DotA2 Skill: Ghostship




Ghostship


Casting Method:Active
Targetting Method:Point
Allowed Targets:Self/Allies/Enemies
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.

Cast Time: 0.3 + 0
Cast Range: 1000
Ship Radius: 425
Impact Delay: 3.07
Impact Damage: 400 / 500 / 600
Rum Move Speed Bonus: 10%
Rum Damage Reduction: 40% / 45% / 50%
Rum Duration: 10
Stun Duration: 1.4

Ghost Ship drags enemies within a 200 AoE of it towards the crash site. Enemies are still able to perform actions while being pulled by the Ghost Ship.
Mana Cost: 125 / 175 / 225 Cooldown Time: 60 / 50 / 40
Additional Information
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.

Notes:
  • Ghostship travels at a speed of 650.
  • Kunkka turns to face the target point; the ship then spawns 1000 units behind Kunkka, travels forward, and finishes 1000 units ahead of Kunkka.
  • A visual indicator (water whirling and a sword stuck in the ground) will appear at the location the ship will crash in. The indicator is only visible to allies.
  • The Rum buff applies to allied heroes which come within 425 range of the ship at any time during its travel.
  • Once the Rum buff expires, a debuff is placed. The debuff deals 5% of the previously reduced damage as damage in 1 second intervals until all the reduced damage is returned.
  • Delayed damage dealt after the Rum wears off is HP removal. It will not dispel any consumables and can never kill a hero.
  • This means it can not be avoided by anything.

Item Interactions:
  • Allied spell immune heroes can get the Rum buff.
  • Illusions do not get the Rum buff nor visual effect of it.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 10:09am
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
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