DotA2 Skill: Cold Feet

Cold Feet

Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.

Cast Range: 700 / 800 / 900 / 1000
Break Distance: 740
Damage per Tick: 30 / 50 / 70 / 90
Damage Duration: 4
Stun Duration: 2 / 2.5 / 3 / 3.5
Mana Cost: 125 Cooldown Time: 13 / 11 / 9 / 7
Additional Information
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

  • Cold Feet cannot target a unit already affected by Cold Feet.
  • Cold Feet places an initial debuff on the target and places an icy marker at its current position upon cast.
  • As long as the target stays within 740 radius of the mark, it takes damage from the debuff and after 4 seconds, it also gets stunned.
  • If the target moves 740 range away from the mark at any point during the initial debuff, the spell completely stops, removing the debuff and the marker.
  • This means even when the target moves back within range, it won't be frozen or damaged further.
  • Deals 4 damage over instances in a pattern of 0, 1, 2 and 3 seconds after cast. The stun is applied 0.6 seconds after the last tick.
  • The stun is applied 0.6 seconds after the last damage tick, overall 4 seconds after cast.
  • Can deal up to 150 / 200 / 250 / 300 damage to the target (before reductions).

Item Interactions:
  • Only blocked upon cast.
  • Initial debuff can be purged.
  • Does not purge, however target receives no damage from ticks while cycloned.

Skill Discussion

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Donk_illMe (6) | October 31, 2011 10:05am
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground.
Loading Comments...
Load More Comments
Featured Heroes