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4 Votes

Beastmaster, Nuff said. By, Moodkill.

June 18, 2014 by Moodkill
Comments: 13    |    Views: 16451    |   


Build 1
Build 2

Standard Beastmaster

DotA2 Hero: Beastmaster


Purchase Order

Starting

Early Game

Core Items ( Get either soul ring or Power Treads )

Situationals

Too Damn Rich

Ultimate Greed (Under 6 mins)



Hero Skills

Wild Axes

1 3 5 7

Call of the Wild Hawk

2 4 8 10

Call of the Wild Boar

2 4 8 10

Inner Beast

9 12 13 14

Primal Roar

6 11 16

Talents

15 17 18

Introduction to this badass


Beastmaster also known as Rexxar, is a very useful hero in a team. His roles are : utility and support. His ultimate is arguably the longest stun in the entire game and his hawk can scout out initiators such as Earthshaker being cheeky.

Pros and Cons

Pros


-Great roamer at the early till the late game
-Tanky
-Able to go on almost any lane including the jungle ( Not recommended )
-Scales well from early till the late game
-Can stack ancients effectively
-Sexy



Cons


-Micro-management may be a bit difficult for beginners
-Low mana pool
-EXP dependent

Beastmaster's abilities



Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.

Range: 1300
Damage: 90 / 120 / 150 / 180

While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.

Notes
- Axes do not provide vision while flying
- Deals Composite Damage (which is in essence physical damage), rather than magical damage.

Mana Cost: 120 Cooldown Time: 13




His main nuke ability. It helps counter jukking and also goes through magic immunity. Take note that the axe cuts twice so the enemy can dodge it when the axes bounce back. This ability is great for getting the last hit on the enemy.




call of the wild (hawk)

Beastmaster calls a watchful Hawk. You can summon multiple hawks with repeat casts.

Level 1: Summons Scout Hawk
Level 2: Summons Scout Hawk
Level 3: Summons Greater Hawk
Level 4: Summons Greater Hawk

Hawk Duration: 60

After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Mana Cost: 15 Cooldown Time: 40



As mentioned many times before, this ability is sort-of like a portable ward. Use it to scout out enemies when pushing and also check Roshan constantly when your gut tells you to.



call of the wild (boar)

Beastmaster calls a powerful Boar. Repeat casts will summon multiple boars.

Level 1: No summon
Level 2: Summons Lesser Boar.
Level 3: Summons Lesser Boar.
Level 4: Summons Greater Boar

Boar Duration: 60

After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Mana Cost: 15 Cooldown Time: 40



Though it may seem useless because of its low damage, the slow it provides is great. This ability is what also makes Beastmaster a pick in competitive plays, use it to stack ancients if you have a farm dependent carry in your team, more info about ancient stacking will be explained later.






Untaps the inner fury of allies, passively increasing their attack speed.

Radius: 900
Bonus Attack Speed: 15 / 25 / 35 / 45

Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.



It's sort-of like an Assault Cuirass. The attack speed aura works fantastic with heroes like Tiny or Slardar. I chose to level this late to prevent lane pushing in the early game which is what we do not want to do.






Beastmaster releases a deafening roar that deals damage and stuns the target enemy hero, while pushing all other enemy units between him and his target to the side giving him a open path between him and his prey. Nearby enemies take minor damage and their movement and attack speed are reduced.

Range: 600 (*950)
Stun Duration: 3 / 3.5 / 4
Damage: 200 / 250 / 300
Radius: 250
Movement Slow: 50%
Attack Slow: 50%
Slow Duration: 2 / 3 / 4
*SCEPTER UPGRADE : Reduces cooldown to 45 seconds.

The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Notes
- The slow and stun goes through magic immunity but the damage does not.

Mana Cost: 150 / 175 / 200 Cooldown Time: 80 / 75 / 70



Now I present to you his ultimate. A stun for 4 seconds is absolutely insane and *drum roll it goes through FRIGGIN MAGIC IMMUNITY F*** YEAH, early game ganks will almost never fail which is why a teleport scroll is crucial in the early game. Note that this ability will push other heroes in the path of Primal Roar to the side.

About the skill and item build

Do NOT follow my skill build completely, my skill build is supposed to work in most situations but there are times where you need to take certain skills depending on the situation.

For example:

1) Your team wants to do a level 1 roshan, you can either take call of the wild (hawk) to be sure that there are no enemies or you can take Inner Beast to slay roshan faster. If your team has a Clockwerk and plans to do level 1 rosh, he can do the scouting so an Inner Beast would fit that situation better.



2) Your team is doing pretty badly, and your Wild Axes seem to deal almost no damage. I would suggest to max maybe Inner Beast first at this point and the Arcane Boots can also be delayed and maybe a Mekansm or Drum of Endurance would work better if the game is not a winning one.

Items

Starting items




Pretty standard, not much I have to say about this.


Stats in the early game are GOOOD, will be built to Magic Wand later.


This is taken to tank up to survive against ranged heroes such as Sniper or Drow Ranger in both the mid and the offlane.


I recommend you not to get this since you should not be the only support in your team. Though these things do happen in pubs right? You can ignore the Stout Shield and go for a Healing Salve if you are to buy the courier.


Early Game




Build these into either Arcane Boots or Power Treads. Arcane boots is usually a must in a team but if your team already has enough then go for treads for the extra survivability.


Almost every hero should get this. Saved my a$$ many times and is pretty darn useful.


Great item for Beastmaster, your mana pool usually would be low and soul ring isn't too expensive either. Skip this is you have a KOTL.


As an aggressive ganker, always carry a TP to be ready for any random fights and also escape from them too.


Core Items




HUEHUEHUE, my favourite item. As if you can't get any more attack speed :D.


Every team needs this though a team doesn't need 2. As a support you should carry this.


Situational



Allows you to initiate well an escape from fights you can't win. You can use this to dodge abilities like Magic Missile too.


This is abit expensive but it helps reduce Primal Roar cooldown and gives you great stats so it is worth considering.


Since you are a bit tanky, a blademail can counter heroes like Tiny or Drow Ranger pretty well.


Save either yourself or your allies, always a good item to have on the team.


Gives you a bit of HP increase and an active ability that disables an enemy carry.


Great item during the mid-late game, gives a lot of damage and lifesteal. Note that the lifesteal stacks with Wraith King's passive lifesteal too.


The slow is pretty useful but it is a weird pickup for Beastmaster considering how much it costs. Though its still a great item anyway.


A common pickup for Blink Dagger holders, the usual combo would be to eul yourself then blink out. Another way of making use of this item is to eul the enemy carry and wipe the supports then kill the carry, save the best for last.


If your team plans to play a ganking strat, it can be a good item to hold.


Magic resistance for the whole team so why not?


Though you already have a lot of micro management to deal with, the necro book is still a great pushing tool. The stats it gives work well too. Note that the necro creeps provide true sight.


The slow is pretty good for the price, so it is worth considering.


Luxury




The aura is great in teamfights and can counter Phantom Lancer ( illusions take more damage so it will be easy to tell the difference )


Provides even more attack speed and a great armor buff for your team and an armor reduction debuff for the enemy team.


Woah, don't even know how you got here unless you're pwning really really and I mean REALLY badly.


Desperate to lock down that annoying Anti-Mage? Well look no further!


Only get this under 6 mins, since you're a support you should not be able to though the experience boost is very useful. Very situational though.

Ancient Stacking

This may be the reason why he is always picked. There are 2 ways to ancient stack with Beastmaster.

Before I start, do you even know how to stack ancients or even neutrals? Neutrals or ancients respawn at the **:00 mark. For example, after clearing a camp at 32:55, neutrals will automatically respawn at 33:00. So what you want to do is lure the creeps out of the neutral camp at somewhere around **:52-54 then the creeps will respawn at the "empty" camp thus making a stack.

Okay so let's get down to business:

1) First summon your boar and right-click an ancient to drag it out, repeat this process as many times as possible that is if your team carry can handle the ancient stack. Be aware of your surroundings while you micro.

2) You can also use Wild Axes to stack them. This method of stacking is pretty time saving for your carry as the damage from Wild Axes can deal quite decent damage alone.

Roles during the game stages

Early game


You don't really have to do much honestly, except get last hits if you are in a solo lane or let the carry take them. It is important to get experience so that you can get your ultimate as fast as possible. Wild Axes usually should not be used as a main harassing tool as the mana cost is too much for you.

If going mid beastmaster, a Bottle can be picked up to gain control of runes.

Note: Also would like to point out that it is very important to carry a Town Portal Scroll in case of ganks at other lanes. You need to prevent any deaths for your team carry if possible.


Mid Game


Your role now is to gank and stack neutrals or ancients. [primal roar has a low cooldown so don't fret to use it. You should also begin pushing with your teammates since Inner Beast is such a great aura for pushing. Also NEVER forget to scout out enemies looking to gank like Earthshaker, Roshan must also be checked constantly.


Late Game


Your carry SHOULD be well farmed at this stage and you should focus on scouting the map especially Roshan. Every move counts at this stage as a single mistake can cost a barracks or perhaps even an ancient. A Vladmir's Offering is a good pickup to further increase the damage of your team carry.

Friends and Foes, Park Rangers and Poachers

Friends




These guys just love attack speed to the point people start building MOM.


Damage aura and attack speed aura, woah.


STUN!!! STUN!!!! These guys want them badly.


Foes



doom bringer
Infamous heroes for obvious reasons.


Known as the anti-tank, deals damage based on YOUR health so Heart of Tarrasque doesn't really do much.


Before you can spot him, he might already pull you.

Final words



So this concludes my guide on beastmaster, I admit that it is pretty short because I can't really think of a way to put my experience on Beastmaster into words. But anyway thanks for reading and please leave a comment on what you think looks wrong about this guide. Opinions are gladly appreciated.

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