Tether yourself to an allied unit, granting Io the movement speed of the tethered target. When you restore health or mana, your target gains 1.05
the amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
Maximum Radius: 900
Bonus Movement Speed: 5%
Can tether magic immune allies. Tether does not break if the tethered ally becomes magic immune.