Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account


DotA2 Skill: Enchant Remnant

Enchant Remnant

Casting Method:Active
Targetting Method:Unit
Allowed Targets:Any Target
Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After 3 seconds the remnant shatters, releasing the hero and damaging nearby enemies.Can also be cast on Remnants. Has a 5 second cooldown when used this way.

Cast Range: 175
Damage Radius: 450
Damage: 450
Duration: 2.4
Mana Cost: 150 Cooldown Time: 45
Additional Information
  • Requires Aghanim's Scepter to be unlocked.
  • Enchant Remnant has a cast time of 0.3 seconds.
  • An enchanted hero is fully disabled, invulnerable and reacts on Earth Spirit's spells just like a Stone Remnant.
  • Boulder Smash: Enchanted heroes are knocked back for 2000 distance and stun enemies they collide with.
  • Rolling Boulder: Enchanted heroes boost it like a Stone Remnant. Earth Spirit will roll straight through them and break their stone form prematurely.
  • Geomagnetic Grip: Enchanted heroes are pulled at a speed of 1000 and apply the silence/damage.
  • Magnetize: Enchanted heroes refresh and spread Magnetize when within its stone search radius. Enchanted enemies can receive the Magnetize debuff, but cannot receive or propagate the silence/slow from grip/roll.
  • The knock-back from Boulder Smash and the pull from Geomagnetic Grip will continue normally even if the enchantment expires.
  • If the enchantment expires while the target is being smashed back or pulled and then they collide with enemies, then only minor effects will apply: smash will damage but won't stun, and grip will silence, but won't damage.
  • If the enchantment expires while an enemy is being smashed back, they will take 125 damage, but won't be stunned.

Skill Discussion

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments
Featured Heroes

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved