DotA2 Skill: Overgrowth




Overgrowth


Casting Method:Active
Targetting Method:Instant
Allowed Targets:Enemy Unit
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.

Radius: 800
Duration: 3.25 / 4 / 4.75

Adds Eyes in the Forest ability. Makes Overgrowth also affect and damage units affected by Overgrowth and within 800 range of Eyes in the Forest trees.
Mana Cost: 150 / 175 / 200 Cooldown Time: 100 / 85 / 70
Additional Information
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.


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foster21999 | December 21, 2014 11:06am
As of shifting snows update (Eyes in the Forest):
Cooldown decreased to 25
Overgrowth damage per second increased to 175 (still magical)
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foster21999 | October 23, 2014 10:13am
Ags Scepter adds new ability:

Eyes in the Forest:

Allowed targets: Trees
Affects: Enemies
Damage: Magical
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of a summoned tree will be entangled and damaged.
Cast Range: 160
Overgrowth Radius: 800
Overgrowth Damage per Second: 135
Cooldown: 55 Mana Cost: 100
One can never be too certain who, or what, might need protecting.

Notes:
Not blocked by Spell Immunity.
Not blocked by Linken's Sphere.
Damage is not dealt inside of Treant's own AOE, only effected trees.
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