Tango
Tango
Healing Salve
Clarity
Clarity
Iron Branch
Iron Branch
Iron Branch
Arcane Boots
Blink Dagger
Magic Wand
Town Portal Scroll
Hood of Defiance
Drum of Endurance
Mekansm
Pipe of Insight
Urn of Shadows
Gem of True Sight
Veil of Discord
Refresher Orb
Scythe of Vyse
Shiva's Guard
Power Treads
Battle Fury
Assault Cuirass
Black King Bar
Sange and Yasha
Orchid Malevolence
Desolator
Heart of Tarrasque
Heaven's Halberd
Mjollnir
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Tidehunter is a melee support hero who's great with long range initiations and being the damage sponge for the team.
Ever since they nerfed
Tidehunter's anchor smash into an active skill instead of the previous % based 'cleave'-like attack, tide lost much of his semi-carrying potential.
Nevertheless, he still plays a huge role in the initiation department in professional and amateur games alike.
Ravage is one of the strongest big AOE ulti's in the game, next to
Reverse Polarity,
Black Hole, and
Chronosphere. He's not the strongest laner, but has a decent initiation range with
Gush and ravage, and is inherently tanky thanks to his damage block.
He's a fairly easy hero to play once you understand his role in laning and teamfights and get the hang of when to use his big ultimate.
The skill builds differ mostly in the early levels. You would usually either max gush or anchor smash first, and shell last, while leveling ultimate at earliest opportunities. Stats to finish off.
Starting Items:
Tip: Remember to use
Anchor Smash close to the enemy carry. The debuff reduces their base damage by 40%!
Tip: Don't be afriad to use
Anchor Smash to push or farm if needed. Just keep an eye on your mana pool.
Tip: Try and land your ultimate on as many enemy heroes in a team fight as you can. Sometimes, you have to be patient and wait just outside of blink range (1200) so that you don't accidently take damage, and end up not being able to blink-initiate, and then end up getting stunned/silenced/killed before you can pull a good ultimate off.
Tip:
Ravage does not go through BKB, but it has a huge range. Use this to catch enemies before they run away, or hit them just before they activate BKB.
Tip:
Gush has a great range and casting animation, but watch out for spell blocks like
Spiked Carapace or
Linken's Sphere.
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