Hello Everybody, my name is Cpfran6, and before we jump into this guide, a little bit about myself:
I have been playing Dota for the better part of a year now, mostly in the offlane (especially solo) and ganking positions. I have come to see many people in the offlane play it as if you are in a safe dual-lane. Nothing infuriates me more than a terrible offlane that ruins your game. So, I took it upon myself to specialize in this sometimes difficult position. Nyx Assassin is personally one of my best heroes with a 65% win-rate. I saw that the guides on Nyx Assassin are more focused on Bursting down opponents as soon as you grab Dagon. This is my second guide in a series of guides I will be making on Heroes in the Offlane, the First being my guide on Clockwerk. I will do my best to reply or explain as best as possible. But enough about me, on to the guide.
When it comes to items, Nyx Assassin is actually not to reliant on them.
Sun Duration: 1.27/1.77/2.27/2.77
Mana Cost: 95/115/135/155
Cooldown: 13 seconds.
Impale is your bread and butter. You will often use Impale right after Vendetta followed by Mana Burn and Dagon. Its damage is good and it stun!
- Impale targets the ground not units directly
-Deals magical damage
-Completely blocked by Black King Bar but not Linken's Sphere
-Spikes travel at 1600 MS
-Spell can be stopped with the "stop" button (default is S) during cast time (which is rather long).
Intelligence Multiplier: 3.5x/4x/4.5x/5x
Mana Cost: 100
Mana Burn is your nuke against int heroes. The cooldown at lvl 4 (4 seconds) is the greatest thing ever. It deals damage based on their intelligence multiplied by the level of spell (3.5/4/4.5/5) and then deals damage both to their health and mana of that amount.
-Targets one hero only.
-Blocked by both Black King Bar and Linken's Sphere
-Burns 26.8%/30.7%/34.5%/38.4% of the hero's mana if they have no flat mana bonus such as; Arcane Boots, Soul Booster etc.
-Only burns available mana so if they have only 20 mana it will only burn 20 mana and deal 20 points of damage to the hero.
Duration: 2.25 seconds
Damage Returned: 100% of negated damage
Stun Duration: 0.6/1.2/1.8/2.4
Mana Cost: 40
The unreliable stun for Nyx is Spiked Carapace. Why is it unreliable? Well quiet simply, the other team's heroes have to use a spell or hit you to actually trigger it. It also only activates once per hero so if the same hero hits you with a melee attack and then a spell during the duration, the first source of damage will be blocked.
-Only blocks player based damage, can't prevent tower, fountain, Roshan or creep damage
-Deals magical damage
-Blocked by Black King Bar but not by Linken's Sphere
-Doesn't prevent debuffs such as stuns, slows, silences etc.
-Silence cannot disable once activated
-Doesn't prevent hex's or any spell/item that doesn't deal damage.
-Prevents first instance of damage not the second or third from the same controller.
Fade time: 0
Bonus Movement Speed: 16%/18%/20%
Bonus Damage: 250/400/550
Mana Cost: 160/210/260
Your ult, Vendetta is the icing on the cake for killing lone heroes along with Dagon. Its probably best invis spell because you get bonus movement speed, bonus damage when you attack to break the invisibility and a 0 second fade time (which is great). On top of that at lvl 3 you can stay invisible permanently
-0 second fade time(!!!)
-Deals physical damage and thus is not stopped by BKB
-Revealed after the damage is dealt not during attack animation
-Activating Vendetta doesn't break the channeling of Town Portal Scrolls
Playing Nyx in the offlane is (in my opinion) where he really shines. The Amount of harass you can direct towards their Carry or his support is immense, especially since supports are usually Int. based. When you're going offlane you must creep block. The wave needs to be as close as possible to your tower. You're not going to get farm with your creeps close to their tower.
Now, when laning against a dual lane you must hang back just in xp range. If you do this, keep map awareness and keep vision of possible Ganks. You'll do just fine. If you can get a couple of easy last hits, then do so. Otherwise try to deny creeps and harass the carry if they're going for a last hit with Impale, then try to deny. If you are facing a tri-Lane, be super cautious. I suggest grabbing wards to ward the jungle and river. You do not want to get 3 guys sneaking up on you.
Remember your abilities! Don't panick at low health and forget to use Spiked Carapace. Few things are more satisfying than a Sniper trying to Assassinate you with 50 health and reflecting it back for the kill.
Once you hit Level 6 it is often a good idea to get aggressive, gank mid or go help the safelane if they are under pressure. This will propel yourself to getting a early Dagon if successful, can you can often help your team take a tower by picking off defending supports.
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