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DotA2 Skill: Cold Feet

Cold Feet

Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place.

Damage Type: Magical
Cast Point: 0.01
Range: 700 / 800 / 900 / 1000
Effect Radius: 0 ( 900)
Break Distance: 740
Damage per Tick: 30 / 50 / 70 / 90
Damage Duration: 4
Stun Duration: 1.6 / 2 / 2.4 / 2.8
Mana Cost: 125 Cooldown Time: 15 / 13 / 11 / 9
Additional Information
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

  • Places an initial debuff on the target and places an icy marker at its current position upon cast.
  • When cast on units which already have the Cold Feet modifier, nothing happens.
  • Deals damage in 1 second intervals, starting immediately upon cast, resulting in 4 instances.
  • The stun is applied 1 second after the last damage tick, overall 4 seconds after cast.
  • Can deal up to 120 / 200 / 280 / 360 damage to the target (before reductions).
  • The Ancient Apparition: 450 AoE Cold Feet talent turns Cold Feet into an area-targeted spell, so that it cannot directly target units anymore.
    • The break distances are individual for each hit enemy. They do not share it.
    • Can target invisible enemies and enemies inside the fog of war.


Spell Immunity:
  • Does not pierce spell immunity.
Spell Block:
  • Blocked as a single-target spell.
  • Not blocked when turned into an AoE spell.
  • Dispellable with any dispel.
  • The freeze is dispellable with strong dispels.

Skill Discussion

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Donk_illMe (6) | October 31, 2011 10:05am
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground.
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