Void's starting build will consist of a Quelling Blade
, Stout Shield
and a Tango
is gotten,as while Void does have a decent attack animation and base damage,it will help with last hitting alot more,and when you start farming the jungle it will really show its worth in a 225 gold item.
gives damage block,stacking with backtrack and Void sustain himself even further.It can be built into a Vanguard
if health is really needed,or even a poor man shield.
or salve are self-explanatory standard regeneration items.
Total Cost = 565 OR 575 Gold
While many people belittle this item as a unorthodox item to buy on Void, Battle Fury
IS helpful and I will explain why. Mask of Madness
and Power Treads
are also included in the core.
is an item not many pick up on Faceless Void.The reason why I feel that it is effective on Void,is that when building it,you can pick up a Ring of Health
at the sideshop which supplies a good amount off regen.It will be then built into a Perseverance
which then also offer mana regen to let Faceless Void have enough mana for Time Walk
Mask of Madness
offers a burst of bonus IAS and lifesteal.The burst IAS synergizes well with Time Lock
allows him to avoid the bonus damage dealt to him when placed well.Finally it also synergizes with Battle Fury
's cleave and bonus damage,allowing Void to net multikills with correct placement of his ultimate.
are the boots to get on Void.The IAS granted benefits him alot as it may allow Time Lock
to proc more.The fact that you can switch the stats on power treads allows you to survive sticky situations,or get enough mana to cast spells.
Total Cost = 7700
The core is pretty expensive as you can see,costing you a whopping 7700 gold.The Core Extension costs 9650 and just consists of two items,namely Daedalus
and Black King Bar
is bought to increase Faceless Void
's damage output with raw damage AND give the possibility of critical hits do shred away your enemy's hp.
Black King Bar
is gotten to allow you to avoid most magical spells that may stun or endanger you and it also offers a small amount of much needed strength and damage.
The spoils of war,luxury items are for those who farmed greatly early game,or ganked till they became ridiculously rich.
First off, Monkey King Bar
.Now people,this item is in almost every carry's wet dream.5400 gold for 88 damasge,slight IAS increase and 2 awesome passives?!Always almost a deal on this baby.The 1st of the passives would be truestrike,making you unable to miss any attacks,overshadowing an enemy Butterfly
.As I mentioned above, Chronosphere
prevents you from missing,this item allows you to fight without chronosphere against those annoying dodgers.And finally a mini-bash to seal the deal along with your Time Lock
.More agility equals mode damage and armor.Then coupled with the damage provided along with the butterfly itself.Even more IAS.And then evasion that stacks with backtrack.This item synergizes so well with Darkterror that it makes other agi carries look stupid.
offers 10 armor and a rather big boost to your IAS plus an aura that buffs your allies with IAS and armor and debuffs the enemy's armor.Better choices for luxury but definately possible to pick up as a luxury.
is a unique UAM or orb effect.It works with other UAM/orb effects,only overshadowing them when it actually procs.This item gives you a ridiculous amount of IAS coupled with slight damage increase.While the IAS is what you're aiming for,its passive proc of lightning can be as good as a battle fury cleave,either to farm or to decimate enemies caught together,with Mjollnir's better chain lightning range.Finally,its active ability allows you to put a 'shield' that has a small chance of punishing enemies attack you or an ally you buffed with this ability.
.As this item does not offer a reliable amount of damage or survivability at its cost,it is considered by many a bad item to build on Darkterror.I have to say that I do agree with it.However,people tend to overlook how his ultimate is buffed considerably with it.With a scepter, Chronosphere
can last up to 6 seconds,and when used properly,is more than enough time to decimate the whole enemy team.And finally,it brings the 100 second cooldown down to 60 seconds.
is a situational item for the early game.Darkterror can use it much like other carrys such as Viper
- to improve the early game survivability rate with block and health.
is one of the more superior yet overshadowed items for Void.The intelligence and strength gained from building this item boosts his health and mana pool slightly.But what truly takes the cakes,are the summons from necronomicon.As stated in Chronosphere
's description,ALL units under Faceless Void's control are able to move within it.Therefore,the necronomicon warriors will burn through a target's health along with Faceless void AND their mana whilst under chronosphere.
Hand of Midas
is currently one of my favorite items to get on certain carries(actually I buy it on every hero I play,but thats besides the point).This is item can be bought at a cheap 1900 gold,same as Mask of Madness
,to grant you IAS and make up for farm lost early game,or exp if you use it on a larger neutral creep.
Hood of Defiance
is obtained when facing nuke heavy teams,as while backtrack does its best to avoid some spells,unless you have the luck of the devil,you tend not to be able to dodge every spell thrown at you.
Heart of Tarrasque
is also very situational.A much more expensive but more reliable way of warding off nukes,and with superior health regeneration,this could be purchased instead of hood when you need it.
is an item you won't be getting.You will barely have enough mana for your whole skillset early,and your mana problems drop off mid game anyway.Let the support get this and get Power Treads
along with Helm of the Dominator
are generally items you don't want to get.These UAMs don't stack with Mask of Madness
's lifesteal and thus makes the cost of these items redundant.
grants you good agility,attack speed and dmg,and units controlled by you can move in the Chronosphere
,which includes illusions.Woah,3 times the dps?Definate item to go for ,right?Well it ain't all that good.Illusions do not have your bash,and have ****ty AS and DMG making them weak and its cost isn't all that pretty as well.
is not such a bad item.2 chronospheres,2 timewalks and 2 of whatever active equip abilities.But why is it so bad?Well,the regen and stats it gives are wasted on Void,and the ability you buy it for costs way too much mana for Void to sustain,and just like the other rejected items,cost quite a pretty penny and not viable enough for Void.
In the early stages of the game,you're going to be fairly weak,but also quite impossible to kill with Time Walk
and backtrack.At level 2,you will make the decision whether to go on an offensive build and pick up either Time Lock
or backtrack.To make this decision,just know whether or not the opponents on your lane will be able to harass you,or will they be other melee heroes that you can dominate with occasional time locks.Upon level 6,you are able to gank,or just save Chronosphere
for escaping reasons.
A crucial point in your game,the mid game is where you can gank,or farm(You ARE a hard carry afterall).However,personally,I like to mix in a little of both.I do this by checking whether Chronosphere is in cooldown in between farming.If it is ready,I tend to go and gank rather than spending my time farming.And when Chronosphere is on cooldown,I will take the chance and go farm.While this is not really very effective without TP scrolls on you,this shows why TP scrolls are really important to have at all times.
This is where you truly start to shine.As a lategame carry,you should be picking off easy kills without your ult and saving it for teamfights.Needless to say,while Chronosphere is viable for solo fights from early to mid,at this point of time,you should NEVER use it on just one person.Try to always have Mask of Madness
on cooldown to use inside Chronosphere,if you are still carrying it around.Most importantly,if you still have your battlefury,USE IT WELL.Look for opportunities to grab 3-4 ppl stuck together(a job made WAY too easy with Enigma
or Dark Seer
) and then on Mask of Madness
and dominate all of them.When opportunity arises,ask your team to push with you,and force a teamfight with your ult,that disables even towers to clench a victory(ONLY if you use it properly though).