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DotA2 Skill: Tether




Tether


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Allied Heroes
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Deals damage per second to enemies caught in the tether. Tick rate 0.5 seconds.

Cast Range: 1600
Tether Break Distance: 1000
Tether Pull Distance: 700
Tether Break Distance During Pull: 2150
HP/Mana Amp: 0.60 / 0.80 / 1.0 / 1.2
Slow: 15% / 25% / 35% / 45%
Damage Per Second: 10 / 20 / 30 / 40
Mana Cost: 40 Cooldown Time: 12
Additional Information
Can tether magic immune allies. Tether does not break if the tethered ally becomes magic immune.

The benevolent touch of Io brings strength from between the planes.


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