him.
Your  Caustic Finale in early game vs. melee heroes hurts A LOT. So if you feel confident you can try to kill him by applying
 Caustic Finale in early game vs. melee heroes hurts A LOT. So if you feel confident you can try to kill him by applying  Caustic Finale as many creeps as you can and then
 Caustic Finale as many creeps as you can and then  Burrowstrike them along with the enemy hero to do massive damage and slow. Finish the enemy hero with right click attacks.
 Burrowstrike them along with the enemy hero to do massive damage and slow. Finish the enemy hero with right click attacks.
Always save  Sand Storm and
 Sand Storm and  Burrowstrike to avoid ganks and keep and eye out of any
 Burrowstrike to avoid ganks and keep and eye out of any  Dust of Appearance or
 Dust of Appearance or  Sentry Ward.
 Sentry Ward.
You can always try to gank the enemy midlane from the hardlane without being seen since the duration of  Burrowstrike is very effective on earlygame.
 Burrowstrike is very effective on earlygame.
If things went not so good you can always leave the lane and go to jungle. However if you did good you should have your  Blink Dagger pretty fast and start to gank another lanes as well.
 Blink Dagger pretty fast and start to gank another lanes as well.
Remember to buy wards and place them on the enemy jungle. The mid laner will always go for his jungle to stack/kill neutrals so it's a perfect oppotunity to kill him.

 Boots of Speed is a MUST item on Sand King's early game. The extra MS allows him to land a good
 Boots of Speed is a MUST item on Sand King's early game. The extra MS allows him to land a good  Burrowstrike as well as chasing/diving/escaping effectively.
 Burrowstrike as well as chasing/diving/escaping effectively.

 Orb of Venom is not longer a Unique Attack Modifier so it stacks with your
 Orb of Venom is not longer a Unique Attack Modifier so it stacks with your  Caustic Finale allowing you to hit like a truck and slowing enemies up to 42%!. Very useful in early ganks and harrasing enemy heroes.
 Caustic Finale allowing you to hit like a truck and slowing enemies up to 42%!. Very useful in early ganks and harrasing enemy heroes.

 Tranquil Boots allows you to regenerate HP quickly between fights and prevents you from returning to your fountain and losing valuable time.
 Tranquil Boots allows you to regenerate HP quickly between fights and prevents you from returning to your fountain and losing valuable time.

 Soul Ring allows you to solve your early mana problems and they combine very well with
 Soul Ring allows you to solve your early mana problems and they combine very well with  Tranquil Boots. The HP and Mana reg are always nice.
 Tranquil Boots. The HP and Mana reg are always nice.

 Arcane Boots are usually a 'main item' on SK. But I have to disagree. SK is an aggressive support that needs to kill as fast as possible. If you go for
 Arcane Boots are usually a 'main item' on SK. But I have to disagree. SK is an aggressive support that needs to kill as fast as possible. If you go for  Arcane Boots you will be skipping
 Arcane Boots you will be skipping  Tranquil Boots so you will have to return to fountain every time you get low hp and then losing valuable time. It's a viable option if only your team is mana starving and nobody is going for it.
 Tranquil Boots so you will have to return to fountain every time you get low hp and then losing valuable time. It's a viable option if only your team is mana starving and nobody is going for it.

 Blink Dagger is the ITEM you must go for. A SK without
 Blink Dagger is the ITEM you must go for. A SK without  Blink Dagger is almost useless. Try to get it before 20 minutes. 10-12 minutes if you are jungling and rushing for it.
 Blink Dagger is almost useless. Try to get it before 20 minutes. 10-12 minutes if you are jungling and rushing for it.
 Blink Dagger allows you to
 Blink Dagger allows you to  Burrowstrike from a maximium 1850 range without Scepter (1200+650). You can land
 Burrowstrike from a maximium 1850 range without Scepter (1200+650). You can land  Epicenter without being seen or interrupted and allows you to escape from danger with
 Epicenter without being seen or interrupted and allows you to escape from danger with  Sand Storm and then immediately blinking out.
 Sand Storm and then immediately blinking out.

With the recent 6.86 patch  Aghanim's Scepter on
 Aghanim's Scepter on  Sand King now doubles his
 Sand King now doubles his  Burrowstrike range cast and applies
 Burrowstrike range cast and applies  Caustic Finale to all unit that stuns.
 Caustic Finale to all unit that stuns.
A really nice buff since the old Scepter only improved the number of pulses of  Epicenter with a pityful damage on lategame.
 Epicenter with a pityful damage on lategame.
Now you can stun from a very long range and increments your damage output in teamfights a lot since EACH unit that is  Burrowstriked will explode for 220 damage (at level 4) in AOE so it's pretty like
 Burrowstriked will explode for 220 damage (at level 4) in AOE so it's pretty like  Echo Slam (or even better).
 Echo Slam (or even better).

 Ethereal Blade is a core item on Sand King. The 40% increased magic damage debuff combined with
 Ethereal Blade is a core item on Sand King. The 40% increased magic damage debuff combined with  Epicenter (and all of your active abilities) is always a pick off. Excellent item against heavy physical lategame carries like
 Epicenter (and all of your active abilities) is always a pick off. Excellent item against heavy physical lategame carries like  Phantom Assassin,
 Phantom Assassin,  Troll Warlord,
 Troll Warlord,  Riki,
 Riki,  Sven, etc. With the Ether Blast you can save your allies too!
 Sven, etc. With the Ether Blast you can save your allies too!

 Eul's Scepter of Divinity is a nice additional escape/disable mechanism that works very well against heroes that relies on movility like
 Eul's Scepter of Divinity is a nice additional escape/disable mechanism that works very well against heroes that relies on movility like  Storm Spirit,
 Storm Spirit, Queen of Pain,
 Queen of Pain,  Windranger, etc. Just Eul them, cast your
 Windranger, etc. Just Eul them, cast your  Epicenter, then
 Epicenter, then  Burrowstrike and watch them dying at your feet.
 Burrowstrike and watch them dying at your feet.
It's useful from escaping of 'death combos' like  Lina+
 Lina+  Eul's Scepter of Divinity,
 Eul's Scepter of Divinity,  Disruptor's
 Disruptor's  Glimpse+
 Glimpse+  Static Storm and avoiding silences like
 Static Storm and avoiding silences like  Orchid Malevolence. With the Active Ability you can save your teammates too!
 Orchid Malevolence. With the Active Ability you can save your teammates too!
A really good cheap item that synergies well with all of your abilites. Keep in mind that the manacost is pretty high and you will have some serious mana problems if you go for it. Try to get a pair of  Enchanted Mango in your inventory everytime.
 Enchanted Mango in your inventory everytime.

 Aether Lens is a new item from the 6.86 patch. Basically it increases your cast range and gives you a little magic amp damage as well as spell resistance. It's a nice item in early-mid game but falls on lategame.
 Aether Lens is a new item from the 6.86 patch. Basically it increases your cast range and gives you a little magic amp damage as well as spell resistance. It's a nice item in early-mid game but falls on lategame.
I mean on lategame is always better going for a  Ethereal Blade or
 Ethereal Blade or  Scythe of Vyse instead of
 Scythe of Vyse instead of  Aether Lens. 40% magical damage amp and a 3.5 sec disabler are always better than
 Aether Lens. 40% magical damage amp and a 3.5 sec disabler are always better than  Aether Lens.
 Aether Lens.
Consider going for it if you are terrible underfarmed or you already have a  Cloak against magical burst damage heroes like
 Cloak against magical burst damage heroes like  Zeus,
 Zeus,  Ancient Apparition,
 Ancient Apparition,  Disruptor,etc.
 Disruptor,etc.

 Scythe of Vyse is always a good item on lategame matches in almost any hero. The 3.5 sec disable can secure a pick off on lategame and win the match so you should always aim for it in any long game.
 Scythe of Vyse is always a good item on lategame matches in almost any hero. The 3.5 sec disable can secure a pick off on lategame and win the match so you should always aim for it in any long game.
Consider buying first  Ethereal Blade over
 Ethereal Blade over  Scythe of Vyse. The 40% magic damage amplification is always superior vs a 3.5 sec disabler. If you are lucky enough with
 Scythe of Vyse. The 40% magic damage amplification is always superior vs a 3.5 sec disabler. If you are lucky enough with  Ethereal Blade +
 Ethereal Blade +  Epicenter you can one-shot any squishy enemy hero instead of just disabling him.
 Epicenter you can one-shot any squishy enemy hero instead of just disabling him.

 Force Staff is a cheap item that allows you to enter/escape from teamfights a lot more efficient. It's a great item that offers you a lot of mobility as well as the option to save your allies from danger with the 'Force' ability.
 Force Staff is a cheap item that allows you to enter/escape from teamfights a lot more efficient. It's a great item that offers you a lot of mobility as well as the option to save your allies from danger with the 'Force' ability.
Since the 6.86 patch is no longer a core item on Sand King because  Aghanim's Scepter and
 Aghanim's Scepter and  Aether Lens already give you a lot of casting range needed to enter/escape from teamfights.
 Aether Lens already give you a lot of casting range needed to enter/escape from teamfights.

Shiva´s Guard adds a lot of physical armor, an excellent passive AS slow as well as an active ability that adds -40% MS and 200 damage in AOE. It will solve your mana problems too.
Consider going for  Shiva's Guard against right-clickers hardcarries like
 Shiva's Guard against right-clickers hardcarries like  Phantom Assassin, Anti Mage,
 Phantom Assassin, Anti Mage,  Chaos Knight,
 Chaos Knight,  Troll Warlord, etc.
 Troll Warlord, etc.

Due to his high mobility and survavility,  Sand King makes an excellent gem carrier. Try to get it asap if you have one or more invisible enemy heroes.
 Sand King makes an excellent gem carrier. Try to get it asap if you have one or more invisible enemy heroes.

Consider going for  Vladmir's Offering if none of your team has already one or when you want to push/antipush. The extra % life steal and damage provides a solid buff specially on teamfights.
 Vladmir's Offering if none of your team has already one or when you want to push/antipush. The extra % life steal and damage provides a solid buff specially on teamfights.

Great against  Omniknight's
 Omniknight's  Repel and
 Repel and  Guardian Angel and killing instantly invoked units like
 Guardian Angel and killing instantly invoked units like  Warlock's golems.
 Warlock's golems.

Remember to ward all the time!. Placing aggressive wards means that you can smoke gank enemy heroes more easily and thus increasing your chances to win the game.
Friends










Heroes with big AOE skills that only needs good positioning are always the best  Sand King's friends.
 Sand King's friends.

 Lifestealer with
 Lifestealer with  Infest on SK allows you to be a 'walking armed bomb'.
 Infest on SK allows you to be a 'walking armed bomb'.
Foes

'The fun ends here'.  Anti-Mage with his Spell Shield and
 Anti-Mage with his Spell Shield and  Mana Break makes SK almost useless specially on lategame.
 Mana Break makes SK almost useless specially on lategame.
Consider buying  Shiva's Guard to prevent him to burn away your precious mana and slowing his deadly auto-attacks as well.
 Shiva's Guard to prevent him to burn away your precious mana and slowing his deadly auto-attacks as well.

 Ember Spirit with Flame Ward means almost no damage from Sand King abilities and his
 Ember Spirit with Flame Ward means almost no damage from Sand King abilities and his  Searing Chains can interrupt your holy
 Searing Chains can interrupt your holy  Sand Storm as well as your
 Sand Storm as well as your  Epicenter making
 Epicenter making  Sand King extremely vulnerable.
 Sand King extremely vulnerable.



You rely on the 1.5 seconds of invisibilty of  Sand Storm to escape from fights and the fog of war to cast your
 Sand Storm to escape from fights and the fog of war to cast your  Epicenter on your unexpected enemies so any hero that permanently reveals you on the minimap will counter you hard.
 Epicenter on your unexpected enemies so any hero that permanently reveals you on the minimap will counter you hard.
Consider going for  Eul's Scepter of Divinity to remove the
 Eul's Scepter of Divinity to remove the  Track and Amplify Damage.
 Track and Amplify Damage.







Any hero with long range disablers like  Invoker,
 Invoker,  Earthshaker,
 Earthshaker,  Lion,
 Lion,  Earth Spirit,
 Earth Spirit,  Tiny,
 Tiny,  Tusk can cancel your
 Tusk can cancel your  Sand Storm and
 Sand Storm and  Epicenter as well as preventing you from entering/escaping from fights. That means that you will die a lot of times.
 Epicenter as well as preventing you from entering/escaping from fights. That means that you will die a lot of times.
Consider buying a  Force Staff or
 Force Staff or  Eul's Scepter of Divinity to add an additional enter/escape mechanism.
 Eul's Scepter of Divinity to add an additional enter/escape mechanism.

 Disruptor is one of the best counters to
 Disruptor is one of the best counters to  Sand King. His
 Sand King. His  Thunder Strike reveals your position as well as cancel your
 Thunder Strike reveals your position as well as cancel your  Blink Dagger. With
 Blink Dagger. With  Glimpse+
 Glimpse+  Kinetic Field is almost impossible to escape and if that is not enough with
 Kinetic Field is almost impossible to escape and if that is not enough with  Static Storm can shut you down completely.
 Static Storm can shut you down completely.
Consider buying a  Eul's Scepter of Divinity to cancel his
 Eul's Scepter of Divinity to cancel his  Glimpse and avoid being killed.
 Glimpse and avoid being killed.

This guy with Null Field reduces Sand King's total damage by a pitiyful amount specially on lategame. Speal Steal can use your own abilities against your team specially if he steals your  Epicenter.
 Epicenter.

 Silencer with
 Silencer with  Global Silence and
 Global Silence and  Last Word completely shuts you down. The only way to counter him is waiting for his ultimate and then you cast your
 Last Word completely shuts you down. The only way to counter him is waiting for his ultimate and then you cast your  Epicenter or engaging first before him.
 Epicenter or engaging first before him.
Consider buying a  Black King Bar if you are extremely rich.
 Black King Bar if you are extremely rich.

 Doom is one of the best counters to any hero in the game and
 Doom is one of the best counters to any hero in the game and  Sand King is not the exception.
 Sand King is not the exception.
Consider going for items that grants Max HP to mitigate the  Doom's Ultimate and try to not dying from it.
 Doom's Ultimate and try to not dying from it.
You should pick  Sand King when:
 Sand King when:
[*] The enemy team has a lot of position dependent heroes like  Windranger,
 Windranger,  Storm Spirit,
 Storm Spirit,  Queen of Pain,
 Queen of Pain,  Lina,
 Lina,  Phoenix ,etc.
 Phoenix ,etc.
[*] The enemy team has squishy lategame hard carries like  Phantom Assassin,
 Phantom Assassin,  Slark,
 Slark,  Arc Warden,
 Arc Warden,  Sniper, etc.
 Sniper, etc.
[*] Your team needs time to land their powerful skills like  Echo Slam,
 Echo Slam,  Call Down,
 Call Down,  Reverse Polarity, etc
 Reverse Polarity, etc
You should not pick  Sand King when:
 Sand King when:
[*] The enemy team has a lot of stuns/silence/disablers.
[*] The enemy team has a two or more  Sand King's hard counters.
 Sand King's hard counters.
I recommend you to check out some replays from the top N°1  Sand King player according to Dotabuff.
 Sand King player according to Dotabuff.
Pirate - Dotabuff - Dota 2 Stats
He has more than 3400 games played with  Sand King so if you want to see some replays from him you will learn something new for sure.
 Sand King so if you want to see some replays from him you will learn something new for sure.
Then I recommend you to watch professional games like WCA and others. With the nice buff on this patch  Sand King will be picked a lot more in the pro scene so it's a great opportunity to watch and learn some new and wicked combos.
 Sand King will be picked a lot more in the pro scene so it's a great opportunity to watch and learn some new and wicked combos.
I hope this guide will be useful to new players as well as experimented players that maybe didn't know well the new mechanics of  Sand King in this patch.
 Sand King in this patch.
Try to not only read this guide but play and practice a lot with  Sand King to truly master him. Once you master him it's very enjoyable to play with and you will have some ******s when you land a perfect 5 man
 Sand King to truly master him. Once you master him it's very enjoyable to play with and you will have some ******s when you land a perfect 5 man  Epicenter and seeing a lot of exploding corpses!
 Epicenter and seeing a lot of exploding corpses!
I hope you enjoy reading this guide as well as I enjoy writing and editing it.
Happy Epicenters!
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