Quelling Blade
Quelling Blade
Healing Salve
Tango
Iron Branch
Iron Branch
Iron Branch
Mask of Madness
Boots of Speed
Maelstrom
Mask of Madness
Power Treads
Mjollnir
Mask of Madness
Power Treads
Mjollnir
Monkey King Bar
Daedalus
Butterfly
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Hello everybody and welcome to my first guide. In this guide I will talk about
Faceless Void, one of the hardest (if not the hardest, maybe tied with
Lone Druid and
Phantom Lancer) carries in dota 2
Warning! This is just my personal playstyle, whitch may differ from others, since it is made my experience, and not from other guides etc. (ok,
Mask of Madness is one of the most common items for
Faceless Void, and propably for a good reason) Also english is not my naitive languange, so plz forgive for my bad english.
Faceless Void is a viable pick when...
-You have quite a few int heroes that can dominate untill late game
-Your team has heroes like
Warlock or
Dazzle, who can support you in lane
-You are good at lasthitting and like farming
-Your team has geroes with big teamfight spells(
Black Hole and
Chronosphere =10s of disable!)
DONT PICK VOID WHEN
-Your team has one or more hard carries.
-Your oppoments have picked heroes who can mess your farm/kill you early
-You suck at lasthitting
-You have little experience of either DotA or hard carries(it's better to start as
Anti-Mage, he's "easier")
Warning!
Before playing first time
Faceless Void I highly reccomend you play a game with bots, since if you're not experienced enough you'll feed and well... it sucks :(
Pros
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Cons
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Well, no one can play a hero w/out knowing his skills, right?
so....
Your first skill is called
Time Walk. It is a blink, whitch will slow all enemies near you by 25/30/35/40%. Keep in mind that it slows both attack speed and movement speed, and that it should be aimed like
Morphling's
Waveform, meaning you should point at the exact place you want to blink. Also, it isn't meant to be spammed like
Queen of Pain's
Blink, due to hight mana cost as well as long cooldown. It is usually used to initiate a fight (although not recomended), to escape for gangs early game, or to catch up to enemies. Also, since it also slows attack speed by a wooping 44% for 3sec you can use it vs some lategame carries (like blink right where you are) so that you can destroy their attack speed and out dps them.
Note: when using
Time Walk just for the slow make sure you wont need it for the next 20/17/15/13sec, since it has a HUGE cooldown for a blink
backtrack
Faceless Void's second skill is called backtrack, and it allows him to "dodge" incoming damage. Keep in mind that
a) it procs in both magical and physical damage, eg I have like 200HP, and the enemy
Zeus utlies, hoping to get me. Poor
Zeus! Thanks to backtrack and some luck, I "dodge"
Thundergod's Wrath, and I survive (this actually happened to me yesterday)!
b) backtrack isn't considered evesion since it is an auto-proced heal, and as such it stacks with items like
Butterfly, allowing you to have a wooping 60% evasion! This make's you sooooooooo hard to kill lategame, since even if the enemy carry has like a
Monkey King Bar, you will still "dodge" his attacks thanks to this amazing skill!
This is the reson
Faceless Void is such a hard carry.
Time Lock is a free
Skull Basher, with the added bonus that it has 0 cooldown, meaning you can ceep a foe stunloked just by attacking him! It also give you a +70 damage on lvl4 (when it proc's) whitch is really good since it will give
Faceless Void a nice damage boost. Keep in mind that it doesn't stack with
Skull Basher or
Abyssal Blade, so don't bother buying them!
Finally,
Faceless Void's ultimate. Chronosphere. This is one of the bost gamebreaking skills. It is an AoE disable, and the only "reliable" disable
Faceless Void has, but be cautious using it, since it also disables you allies, buildings and generally EVERYTING, allied or foe. Early game you want to use it to get some kills (with the help of your allies of course, at that point you can't solo anyone). If you
use it for early game kills make sure you do it after you allies have used their disables, else the enemy may get away. You can also use it to escape gangs of save an importand ally from the enemy team. Lategame, however, you should not use it for just a single kill, it s better used during teamfights, so save it for them. Last but not least, it reveals invisible enemies in it.
So, as you may have noticed, i have 3 skill builds for
Faceless Void. The first one, named "defencive", should be used only if the enemy team is harrashing you a lot, so you max ime walk and backtrack first, so that you can survive early game gangs. If yoy find yourself underfarmed lategame, or you just need some meore stats and can't farm properly, you can opt for only one level of
Time Lock then focus on stats for more power.
Next is the "offencive build", also known as "free farm". This build focuses on offence, so you have to use it only if you have early game kills, or if you free farm. Here we max
Time Walk along with
Time Lock for maximum power. Ultimate is gotten whenever possible.
Last but not least, the "balanced build". This is the build you want to use most, since it gives you both survivability and offence. This time we get 1-2 level
Time Walk and leave it untill lategame, while focusing on getting our passives maxed (backtrack is usually prefered over
Time Lock, since early game you don't have the attack speed to utilise it properly). Again, we get Ultimate whenever needed.
Tip: you can also leave
Chronosphere lvl1 untill levels 15-16, since 0.5 seconds per level isn't much, and althought cooldown goes down by 10sec at level 2, it's manacost goes up, so it may be better to keep it at level 1. (but i guess it's personal preference)
Well, I bet most people that read this guide are like... "wtf man? 2 orbs? looooool n00b" or "no battlefury? man this build s***!" So why would you ever get these items on
Faceless Void?
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Cost: 574 gold This is best used on games with a team, or with a good support/babysitter. It gives you regen, stats and (even) more lasthitting-power(you know what imean, right?) Since |
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Cost: 599 gold Same as before, just more defencive, since we get |
Ah...
I'm pretty sure many of you are like "man, not good! you haven't got the attack speed to utilize it!" or "it won't do you any good if you're getting oulaned, just buy a
Althought I have never tried them, they MAY be a good idea if you really need the HP regen and can't get a
If the game lasts like 55+ min and you have completed your core, you should sell you boots and get these. Early game however, they are not a viable pick-up, since they are 2 expencive.
or
A
Since this buils focuses more on attack speed than damage, crtit is just the best(and more cost-efficient) source of damage you could find! Personally, i just get my
This is THE BEST item for any agi carry. It gives you +30 damage, +30 agi, +30 attack speed, and finally, 35% evasion. If you get it, the game should be pretty much over for the enemies.
Does the enemy team have a windrunner, a
Although this item is considered core for many heores, it is more a situational for
Really good item for
Although
Nah, just kidding.
Well, acording to dotabuff, this item has been used from
Although it is a really good item for a lot of carries, it's not for you. The bonus stats are great, but illutions don't bash, and
As far as I am conserned, it's a terrible item for almost any hero. Sure, the extra str and agi are great, the slow/ms is also good, but... 4300gold is way too much for what it gives, since both an
Although two I decided to make a chapter about teamfights because they can make your team gain/lose a lot of gold, and exp. So, what's your role on teamfights?
These items disarm you or make you or your foes ethereal, meaning you can't attack them. This make 's you useless, so... yeah.Althought
Faceless Void is one(if not the) hardest carries in DotA 2, if the other carry is good, you may have trouble beating him late-game. Here's what you should do against them:
This guy, or maybe these guys will make your life a living nightmare(lol, no pun intended). If he initiates you you will have no mana for your ultimate, since most
Phantom Lancers gat
Diffusal Blade as a core, and even if you manage to ulti him, witch one should you focus? After his
Heart of Tarrasque is complete, his illutions are so hard to kill that you can't find out wheather they're illutions or not.
BUT!!! Everyone knows that
Phantom Lancer is countered by AoE, so even if you haven't done in the early-game, get a
Battle Fury, since splash crits will wipe out his illutions. Also, your
Chronosphere reveals invis heroes, so if you time it right, he won't escape.
One of the oldest, and most nerfed heroes in the game. Still, a freaking hard carry that will demolish an entire team lategame! She deals pure damage, and in order to stop it you have to kill her, thus proc
Dispersion and take even more damage!!! The only way to kill her(?) whithout killing yourself is to get a
Black King Bar and kill her inside
Chronosphere, before she can kill your entire team.
The most versatile hard carry,
Morphling can either go shotgun mode and 1-shot you, or just get autoattack mode and hit you before you can approash him! This time, it depends witch build he is going, so you have to constantly check his inventory, so you can predict his moves(something that you should do anyways). If he's going shotgun, you MUST get a
Black King Bar, and ulti him before he escaped with
Waveform The best way to do this, is of cource, to
Time Walk close to him, then immediately ulti him and he should be either close to death, or dead. If he gets items like
Eye of Skadi,
Butterfly etc. then he's no real threat to you, if you have equal farm,since you will easily permabash him, and kill him. If you have les farm than he has the only way to kill him is to go 1v5, but he may sill escape due to him replicate. If you play -cm and the enemy picks
Morphling, faceles void ISNT'T THE BEST PICK, but still a viable one(the best pick imo would me
Anti-Mage).
This is the end of my first guide. I would like to thank you for reading. Also, If you have any suggestions about the build, or have noticed any mistakes I have made pleaze tell me, so that I can fix them.
12-12-12: Some formatting changes
1-11-12: Added "Against Other Carries" chapter
5-10-12:Added "changelog", "When to pick" and "hero/item counters" chapters
3-10-12: Guide published
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