Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Units that pass through the tether are slowed.
Cast Range: 1600
Tether Break Distance: 900
Tether Pull Distance: 700
Tether Break Distance During Pull: 2150
Heal/Restore Transfer: 60%
Target Move Speed Bonus: 6%
Tether stuns enemies touching it for 1.75 seconds and deals 150 damage. Does not affect the same unit more than once every 7 seconds. Increases movement speed bonus by 10%.
Can tether magic immune allies. Tether does not break if the tethered ally becomes magic immune.