My Guide to Faceless Void
December 27, 2014
Hi guys my name is Felix. I have been playing Dota2 for 2.6 years (If I'm not wrong) and you can find me on Instagram or Twitter (@felix_denz).
This is my second guide here, so i expect my elders to give me comments and help me fix my mistakes. If there is a sameness with other's guide, it is a pure coincidental and don't sue me for it.
About Faceless Void
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
is one of the hardest carry in the game. He scales very well in mid to late game. However, he's kinda squishy in early game, even with high base damage. Synergize well with many heroes, but can be fatal with wrong miscommunication < Chronosphere
caught friends when enemy Death Prophet
is still activating Exorcism
(this is only one of the mistakes I have ever done with Void)>.
I saw many people play Faceless Void
the wrong way, like wrong Chronosphere
location, or tanking teams with him. FACELESS VOID IS NOT A TANK HERO, I REPEAT, HE'S NOT A TANK HERO EVEN THOUGH HE HAS BACKTRACK!!
. So that's why I will try to make this guide.
In this guide I will cover these points:
(*)Pros and Cons
(*)Friends and Foes
Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds.
Range: 700 / 900 / 1100 / 1300
Movement Speed Slow: 20% / 30% / 40% / 50%
(*)Useful when chasing enemy hero
(*) Faceless Void's only escape mechanism
(*)MS slow has a very huge impact on 1-1 battle
(*)Becomes invulnerable when jumping
(*)Doesn't disjoint particles like Magic Missile or Unstable Concoction
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
Dodge Chance: 10% / 15% / 20% / 25%
(*)Stacks with evasion, but is subject to chance stacking.
(*)Backtrack will not evade the secondary effects of enemy spells and attacks (such as stuns or slows).
(*)Any damage type can be dodged except HP Removal.
(*)Backtrack works against true strike attack like Monkey King Bar
(*)Backtrack can dodge damage from AOE spells as well as Unit-targeting spells.
(*)Ability is disabled by Doom
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage. The duration is twice as long against creeps.
Stun Duration: 1 (2 on creeps)
Damage Bonus: 40 / 50 / 60 / 70
Chance: 10% / 15% / 20% / 25%
(*)Stun works on heroes with Black King Bar
(*) Linken's Sphere
doesn't block it as it's not a particle-point skill
(*)80 / 100 / 120 / 140 damage bonus inside in Chronosphere
Creates a blister in spacetime, trapping all units caught in its sphere of influence. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Duration: 4 / 4.5 / 5
(*)Upgradable by Aghanim's Scepter
(*) Black King Bar
doesn't block it.
(*) Linken's Sphere
doesn't block it.
(*)repel doesn't block it.
(*) Faceless Void
got 1000MS inside it.
(*)timelock gains bonus damage inside it.
(*)Affects everything except courier and the map itself (it's not like the game is paused and only Faceless Void
(*)Evasion is disabled
(*) Faceless Void
can still move in other's Chronosphere
, but doesn't get bonus movement speed.
Great for tankability. Blocked damage means less injury and you don't have to return to base when you ran out of tangoes. As I say before in my Riki guide, survival is more important than kills.
Main healing items, you know what these does.
Provides stats for sustainability, upgradable to Magic Wand
Boots of choice. Provides MS, AS, and stats.
Upgraded from 3 Iron Branch
, you can either sell the branches or build this when you are facing enemy spammers like Zeus
, or sometimes phantom assasin that spams Stifling Dagger
Upgraded from Stout Shield
. Great for lane sustaining thanks to the higher damage block. Provides +6 AGI, which is your main attribute.
You can ignore either Magic Wand
, Poor Man's Shield
, or even both to build this. Provides HP regen, and one of the main ingredient for your wrecking core item, Battle Fury
This is your bread and butter. Try finishing this before 20 min, if possible. If not, 25 min is fine. Cleaving ability lets you clear creep waves faster for gold and exp gain. Also provides mana and HP regen, so goodbye mana problems.
People always prefer Crystalys
, or even Mask of Madness
rather than this item. Why? This item provides a little dmg, STR, and a 10/9/8/7/6/5 sec INVULNERABILITY
. This means 10s of no skills targeted at you! What's better than that? Note: Be careful of skills that go through BKB such as Culling Blade
, and others.
This item removes Faceless Void
's short-comings. ATTACK SPEED. +25 AS is not something to be laughed at, especially when you are trapped within Chronosphere
. Also synergize very well with Battle Fury
thanks to chain lightning, lol both have area damaging effects. DON'T UPGRADE THIS DIRECTLY TO MJOLLNIR, AS Mjollnir ONLY PROVIDES MORE ATTACK SPEED AND ONE ACTIVE EFFECT THAT IS NOT SO USEFUL. BETTER BUY TALLISMAN OF EVASION FOR Butterfly XD
Sell your PT and purchase this for split pushing and more MS
Provides ****ty things. AS, DMG, EVASION, AGI, MS. What else do you need?? Counterable by Monkey King Bar
One of the alternatives to Battle Fury
. Provides more damage, and a critical chance, which is a huge impact in a Chronosphere
Upgradable from your early Orb of Venom
. Some player focus this from early games. I don't really prefer this, but sometimes I still buy it.
Upgradable from Maelstrom
. Provides more AS and +30 DMG on chain lightning. Active skill lets you damage at least 3 enemy heroes by 200 DMG. Not preferable in mid-game. Better upgrade this when you have your Butterfly
or at least Eaglesong
. I only buy this when I fight Monkey King Bar
s focusing hero like phantom assasin.
People often argue about this item on Faceless Void
. I find this item quite interesting on him. The feedback burns mana really quickly, which is very helpful on heroes with fleeing ability like Anti-Mage
or Queen of Pain
. Especially when they got stunned. 1s stunned is enough to melt a carry mana, especially when Time Lock
keeps jumping out. purge is useful when chasing.
Improves your ultimate, increases the ultimate to 4/5/6 sec. Usually this item follows before / after Refresher Orb
. The +10 stats and +HP MP is also pretty good.
Alternative from maelstorm. More attack speed and armor, and minus armor aura is pretty good. DO NOT BUY THIS WHEN YOU HAVE A Lycan ON YOUR TEAM AS HE WILL OF COURSE PURCHASE THIS ITEM. ALWAYS COMMUNICATE WITH YOUR TEAM ON WHO WILL PURCHASE THIS ITEM TO PREVENT DOUBLE CUIRASS
Alternative from Heart of Tarrasque
. Provides lifesteal and health, and an active +175% lifesteal for 3.5sec which is terrifying. Usually a 2 man Chronosphere
means a free health fountain XD.
Useful for early and mid-game jungling. You can buy this when you have an early Ring of Basilius
. IF YOU INTEND TO BUY THIS ITEM, NEVER BUY A Morbid Mask FIRST. A MERE LITTLE LIFESTEAL IS NOTHING COMPARED TO Ring of Basilius' AURAS.
Only buy this when you have / planned to purchase Aghanim's Scepter
. Double ultimates are fun to watch, and terrifying for the enemy team.
For countering Blur
, drunken haze, Drunken Brawler
, tallisman of evasion, Smoke Screen
, and Heaven's Halberd
. One of the highest damage item in the game.
Alternatives from Black King Bar
. Useful against point-skill, such as Duel
, Life Break
, and many more.
Other alternative from Assault Cuirass
. Provides damage and -7 armor aura. Not very popular on Faceless Void
Provides lifesteal with active increase MS and AS when you take extra 30% DMG. Extremely situational, pick this when you want to snowball hard XD
You know what this does. Very situational, I mostly buy this if I'm not facing "living in jungle" heroes [A.K.A Pudge
, Treant Protector
, you name it.] or when the game is extremely in our favor. Very situational.
As always, this chapter is not so long, so chill.
Skill Build 1
At level one, take Time Lock
for the bash chances. Taking Time Walk
first is also okay, so choose. At level 3 you will have all 3 skills at 1 point. Max Time Lock
first for the bash chances and damage. Supports will always accompany you, so there's a high chance for early first blood. Your supports will have the locking skills, so you have to focus on your hitting. Time Lock
provides that. After you got 4 points on Time Lock
, max both skills EVENLY. Faceless Void
is a hard carry. Therefore, you will be farming in early to a-little-bit-mid-game. Maxing Time Walk
first is also okay, but I find that 2 or 3 points on it is already enough. Use your points on backtrack too, so that you won't be taking so much damage. When you have 3 points on both skills, max backtrack first then Time Walk
. There, you have all skills at 4 points.
Skill Build 2
Max Time Walk
first. This enables you to escape from ganks fairly easy, 1300 range is no joke. Also, maxing Time Walk
lets you chase your enemy pretty easy, as the 50% slow is no joke too. After that, max Time Lock
for the bashing chances, and lastly backtrack for the dodge chances.
Skill Build 3
Most people do this. Maxing backtrack first for the lane sustainity, much like phantom assasin maxing Blur
first. Especially when you are fighting long-range harrasing hero like Lina
with Take Aim
. After that, maxing Time Walk
or Time Lock
first is up to you.
Thanks for reading my guide. Hope that helps, and elders are welcome with open hands! As for newcomers, I will give you a cup of coffee.
Sun, 28 Dec 2014
(*)Added Hand of Midas into Situational Items
Thu, 25 Dec 2014
(*)Added Mask of Madness into Situational Items
Wed, 24 Dec 2014