DotA2 Skill: Spark Wraith




Spark Wraith


Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing damage and slowing the unit.

Damage Type: Magical
Cast Animation: 0.3 + 0.77
Range: 2000
Search Radius: 375
Activation Delay: 2
Slow: 100%
Slow Duration: 0.4 / 0.5 / 0.6 / 0.7
Damage: 100 / 160 / 220 / 280 ( 450 / 510 / 570 / 630)
Wraith Duration: 50
Mana Cost: 80 Cooldown Time: 4
Additional Information
Lesser fragments of Zet's original self.

NOTES:
  • Travels at a speed of 400.
  • Once the activation delay is over, it checks for enemies (including neutral creeps) in 0.2 second intervals and launches towards the first registered enemy.
  • If multiple enemies are within range after the delay, the closest enemy is targeted.
  • Deals damage based on the level upon cast of the ability. Leveling up Spark Wraith does not update the damage of already placed wraiths.
  • The wraith first applies the damage, then the debuff.
  • The Spark Wraith is fully visible to the enemy.
  • Fully affects invisible units. Can target units inside the Fog of War, but not invulnerable or hidden* units.
  • The activation delay is not included in the wraith's duration.
  • Provides 300 radius ground vision for its full duration. The vision does not linger.
  • The launched projectile also provides the same vision, which lingers for 3.34 seconds after reaching the target.
  • Choosing the Arc Warden: +350 Spark Wraith Damage talent immediately upgrades all already placed wraiths, including ones which already seek a target.
  • Only the cooldown reduction from the Arc Warden: -1.5s Spark Wraith Cooldown talent is displayed. The Arc Warden: 8% Cooldown Reduction talent can further reduce this to 2.3 (3.68 without the level 20 talent).
*The following abilities turn the target hidden: Assimilate, Astral Imprisonment, Disruption, Doppelganger, Enchant Remnant, Infest, Manta Style, Mirror Image, Phantasm, Phase Shift, Primal Split, Snowball, Supernova and Tricks of the Trade.



INTERACTIONS:

Spell Immunity:
  • Does not pierce spell immunity.
  • Attempts to deal damage if target turns spell immune before impact (will deal no damage but may trigger some on-damage effects).
Dispel:
  • The slow is dispellable with any dispel.
Disjoint:
  • Cannot be disjointed.


Skill Discussion

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1
[-]
Dimonychan (43) | February 9, 2016 6:12am
I did calculations with Octarine Core only, you may add Refresher and Arcane Rune if youi want to get the real maximum.
1
[-]
KEEP CALM AND FEED (15) | February 8, 2016 7:24pm
So you would need refresher and octarine isn't it?

16 from Zet
6 from 1st tempest and 6 from the second.

any errors here?
1
[-]
Dimonychan (43) | February 8, 2016 5:41am
With Octarine Core and backswing cancelling you would've put 27 wraiths in 50 seconds, considering you lost no time switching between Zet and his clone.
1
[-]
KEEP CALM AND FEED (15) | February 7, 2016 10:17pm
Uh, how is it 27?

They survive for 50 seconds and by the time you reach the 50th second, you will have placed 12, and your two tempests will have placed 3 each.


Care to explain dimony?
1
[-]
Dimonychan (43) | February 7, 2016 12:49pm
27. That's 8100 magic damage in total and I think it should be nerfed.
1
[-]
Tayo2810 | February 7, 2016 12:29pm
whats the max number of spark wraiths
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