Iron Branch
Iron Branch
Iron Branch
Iron Branch
Tango
Bottle
Phase Boots
Magic Wand
Town Portal Scroll
Bloodstone
Eul's Scepter of Divinity
Orchid Malevolence
Aghanim's Scepter
Blink Dagger
Daedalus
Desolator
Ghost Scepter
Force Staff
Linken's Sphere
Monkey King Bar
Scythe of Vyse
Eul's Scepter of Divinity
Eye of Skadi
Black King Bar
Boots of Travel
Veil of Discord
Dagon 1
Ethereal Blade
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1 | 3 | 5 | 7 | ![]() |
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2 | 8 | 9 | 10 | ![]() |
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4 | 12 | 13 | 14 | ![]() |
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6 | 11 | 16 | ![]() |
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15 | 17 | 18 |
Q: What makes you qualified to write us a guide?
A: Nothing. I'm not. Like, at all. I do, however hope that by my writing this guide, we can all learn something.
Q: What is this ****? Making a Carry out of a Support? -1
A: Take a good, hard, long look at
Lina and her skills. Okay, not like that, that's gross. Anyway, if you look at her and her skills, something seems a bit off. I'll tell you: She's not a hard support. She has way too much offensive potential to be another babysitter like
Lich,
Venomancer, or
Keeper of the Light. If played as such, you waste a lot of offensive potential, and completely waste her passive,
Fiery Soul. It really looks like a carry ability, but of course you can't give it away, like
Bloodlust. Therefore she is best played as a position 4-2 as perhaps an offlane support, a semicarry, or in the midlane, which I will be covering.
Q: Why are you not writing your guide like everyone else does? Heh, noob.
A: Because Dota is situational. You should know that. No item will be best 100% of the time. In a game where mistakes are punished like this one punishes, and because everything counters and synergises with SO MANY other things, you can't afford to take those kinds of risks. For example, you should never even pick
Lifestealer or
Alchemist when you see an
Ancient Apparition on the opposing team. I thought a different layout was necessary.
Here's a quote to prove my lina semicarry is good standpoint.
PROS
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Type: Targets: |
Active Point/Enemy Unit |
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in it's path. |
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Level 1 2 3 4 |
Mana 90 105 125 140 |
Cooldown 8.5 8.5 8.5 8.5 |
Range 800 (hits 1275 units away) 800 (hits 1275 units away) 800 (hits 1275 units away) 800 (hits 1275 units away) |
AoE width 275 ---> 200 width 275 ---> 200 width 275 ---> 200 width 275 ---> 200 |
Duration N/A N/A N/A N/A |
Effect 100 damage 170 damage 230 damage 280 damage |
|
Type: Targets: |
Active Point |
Summons a column of flames that damages and stuns enemies. |
|
Level 1 2 3 4 |
Mana 90 100 110 125 |
Cooldown 7 7 7 7 |
Range 625 625 625 625 |
AoE 225 225 225 225 |
Duration of Stun 1.6 1.8 2 2.2 |
Effect 90 damage 150 damage 210 damage 280 damage |
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Type: Targets: |
Passive N/A |
Grants attack and movement speed whenever |
|
Level 1 2 3 4 |
Mana N/A N/A N/A N/A |
Cooldown N/A N/A N/A N/A |
Range Self Self Self Self |
AoE N/A N/A N/A N/A |
Duration 7 sec, refreshed by itself 7 sec, refreshed by itself 7 sec, refreshed by itself 7 sec, refreshed by itself |
Effect 40 AS, 5 MS 55 AS, 6 MS 70 AS, 7 MS 85 AS, 8 MS |
|
Type: Targets: |
Active Enemy Unit |
Lina smites idiots and fools alike with lightning bolts. Nuff said. |
|
Level 1 2 3 |
Mana 280 420 680 |
Cooldown 70 60 50 |
Range 600 (900*) 600 (900*) 600 (900*) |
AoE None. None. None. |
Duration N/A N/A N/A |
Effect 450 damage 675 damage 950 damage |
In the middle of writing this guide, our favorite pyromancer was substantially buffed in the 6.83 update. Pasting Changelog:
[*]Attack projectile speed from 900 to 1000
[*]
Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320
[*]
Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145
[*]
Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240
[*]
Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130
[*]
Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
[*]
Fiery Soul duration increased from 9 to 10
Looks like Lina just got a whole lot more Lina-Esque. She's now more mana hungry, but that shouldn't matter too much. Mana regen does become even more important, though. Don't worry too much about the
Light Strike Array damage nerf, the
Dragon Slave buff more than made up for it, especially because we're maxing it by seven. Her damage actually remains the same. What does not is mana and stun duration.
What I'm actually more exited about is the projectile speed buff. That means that
Lina will be better at last hitting, meaning a buff to playing as a mid rather than a support.
As seen in her Pros and Cons, Lina has crazy damage output, in all stages of the game. There are four reasons for that.
It first is important that everybody realizes that one item will almost never be inherently better than another. Therefore, technically, almost all items can be situational to most heroes. That being said, there are items that are better in more games than others, and there are items that synergise with the hero better than others. Keep that in mind while buying and choosing items.
Gonna be a lot of random stuff coming fast:
[*]When running away, feel free to run up high ground and send a
Light Strike Array behind you. They basically have to run through it, and it'll slow them down. Also, obviously spam
Phase Boots whenever off CD. Realize also that
Fiery Soul gives Movement Speed. Therefore, it's also good with
Phase Boots, because it's boost is percentage-based and not flat.
[*]If you get
Meat Hooked, buy out immediately, because you're 100% going to die. The hook pulls you so far out of position, and you're so squishy, that unless miracles happen, you're going to die.
[*]My god, don't buy back the moment you die. It puts you so far behind. Not only that, but when you do, you cannot gain unreliable gold, meaning that you miss out on the gold per second, you gain nothing but XP from killing creeps, and you have to fight to get gold. Also, If you die again, then you'll be sorry, because now you're dead for an eternity or two.
[*]Play passive-aggressively. Positioning is key. When you see an opening, try and exploit it, but don't die. Diving towers is okay if you understand tower aggro and you can kill them in less than 5 seconds. Remember that
Dragon Slave has very large range, far larger than that of it's cast range. You can snipe an enemy running away with it, just like with
Meat Hook,
Crypt Swarm, and
Powershot.
[*]You hard-counter the most played hero in Dota 2,
Phantom Assassin. Take pride. You can just blow them up, and it's an excuse to buy a
Monkey King Bar. I'm not quite sure if 6-Slotted
Lina can win against a 6-Slotted
Phantom Assassin, but it would be close. In any case,
Lina farms WAY faster than
Phantom Assassin, even with a
Battle Fury, so you do rather well in a 1v1 against a PA.
[*]You'll notice that in the "Items" section, I did not mention the king of all damage items, the
Divine Rapier. The answer is: MY GOD, NO! AAAAUGH! The thing is, you're WAY too squishy. It would be amazing, insane, and even overpowered, but you'll probably end up throwing the game. Therefore, please don't.
[*]The crit from Buriza-Do Kyanon (
Daedalus) is crazy with other damage items in the late game, because crits give you damage as a percentage extra(multiplicatively), rather than additively. That's why you should never put a
Crystalys in core items, on any hero. Not even
Kunkka.
[*]If the rest of your team won't, buy
Observer Wards. Buy
Dust of Appearance as well, if someone has a
Shadow Blade, or they have one or more invis heroes.
Place a Ward.
Prevent a gank.
Save a life.
(By the way, that dust thing above is a bug. It's actually formatted correctly.)
[*]If you're really behind consider warding up your jungle and just jungling for a while. As you farm really fast, you can get back in the game. Also, try and finish a
Force Staff as fast as you can. Perhaps spring for a
Drum of Endurance as well.
[*]If you see an enemy hero TPing in, Land a
Light Strike Array as they appear. As long as you have mana regen, It's just harass. If you do that, then around 5 sec later feel free to throw a
Dragon Slave Their way as well, to get more stacks of
Fiery Soul, and do MOAR harass. After this, remember how squishy you are, and just how much damage output you have. You can play fiercely aggressively and strike fear into the hearts of your enemies, but just don't die.
[*]In the laning stage, if you can snipe one or two last hits with
Dragon Slave, and also harass them with it, It's worth the mana.
[*]A dual lane with
Lina and
Lion is actually quite terrifying. Here's the combos:
Levels 2-5:
Earth Spike
Light Strike Array
Hex
Dragon Slave
Level 6:
Finger of Death
Laguna Blade
Is that terrifying, or what? "Yeah, let's just nuke this guy for 1050 damage at level 6." Almost no hero in the game can survive that. It's kind of ludicrous. Following standard skill builds to level 6, this is, in all, 1660 damage and 6.42 seconds of disable. **** bricks now.
Those skill builds, by the way:
Lina: 3/2/0/1
Lion: 3/1/1/1
[*]A big decision is what you want your damage to be. I already explained it, but it WILL affect the course of the game.
[*]If you stack and pull, you can greatly accelerate your farm. you already have crazy AoE, so why not? You can rather easily take stacks. Still though, don't get a
Helm of the Dominator unless you don't want to build a
Desolator. Also, if you are, build a
Satanic and an
Eye of Skadi. It's a tankier build, but it kind of hurts your damage output. Not that damage output is really a problem. I've tried the build. It's exiting and boring at the same time. It's hard to explain.
There's a lot of complicated math involving
Lina, and in fact most bursty heroes. It gets really complicated as far as math goes as well, because of the amplification from
Orchid Malevolence. The thing is, the active from orchid gets crazy. It takes 25% of the damage after amplification from
Veil of Discord, and re-deals it as MAGICAL damage, which can be reduced by a hero's natural magical resistance, and also amplified again by veil. That's what you have to calculate. For every spell and item. Also note that with
Aghanim's Scepter, your ultimate does pure damage, in the style that Universal damage used to have.
Let's assume that you have these items and all of your skills maxed out. This is maximum burst, save for
Ethereal Blade, because I don't even want to deal with that.
Aghanim's Scepter
Orchid Malevolence
Dagon 5
Here's the combo too:
Veil of Discord--->
Orchid Malevolence--->
Light Strike Array--->
Laguna Blade--->
Dragon Slave---> Dagon
I'm not going to show all the math, but this is 3,031.875 damage after magic resistance, veil, and orchid. Damage with [Ethereal Blade]] would be, actually, around 40% more, because
Laguna Blade with
Aghanim's Scepter is pure, and because you're level 25 and
Ethereal Blade amplifies itself. You're also getting the stats from the Dagon too.
So, yeah. Math.
Lina Is a viable semicarry, no matter what anybody says. At this point, if you think differintly, you're deluding yourself. It's a well known strategy, and has peen played in numerous pro games. If the pro scene was a little less ganking oriented as far as using
Smoke of Deceit to kill their mid, you would see this stuff all the time, in fact. She's actually frankly terrifying. Her DPS melts everybody, and she has the highest attack range in the game. She also hard-counters the most played hero in Dota 2,
Phantom Assassin. The late-game support build is good, and these are equally as good, but for a differint role. It's just like playing
Lion as a mid. So, if you see a
Phantom Assassin picked on the other team, feel free to insta-pick
Lina and punish them for their folly. Have fun destroying people with the Slayer.
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