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DotA2 Skill: Flux




Flux


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.

Damage Type: Magical
Cast Animation: 0.3 + 0.77
Range: 500 / 600 / 700 / 800 ( 900 / 1000 / 1100 / 1200)
Search Radius: 225
Damage per Second: 15 / 30 / 45 / 60
Slow: 20% / 30% / 40% / 50%
Duration: 6
Mana Cost: 75 Cooldown Time: 16
Additional Information
An infinitesimal fraction of the power which imprisoned the Ancients.

NOTES:
  • If the target has allies or neutral creeps within the search radius, the spell temporarily stops slowing and damaging the target, until it is alone again.
  • Checks for enemies and neutrals in 0.5 second intervals, beginning instantly upon cast. The slow updates based on the result of the checks.
  • Also deals damage in the same intervals, based on the checks, dealing 7.5 / 15 / 22.5 / 30 damage, resulting in 13 possible instances.
  • While Flux is muted, the particle effects on the target vanish, with only a red glow remaining on the unit, indicating the debuff is still there.
  • Nearby buildings, wards and hidden units* are ignored and do not mute the effects. Invulnerable units, however, are not ignored.
  • Can deal up to 97.5 / 195 / 292.5 / 390 damage to the target if all instances are applied (before reductions).
  • Multiple casts on the same target fully stack, with all instances working independently from each other.
*The following abilities turn the target hidden: Assimilate, Astral Imprisonment, Disruption, Doppelganger, Enchant Remnant, Infest, Manta Style, Mirror Image, Phantasm, Phase Shift, Primal Split, Snowball, Supernova and Tricks of the Trade.



INTERACTIONS:

Spell Immunity:
  • Does not pierce spell immunity.
Spell Block:
  • Can be blocked.
Dispel:
  • Dispellable with any dispel.


Skill Discussion

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mellak | March 31, 2016 2:31am
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