Tango
Tango
Stout Shield
Quelling Blade
Power Treads
Helm of the Dominator
Magic Wand
Town Portal Scroll
Black King Bar
Crystalys
Daedalus
Satanic
Butterfly
Black King Bar
Boots of Travel
Aegis of the Immortal
Desolator
Monkey King Bar
Heart of Tarrasque
Orchid Malevolence
Shadow Blade
Linken's Sphere
Eye of Skadi
Divine Rapier
Divine Rapier
Divine Rapier
Divine Rapier
Divine Rapier
Aegis of the Immortal
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Welcome to the NOOBCAKE Guide for Ja'rakal, the
Troll Warlord! In my view he is a carry unlike any other - one that not only can switch between MELEE and RANGED, but also can kill with relative ease all game.
When used correctly, his skills make him invaluable to the team, often saving yourself or a friend and then punishing them for even trying to gank.
HOWEVER!
Troll Warlord can be extremely fragile - not so much as
Drow Ranger or
Sniper, but heavy nukers or disablers will make it a sad day indeed to be a troll. Positioning matters here - and knowledge of spell cooldowns, as you must be ready to jump in and decimate the enemy team as soon as they are off guard.
Without further ado, let's get this show on the road!
It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.
As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.
Pros
Great pusher and ganker
Good agility gain
Low mana costs and cooldowns
Versatile
Cons
HP Problems
Dismal Intelligence gain
People will hate you
When to pick

Berserker's Rage is taken level one due to it being COMPLETELY FREAKIN AWESOME.
Not ONLY are you no longer limited by the things ranged heroes are (animation time, missile travelling time), but you ALSO get given BONUS DAMAGE. Not to mention +100 HP, +3 Armor, +20/30 Movespeed, and the LONGEST BASH IN THE GAME. The 10% is a bit ****, but when you attack like... well, a
Troll Warlord, it tends not to matter.
Next up, Whirling Axes. It is essentially two skills, because it DOES NOT SHARE A COOLDOWN (love you icefrog).
In ranged form, it's a minimal damage nuke (only 75) but it applies a 30% slow for 3-5.25 seconds. Five axes spread in a 900 unit range cone with 100 radius each, which means at maximum range you're hitting about half air. Amazing chasing skill. If it hits, it allows you to catch up and follow with:
Melee form, a relatively high damage nuke at 450 unit radius around Troll. This places a 60% miss chance debuff which lasts from 4 to 7 seconds.
After doing this much damage, now you're just hoping for a bash to proc. If not, try to do more damage safely in ranged form.
RINSE REPEAT AND THE DIRT IS GONE.
Since both forms of Whirling Axes are Area of Effect skills, you can almost always do damage to all heroes in lane. With your teammates (who should have stuns) it will be an easy double (TRIPLE!) kill for you.
Whirling Axes is maxed first as it is your primary ganking and escape tool. How do you escape with a nuke? Answer: 30% slow and 60% miss, for 150 mp. Comparable to
Time Walk for
Faceless Void. This also applies to saving friendlies!
By the way, sound OP yet?
Fervor is a massive attack speed bonus. It also works on all structures, so if you leave troll alone expect your towers to be naught but dust soon enough. At level 4 it boosts attack speed by a whopping 100.
I've chosen to skill
Fervor and
Berserker's Rage equally, but some choose one over the other and I would say it is situational AND depends on how you play
Troll Warlord.
Skilling the Rage would give you more movespeed and higher bash time, whereas skilling
Fervor would give you more attack speed stacks. Your call.
But wait, it gets worse...
Battle Trance is an instant ability that gives you and ALL other friendly heroes up to 180 attack speed.
One. Eight. Zero.
It lasts ten seconds and the cooldown is twenty.
"wait, that means there's only 10 seconds where you're not attacking at bonus attack speed"
YES, THAT IS CORRECT.
However, it is highly inadvisable as Troll has jack **** mana and even worse mana regen, so unless you're building support Troll with tonnes of intel items I doubt you'll be spamming this. (but it gives me an idea...)
Thanks to IceFrog and Valve, along with the good half of the Dota Community. Some images have been sourced from the wiki page, some from trawling google. Thanks to you guys too for reading!
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