1 | 3 | 5 | 7 |
2 | 4 | 8 | 9 |
11 | 13 | 14 | 16 |
6 | 12 | 18 |
10 | 15 |
PROS |
+Long cast ranges + Multiple slows and disables + Very strong combo potential with Soulbind |
CONS |
- Mana hungry - Very reliant on abilities (weak if silenced) - Relies on team coordination |
Force fleeing enemies to either deal with the phantom or suffer huge damage if they fail to get rid of it. The phantom instantly dies if the target turns invisible or spell immune. |
This ability makes some great combos with Doom, Chain Frost, Laguna Blade, etc. The more the chain gets stretched, the slower the affected heroes can walk away from each other, eventually coming to a full stop (it directly affects movement speed). |
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+90 Gold/Min
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+30 Movement Speed
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+125 Cast Range
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+12% Spell Amplification
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+2 Hits to Kill Phantom's Embrace
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+600 Stroke of Fate Cast Range
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+50% Stroke of Fate Damage
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+200 Ink Swell Radius
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GOOD AGAINST:
Soulbind can target both Io and it's Tethered ally. Phantom embrace can stop Relocate channel. |
Stroke of Fate gets increased damage from spiders. Phantom's Embrace provides vision if she flees into the trees. Ink Swell can save teammates from Incapacitating Bite's slow and help them escape. |
Lack of escapes makes it hard to escape from both Ink Swell and Stroke of Fate. Phantom's Embrace's silence prevents Terrorblade from casting Sunder. |
Ink Swell prevents Clinkz from attacking his target. |
Stroke of Fate gets increased damage from illusions. Ink Swell in combination with Phantom's Embrace prevents Phantom Lancer from escaping wihth Doppelganger if properly timed. |
spell shield reduces Grimstroke's magical damage nuke. Mana Void deals a lot of damage to Grimstroke because of his large mana pool. |
Repel negates effects of Soulbind and protects against Grimstroke's high magic damage. |
Unstable Current dispels Ink Swell making it inefiffcient disable against him. |
Cloak and Dagger destroys Phantom's Embrace when Riki becomes invisible. Smoke Screen's silence prevents Grimstroke from escaping with Ink Swell. |
Global Silence makes Grimstroke usless for the duration. Arcane Curse punishes Grimstroke for spamming abilities. |
Provides early lane sustain with four charges (you have to use it on a tree or ward). Tangos can be shared with allies (use Tango and click on an ally you want to share it with). |
As a support you should provide vision for you team. You can give it to the mid laner to make his lane a bit easier or ward one of the rune spots. |
Animal courier is a must buy at the start of the game. If you play the support you should buy it and make life of your carries a bit easier. |
Active consumes Healing Salve and restores 400 HP over 8 seconds (50 health/second) |
Two Iron Branches provide you with additional stats and can be used for the Magic Wand later. |
Provides you with active that restores your health and mana. |
If you play support, Tranquil Boots provide a lot of mobility and sustain through their passive. |
Another Boots of Speed upgrade option if you need mana more than survivability. |
Magic Wand is a great item (especially against heroes that frequently use spells) that can save you or guarantee a kill if you need more mana. |
Soul Ring can solve you mana issues if you don't choose Arcane Boots. |
Increased cast range along with mana and mana regen makes Aether Lens a great overall item for heroes that rely on casting their spells. |
Active provides a solid nuke that works with Soulbind. |
Veil of Discord's active decreases magic resistance of enemies in the area which compliments other magic damage nukes. |
Another strong item for spell casters that increases spell amplification and decreases mana cost (which is great because Grimstroke's spells are relatively mana expensive. |
Provide additional mobility around the map. |
Very strong item that provides cooldown reduction and spell lifesteal (spells heal you for percentage of the damage they deal) along with many usefull stats. |
Another strong late game item for intelligence heroes. Active tranforms an enemy for 3.5 seconds making it a strong disable against enemy cores (you can Hex two targets if you use it on Soulbinded enemy). |
Provide a lot of mobility and possible initiation tool in combination with Ink Swell. |
Poor man's Blink Dagger. |
Active can combo with Ink Swell stun. |
Active works well with other crowd control from Grimstroke. Armor and intelligence are also welcome. |
Strong active that increases your nuke damage. It can be used as an escape tool, if enemies rely on physical damage/lack disables. |
Strong item if you need magic immunity. Damage and strength don't scale well with Grimstroke's kit. |
All in all Grimstroke is a very strong hero that works best in well coordinated teams. His abilities provide a many different disables (silence, stun) as well as huge burst potential. Soulbind is a very unique ability that can amplify abilities from your team. Unfortunately his mobility isn't great so be careful when playing against mobile/invisible heroes (if they catch you, you're most likely dead).
Hopefully this guide helps you understand the hero and his play style a bit better and if you have any suggestions/opinions/ideas please comment and I'll try to address the issue when possible.
Cheers <3
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