 Tango
Tango 
								 
								 
								 Tango
Tango Observer Ward
Observer Ward Animal Courier
Animal Courier Healing Salve
Healing Salve Iron Branch
Iron Branch Iron Branch
Iron Branch Tranquil Boots
								Tranquil Boots
							 Magic Wand
								Magic Wand
							 Soul Ring
								Soul Ring
							 Aether Lens
								Aether Lens
							 Dagon 1
								Dagon 1
							 Veil of Discord
								Veil of Discord
							 Force Staff
								Force Staff
							 Meteor Hammer
								Meteor Hammer
							 Black King Bar
								Black King Bar
							 Blink Dagger
								Blink Dagger
							|   | 
|   | 1 | 3 | 5 | 7 |  | 
|   | 2 | 4 | 8 | 9 |  | 
|   | 11 | 13 | 14 | 16 |  | 
|   | 6 | 12 | 18 |  | 
|   | 10 | 15 | 
| PROS | +Long cast ranges + Multiple slows and disables + Very strong combo potential with  Soulbind | 
| CONS | - Mana hungry - Very reliant on abilities (weak if silenced) - Relies on team coordination | 
 Soulbind are also cast on the other hero giving your teammates great value from targeted spells (like
 Soulbind are also cast on the other hero giving your teammates great value from targeted spells (like  Reaper's Scythe or
 Reaper's Scythe or  Chain Frost)
 Chain Frost)
				|   | Force fleeing enemies to either deal with the phantom or suffer huge damage if they fail to get rid of it. The phantom instantly dies if the target turns invisible or spell immune. | 
|   | This ability makes some great combos with  Doom,  Chain Frost,  Laguna Blade, etc. The more the chain gets stretched, the slower the affected heroes can walk away from each other, eventually coming to a full stop (it directly affects movement speed). | 
 Omnislash,
 Omnislash,  Static Link,
 Static Link,  Charge of Darkness,
 Charge of Darkness,  Nether Strike,
 Nether Strike,  Focus Fire,
 Focus Fire,  Shuriken Toss,
 Shuriken Toss,  Paralyzing Cask,
 Paralyzing Cask,  Soul Assumption.
 Soul Assumption. 
				| 
 | 
+90 Gold/Min
 | 
vs
 | 
+30 Movement Speed
 | 
| 
 | 
+125 Cast Range
 | 
vs
 | 
+12% Spell Amplification
 | 
| 
 | 
+2 Hits to Kill    Phantom's Embrace | 
vs
 | 
+600   Stroke of Fate Cast Range | 
 Phantom's Embrace as a nuke, more health for Phantom may be nice, however additional range allows you to hit enemies further away.
 Phantom's Embrace as a nuke, more health for Phantom may be nice, however additional range allows you to hit enemies further away.
| 
 | 
+50%   Stroke of Fate Damage | 
vs
 | 
+200   Ink Swell Radius | 
 Centaur Warrunner  increased stun radius may be a great idea.  However if you're a carry, increased damage is a no-brainer.
 Centaur Warrunner  increased stun radius may be a great idea.  However if you're a carry, increased damage is a no-brainer.
GOOD AGAINST:
|   |  Soulbind can target both  Io and it's  Tethered ally. Phantom embrace can stop  Relocate channel. | 
|   |  Stroke of Fate gets increased damage from spiders.  Phantom's Embrace provides vision if she flees into the trees.  Ink Swell can save teammates from  Incapacitating Bite's slow and help them escape. | 
|   | Lack of escapes makes it hard to escape from both  Ink Swell and  Stroke of Fate.  Phantom's Embrace's silence prevents  Terrorblade from casting  Sunder. | 
|   |  Ink Swell prevents  Clinkz from attacking his target. | 
|   |  Stroke of Fate gets increased damage from illusions.  Ink Swell in combination with  Phantom's Embrace prevents  Phantom Lancer from escaping wihth  Doppelganger if properly timed. | 
|   | spell shield reduces  Grimstroke's magical damage nuke.  Mana Void deals a lot of damage to  Grimstroke because of his large mana pool. | 
|   |  Repel negates effects of  Soulbind and protects against  Grimstroke's high magic damage. | 
|   |  Unstable Current dispels  Ink Swell making it inefiffcient disable against him. | 
|   |  Cloak and Dagger destroys  Phantom's Embrace when  Riki becomes invisible.  Smoke Screen's silence prevents  Grimstroke from escaping with  Ink Swell. | 
|   |  Global Silence makes  Grimstroke usless for the duration.  Arcane Curse punishes  Grimstroke for spamming abilities. | 
|   | Provides early lane sustain with four charges (you have to use it on a tree or ward). Tangos can be shared with allies (use  Tango and click on an ally you want to share it with). | 
|   | As a support you should provide vision for you team. You can give it to the mid laner to make his lane a bit easier or ward one of the rune spots. | 
|   | Animal courier is a must buy at the start of the game. If you play the support you should buy it and make life of your carries a bit easier. | 
|   | Active consumes  Healing Salve and restores 400 HP over 8 seconds (50 health/second) | 
|   | Two Iron Branches provide you with additional stats and can be used for the  Magic Wand later. | 
 Iron Branch has an active that plants a tree. Consuming the tree with
 Iron Branch has an active that plants a tree. Consuming the tree with  Tango provides additional duration for health regen.
 Tango provides additional duration for health regen.|   | Provides you with active that restores your health and mana. | 
|   | If you play support,  Tranquil Boots provide a lot of mobility and sustain through their passive. | 
|   | Another  Boots of Speed upgrade option if you need mana more than survivability. | 
|   |  Magic Wand is a great item (especially against heroes that frequently use spells) that can save you or guarantee a kill if you need more mana. | 
|   |  Soul Ring can solve you mana issues if you don't choose  Arcane Boots. | 
 Magic Wand or
 Magic Wand or  Faerie Fire that might allow you to heal for just enought to kill them instead of dying.
 Faerie Fire that might allow you to heal for just enought to kill them instead of dying.|   | Increased cast range along with mana and mana regen makes  Aether Lens a great overall item for heroes that rely on casting their spells. | 
|   | Active provides a solid nuke that works with  Soulbind. | 
|   |  Veil of Discord's active decreases magic resistance of enemies in the area which compliments other magic damage nukes. | 
|   | Another strong item for spell casters that increases spell amplification and decreases mana cost (which is great because  Grimstroke's spells are relatively mana expensive. | 
|   | Provide additional mobility around the map. | 
|   | Very strong item that provides cooldown reduction and spell lifesteal (spells heal you for percentage of the damage they deal) along with many usefull stats. | 
|   | Another strong late game item for intelligence heroes. Active tranforms an enemy for 3.5 seconds making it a strong disable against enemy cores (you can  Hex two targets if you use it on  Soulbinded enemy). | 
 Dagon 1 and
 Dagon 1 and  Scythe of Vyse) get additional value from
 Scythe of Vyse) get additional value from  Soulbind so don't use them before unless really necessary.
 Soulbind so don't use them before unless really necessary.|   | Provide a lot of mobility and possible initiation tool in combination with  Ink Swell. | 
|   | Poor man's  Blink Dagger. | 
|   | Active can combo with  Ink Swell stun. | 
|   | Active works well with other crowd control from  Grimstroke. Armor and intelligence are also welcome. | 
|   | Strong active that increases your nuke damage. It can be used as an escape tool, if enemies rely on physical damage/lack disables. | 
|   | Strong item if you need magic immunity. Damage and strength don't scale well with  Grimstroke's kit. | 
 Meteor Hammer's channel lasts 2.5 seconds. If you time it correctly you can chain stun enemies for up to 6 seconds in combination with
 Meteor Hammer's channel lasts 2.5 seconds. If you time it correctly you can chain stun enemies for up to 6 seconds in combination with  Ink Swell (2.2/2.8/3.4/4 stun duration/level).
 Ink Swell (2.2/2.8/3.4/4 stun duration/level).
				All in all  Grimstroke is a very strong hero that works best in well coordinated teams. His abilities provide a many different disables (silence, stun) as well as huge burst potential.
 Grimstroke is a very strong hero that works best in well coordinated teams. His abilities provide a many different disables (silence, stun) as well as huge burst potential.  Soulbind is a very unique ability that can amplify abilities from your team. Unfortunately his mobility isn't great so be careful when playing against mobile/invisible heroes (if they catch you, you're most likely dead).
 Soulbind is a very unique ability that can amplify abilities from your team. Unfortunately his mobility isn't great so be careful when playing against mobile/invisible heroes (if they catch you, you're most likely dead).
Hopefully this guide helps you understand the hero and his play style a bit better and if you have any suggestions/opinions/ideas please comment and I'll try to address the issue when possible.
Cheers <3
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