Clockwerk is a very versatile laner but I believe that he is best in the middle lane. He can get a quick level 6 and then gank other lanes or even kill the enemy midlaner if they aren't careful.
With Clockwerk you want to lane passively until around level 4. This is when you have enough damage to possibly solo kill the enemy mid if they're a mid without an escape mechanism like Tinker. At level 6 push the lane with Battery Assault and Rocket Flare and go get kills. A haste rune or invis can guarantee a good Hookshot or even just a Power Cogs.
Starting Items (Some assembly required)
A single set of Tango
s give Clockwerk
enough regen to last until his Bottle
A Stout Shield
to trade hits with the enemy laner and to shrug off harassment. It also helps to tank him up a bit when he Hookshot
s into multiple heroes, who will then focus him.
Basic stats for last hitting, and also builds into a Magic Wand
First Items (Gear up!)
much needed mana regen, along with the ability to utilize the runes, which can help Clockwerk
gank side lanes.
needs boots to keep up with enemy heroes, especially when Battery Assault
will often be in the middle of fights so the burst 225 hp/mana heal can help him out when he can't Bottle
Core Items (The gears are in motion)
the ability to tread-switch, a godsend for low int heroes during the early game. Power Treads
also synergize with Bottle
; switch to agility and bottle, then switch to strength/int.
is an item that is best when gotten early, which Clockwerk
can do through his mid lane farm and ganks. The burst heal is wonderful early game, when 250 is a large fraction of a hero's hp, and the Mekansm
also gives Clockwerk
the tankiness that he wants.
jumps into the middle of the enemy team during teamfights and skirmishes with Hookshot
he will naturally be focused on by the enemy team. Blademail gives some tankiness (armor) and also allows Clockwerk
to do even more damage.
reduces the cooldown of Hookshot
to twelve seconds
. This is amazing. This allows Clockwerk
to use Hookshot
whenever he wants, and even multiple times in a teamfight. This is definitely the item Clockwerk
wants after his core items. The extra stats and tankiness don't hurt as well.
A Force Staff
's nightmare, allowing enemy heroes to force their allies out of his cogs. However it is also a very good item on Clockwerk
as well, since he is a very positioning-based hero. A Force Staff
can save teammates and create even more confusion in a teamfight.
is one of the best tank items in the game, giving Clockwerk
tons of armor and an infinite mana pool. Once the game starts to go late the majority of damage becomes physical damage, so lots of armor does wonders for heroes who want to tank damage like Clockwerk
. The passive slow is great against enemy carries and the slow can keep heroes close to Clockwerk
and his Battery Assault
Scythe of Vyce
Scythe of Vyce is a great item pick up if your team lacks lock down. The ability to Hex
and enemy carry for 3.5 seconds after Hookshot
ing for 2 seconds for a total of 5.5 seconds of lockdown is amazing. Also remember that Hex
disables evasion so it is a great way to deal with heroes like Phantom Assassin
without having to invest in a Monkey King Bar
. While it is a very expensive item Clockwerk
is a great farmer with his Battery Assault
and Rocket Flare
. This item also gives Clockwerk
all the mana and mana regen he could ever want.
Pipe of Insight
is a great item that shields allies from magical damage. This is a great pick up against heroes with tons of magic damage even later in the game such as Zeus
, and Leshrac
is a good tank item for Clockwerk
, giving him hp and the 25% evasion. However the real value is in the 3/4 second disarm against melee/ranged heroes. Before Black King Bar
s come out, this can completely cripple an enemy carries damage potential, and can continue to do so against carries like Medusa
who do not want to buy a Black King Bar
Black King Bar
is a great item for Clockwerk
when the enemy team has a ton of lockdown (like Lion
) or magic burst (like Skywrath Mage
) that can kill you before you get your spells off. However in most cases you want to be the one eating all the nukes and stuns so the rest of your team can come in and clean up.
Boots of Travel
or BoTs are the ideal late game boots, allowing Clockwerk
to teleport around the map every 60 seconds. They can be used in conjunction with buyback upon death to return to the fight as soon as possible.
Dust of Appearance
should be bought against invis heroes. Don't want heroes like Bounty Hunter
to just fade away while laughing now do we.
s can be bought to give vision for your Hookshot
s, and are worth the gold if you get a single kill off one.