 Boots of Speed
Boots of Speed Boots of Speed
Boots of Speed Iron Branch
Iron Branch Clarity
Clarity Tango
Tango Boots of Speed
								Boots of Speed
							 Magic Wand
								Magic Wand
							 Blink Dagger
								Blink Dagger
							 Hand of Midas
								Hand of Midas
							 Vladmir's Offering
								Vladmir's Offering
							 Assault Cuirass
								Assault Cuirass
							 Black King Bar
								Black King Bar
							 Shiva's Guard
								Shiva's Guard
							 Guardian Greaves
								Guardian Greaves
							 Arcane Boots
								Arcane Boots
							|   | 
|   | 3 | 4 | 5 | 7 |  | 
|   | 1 | 8 | 9 | 11 |  | 
|   | 2 | 13 | 14 | 16 |  | 
|   | 6 | 12 | 18 |  | 
|   | 10 | 15 | 
| 1. | Introduction | 
| 2. | Pros / Cons | 
| 3. | Skills | 
| 4. | Items | 
| 5. | Talents | 
| 6. | Laning phase | 
| 7. | From Midgame to Lategame | 
| 8. | When to pick | 
| 9. | Final thoughts | 
Heya boys and girls! I'm KingLouie, 6k mmr offlane player and this is my first guide on a dota hero. The hero I wanna talk about is the one and only  Brewmaster. While this is meant to be an exclusive guide to offlane Brewmaster a lot of the following stuff is applicable to mid/carry Brewmaster as well.
 Brewmaster. While this is meant to be an exclusive guide to offlane Brewmaster a lot of the following stuff is applicable to mid/carry Brewmaster as well.

My goal is to create a guide for everyone. The thing is that the 4k+ mmr player needs different information than the 1k mmr player which puts me in somewhat of a dilemma. I will try to cover all the basics and also give advanced guidance while not bore one group to death.
The offlane is the most fitting role for Brewmaster at the moment since his skillset allows him to get a  Blink Dagger even in 1v2 or 1v3 matchups relatively fast which enables him to carry games from the offlane with his powerful teamfight abilties.
 Blink Dagger even in 1v2 or 1v3 matchups relatively fast which enables him to carry games from the offlane with his powerful teamfight abilties.
At some points I will refer to other resources.
I will implement videos and pictures to illustrate some of the concepts I discuss.
English is not my first language so please forgive me any linguistic errors. :)
| Pros 
 |  | Cons 
 | 
In this section I will give you an overview of Brewmaster's skillset. Note that this more of a guide than an encyclopedia entry.
If you want further information about Brewmaster's abilities I recommend to visit:
Brewmaster Liquipedia and
Brewmaster Dota 2 Gamepedia.
|   | Type: Targets: | Active Enemy Units | Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units. | 
| Level 1 2 3 4 | Mana 90 105 130 150 | Cooldown 13 13 13 13 | Radius 400 400 400 400 | Attack and Movement Slow 25 35 45 55 | Duration 4(8 on creeps) 4(8 on creeps) 4(8 on creeps) 4(8 on creeps) | 

 Primal Split since it is hard for the enemy to run away.
 Primal Split since it is hard for the enemy to run away. Earthshock but a lot stronger. It has higher AOE, deals more damage and also has an attackspeed slow.
 Earthshock but a lot stronger. It has higher AOE, deals more damage and also has an attackspeed slow.| Drunken Haze | Type: Targets: | Active Enemy Units | Drenches an enemy in alcohol, causing their movement speed to be reduced and their attacks to have a chance to miss. | 
| Level 1 2 3 4 | Mana 25 25 25 25 | Cooldown 8 7 6 5 | Range 850 850 850 850 | Miss Chance % 70 70 70 70 | Movement Slow 10 20 30 40 | Duration 4.5 4.5 4.5 4.5 | 
 Huskar,
 Huskar,  Enchantress or
 Enchantress or  Viper. Avoid using it on heroes that have BKB's (or other purges) since Drunken Haze is dispelable.
 Viper. Avoid using it on heroes that have BKB's (or other purges) since Drunken Haze is dispelable.|   | Type: Targets: | Passive Self | Gives a chance to evade attacks and to deal critical damage. This chance is guaranteed if out of combat for a short time. | 
| Level 1 2 3 4 | Evasion Chance 10 15 20 25 | Critical Chance 10 15 20 25 | Critical Damage % 230 230 230 230 | Guarantee Timer 13 12 11 10 |  | 
|   | Type: Targets: | Active Self | Splits Brewmaster into elements, forming 3 specialized warriors adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. | 
| Level 1 2 3 | Mana 125 150 175 | Cooldown 140 120 100 | Duration 16 18 20 | 
 Blink Dagger.
 Blink Dagger. Sand King
 Sand King  Blink Dagger counter-initiation with the burn damage from your Fire panda. But most scenarios don't require such things. Keep it simple. Use your
 Blink Dagger counter-initiation with the burn damage from your Fire panda. But most scenarios don't require such things. Keep it simple. Use your  Hurl Boulder, use your
 Hurl Boulder, use your  Cyclone, look out for
 Cyclone, look out for  Dispel Magic oppurtunities, use the
 Dispel Magic oppurtunities, use the  Wind Walk as a nuke or to chase down enemies and hit people with the pandas. You don't need 3 different brains to control these 3 pandas.
 Wind Walk as a nuke or to chase down enemies and hit people with the pandas. You don't need 3 different brains to control these 3 pandas. Thunder Clap, the Storm Panda gets Drunken Haze and the Fire panda gets
 Thunder Clap, the Storm Panda gets Drunken Haze and the Fire panda gets  Drunken Brawler.
 Drunken Brawler. 
 Permanent Immolation.
 Permanent Immolation.
 Hurl Boulder: 2 second target stun. Can (and should) be used multiple times during one ultimate. The range is huge (800) but the projectile travels slow and can be dodged quite easily with
 Hurl Boulder: 2 second target stun. Can (and should) be used multiple times during one ultimate. The range is huge (800) but the projectile travels slow and can be dodged quite easily with  Blink,
 Blink,  Eul's Scepter of Divinity, etc.
 Eul's Scepter of Divinity, etc. Spell Immunity
 Spell Immunity Alacrity to melt a set of baracks in a matter of seconds.  Clip (Video Link)
 Alacrity to melt a set of baracks in a matter of seconds.  Clip (Video Link)
 Dispel Magic: This ability is insane. It is a counter to all kind of illusion heroes since it does instant 1000 magic damage to them on a 4 second cooldown. I made a short video to demonstrate its power (lvl 15 chaos knight with treads, drums, manta):  Dispel Magic illusion damage demonstration (Video Link)
 Dispel Magic: This ability is insane. It is a counter to all kind of illusion heroes since it does instant 1000 magic damage to them on a 4 second cooldown. I made a short video to demonstrate its power (lvl 15 chaos knight with treads, drums, manta):  Dispel Magic illusion damage demonstration (Video Link) Bloodlust,
 Bloodlust,  Guardian Angel, you can remove silences from teammates, etc.). However,
 Guardian Angel, you can remove silences from teammates, etc.). However,  Dispel Magic is considered a "basic dispel". That means you cannot remove stuns with it as opposed to
 Dispel Magic is considered a "basic dispel". That means you cannot remove stuns with it as opposed to  Aphotic Shield or
 Aphotic Shield or  Press the Attack.
 Press the Attack.  Dispel Magic is very versatile and strong. Find good uses for it!
 Dispel Magic is very versatile and strong. Find good uses for it! Cyclone: Another very strong spell with only 2 seconds downtime. You use it to take an important target out of a fight for 6 seconds!!! (e.g. a
 Cyclone: Another very strong spell with only 2 seconds downtime. You use it to take an important target out of a fight for 6 seconds!!! (e.g. a  Dazzle or
 Dazzle or  Oracle that is constantly healing and saving his teammates, or lets say a
 Oracle that is constantly healing and saving his teammates, or lets say a  Summon Spirit Bear with radiance that is causing a lot of troubles for you team. As you play more games with Brewmaster you will see how strong of an ability this is. It is abolutely crushing!
 Summon Spirit Bear with radiance that is causing a lot of troubles for you team. As you play more games with Brewmaster you will see how strong of an ability this is. It is abolutely crushing! Cyclone prematurely with
 Cyclone prematurely with  Dispel Magic which can be useful when you actually want to focus the guy that is in the air.
 Dispel Magic which can be useful when you actually want to focus the guy that is in the air. Wind Walk can help you catch up to someone for a
 Wind Walk can help you catch up to someone for a  Cyclone or to escape. If you have no other use for it, just use it as a nuke.
 Cyclone or to escape. If you have no other use for it, just use it as a nuke.
 Permanent Immolation
 Permanent Immolation
				Starting items
|   |   |   |   | 
 Stout Shield and only 1 set of regen? Yes. While every other melee offlaner I can think off is starting with
 Stout Shield and only 1 set of regen? Yes. While every other melee offlaner I can think off is starting with  Stout Shield and 2 sets of regen or
 Stout Shield and 2 sets of regen or  Poor Man's Shield and 1 set of regen I really value the boots start on the offlane Brewmaster.
 Poor Man's Shield and 1 set of regen I really value the boots start on the offlane Brewmaster. Drunken Brawler.
 Drunken Brawler. Stout Shield is usless. It doesn't give you anything at all. You take zero damage with the shield and zero damage without shield.
 Stout Shield is usless. It doesn't give you anything at all. You take zero damage with the shield and zero damage without shield. Boots of Speed start also gives you the advantage of having your
 Boots of Speed start also gives you the advantage of having your  Blink Dagger earlier.
 Blink Dagger earlier. 
	
 Arcane Boots a Brewmaster at Level 7 has a manapool of 306. The haze/clap/split combo at this point costs 25+150+125=300 mana. You see you can barely use all your spells once a fight breaks out.
 Arcane Boots a Brewmaster at Level 7 has a manapool of 306. The haze/clap/split combo at this point costs 25+150+125=300 mana. You see you can barely use all your spells once a fight breaks out. Boots of Speed and be conservative on my
 Boots of Speed and be conservative on my  Thunder Clap usage. A
 Thunder Clap usage. A  Magic Wand and the +3 mana regen talent at level 10 alleviate the mana issues.
 Magic Wand and the +3 mana regen talent at level 10 alleviate the mana issues. Arcane Boots ruin my
 Arcane Boots ruin my  Blink Dagger timing?
 Blink Dagger timing?  Blink Dagger further.
 Blink Dagger further. Arcane Boots and do we really need another pair?
 Arcane Boots and do we really need another pair? Silencer!,
 Silencer!,  Death Prophet and
 Death Prophet and  Skywrath Mage. Its active ability removes (among other debuffs) silences. If you plan on buying
 Skywrath Mage. Its active ability removes (among other debuffs) silences. If you plan on buying  Guardian Greaves you will need the
 Guardian Greaves you will need the  Arcane Boots anyway.
 Arcane Boots anyway. 
	
 Phase Boots. Yeah, the damage (and speed) is nice in combination with the guaranteed crit from
 Phase Boots. Yeah, the damage (and speed) is nice in combination with the guaranteed crit from  Drunken Brawler but it is an 840 gold upgrade that is hardly justifiable for an offlane hero.
 Drunken Brawler but it is an 840 gold upgrade that is hardly justifiable for an offlane hero. 
	
 Blink Dagger, use
 Blink Dagger, use  Thunder Clap to slow them and then use
 Thunder Clap to slow them and then use  Primal Split. Treads do not help us very much in that regard beside giving us some extra mana we can save by "Tread-switching". Similar to the above said I'd rather be 950 gold closer to a
 Primal Split. Treads do not help us very much in that regard beside giving us some extra mana we can save by "Tread-switching". Similar to the above said I'd rather be 950 gold closer to a  Blink Dagger.
 Blink Dagger. 
	
|   |   |   |   | 
 Blink Dagger is THE item on Brewmaster. A good timing for
 Blink Dagger is THE item on Brewmaster. A good timing for  Boots of Speed,
 Boots of Speed,  Magic Wand and
 Magic Wand and  Blink Dagger would be around 10-12 minutes. If you decide to buy
 Blink Dagger would be around 10-12 minutes. If you decide to buy  Arcane Boots obviously it takes a few minutes more.
 Arcane Boots obviously it takes a few minutes more. Magic Wand wand (or at least a
 Magic Wand wand (or at least a  Magic Stick) unless you have really good reasons not to.
 Magic Stick) unless you have really good reasons not to. Blink Dagger I am buying
 Blink Dagger I am buying  Hand of Midas (around 20 mins). Buying
 Hand of Midas (around 20 mins). Buying  Hand of Midas doesn't cripple your game impact. You have your
 Hand of Midas doesn't cripple your game impact. You have your  Blink Dagger already. You do what you are supposed to do which is blinking in and using your ultimate. No matter what item you would get now it doesn't make you THAT much stronger at this point. That's due to the fact that you primary fight with your ultimate and most non aura items don't make you stronger while you are in your ultimate form.
 Blink Dagger already. You do what you are supposed to do which is blinking in and using your ultimate. No matter what item you would get now it doesn't make you THAT much stronger at this point. That's due to the fact that you primary fight with your ultimate and most non aura items don't make you stronger while you are in your ultimate form. Hand of Midas gives you more than anything else is EXP. We want to get that juicy level 18 for our level 3 ultimate as soon as possible. This is probably a good time to mention how well
 Hand of Midas gives you more than anything else is EXP. We want to get that juicy level 18 for our level 3 ultimate as soon as possible. This is probably a good time to mention how well  Primal Split scales. The downtime goes from 124 seconds (lvl 1) to 102 seconds (lvl 2) to 80 seconds (lvl 3) as the cooldown timer starts to count when you use the ultimate rather than when the ultimate ends. Your Brewlings also get a significant amout stronger every time you level up your ultimate.
 Primal Split scales. The downtime goes from 124 seconds (lvl 1) to 102 seconds (lvl 2) to 80 seconds (lvl 3) as the cooldown timer starts to count when you use the ultimate rather than when the ultimate ends. Your Brewlings also get a significant amout stronger every time you level up your ultimate.|   |   | 
 Primal Split and affect allies and your Brewlings. The Earth panda is carring them (including
 Primal Split and affect allies and your Brewlings. The Earth panda is carring them (including  Gem of True Sight and
 Gem of True Sight and  Radiance around him.
 Radiance around him. Primal Split. They are also very helpful with killing Roshan.
 Primal Split. They are also very helpful with killing Roshan. Vladmir's Offering or 2
 Vladmir's Offering or 2  Assault Cuirass on your team. The auras do not stack. Coordinate with your teammates.
 Assault Cuirass on your team. The auras do not stack. Coordinate with your teammates.|             | Good against heavy cc and magical damage. Buy it if you need it to get your ultimate off. I prefer  Guardian Greaves in a lot of ways over BKB on Brewmaster. The acitve is a good way to purge Silences such as  Global Silence or  Ancient Seal to ensure you getting off your ultimate and it gives you useful auras for your team. It provides an AOE heal and it doesn't waste an item slot. Very good upgrade in some cases! I never buy Aghanim's on Brewmaster. The 3 extra abilities are not worth the 4200 gold. Obvious Boots upgrade at some point. It has a terrible buildup and I value other items on Brew higher in almost any case I can think of. Buying it too late makes little sence due to it being a farming item plus the radiance burn becomes worse over time as heroes getting more HP, BKB's and magic resistance items. Very nice aura item. Definitely a good grab against "right clickers". | 

 
				
 Arcane Boots.
 Arcane Boots. Arcane Boots (165 vs 135 mana in 55 seconds) but doesn't give you the bigger mana pool overall and does nothing for your allies.
 Arcane Boots (165 vs 135 mana in 55 seconds) but doesn't give you the bigger mana pool overall and does nothing for your allies. Cloak) and +75 damage on your
 Cloak) and +75 damage on your  Thunder Clap. Only take the +clap damage if the enemy team is low on magic damage.
 Thunder Clap. Only take the +clap damage if the enemy team is low on magic damage. Mjollnir worth of attack speed. This in combiantion with our lvl 20 talent and the itemization makes sure that we are very strong even outside of our ultimate form.
 Mjollnir worth of attack speed. This in combiantion with our lvl 20 talent and the itemization makes sure that we are very strong even outside of our ultimate form.
				Let's get into the real stuff. This chapter contains general information about how to approach the offlane aswell hero specific guidance. It makes no sense to discuss one without the other.
This chapter will also be the most extensive one. Why? Because from all the stages of the game the early game is the easiest to break down. It is also the easiest to work on and arguably the most important one. It is very hard to give people general advice what to do in the late game. There are a WAAAAAAY more variables to consider and everything seems to be situational. Practicing laning mechanics is like practicing serves in tennis. You need to serve in every tennis match you play. Having a good serve lets you get ahead in a rally the same way as having good laning mechanics let you get ahead in a game of dota 2. So lets get started!
You marked offlane in the drafting phase and picked your hero. You choosed  Brewmaster. Great choice! But what now? :thinking:
 Brewmaster. Great choice! But what now? :thinking:
You bought your starting items already in the drafting phase. You ask your support to give you an  Observer Ward real fast and you run straight down the lane to
 Observer Ward real fast and you run straight down the lane to feed place the ward. Don't waste time. You don't wanna get spotted and dewarded immediately. When to place what ward can be the topic of a guide of its own so I confine myself to give you a picture of 6 good early wardspots for the offlane.
Dire

Radiant


Next step is to get ready for the creepblock. BLOCK AS HARD AS YOU CAN. Show them the best OpenAI creep block the world has ever seen. Don't miss it! Practice it! It is important enough to be practiced.
There is a trick for creep blocking on the radiant side that prevents the creeps from splitting up too much. As shown in the video below standing in this exact spot when the creeps spawn lets you block earlier and harder.
Radiant Offlane "RTZ-Block" (Video Link)
Notice where the radiant creepwave meets the dire creepwave. You want it to be as close as possible to your tower so you can farm safely under your tower. The creep block can win or lose games. Seriously!
The plan for the first few minutes is to avoid getting hit as much as you can while getting as much lasthits as possible . You didn't build for the "trading regen" game. You only have 1  Tango and you don't have a
 Tango and you don't have a  Stout Shield to work with. It is very important to adjust your playstyle to this build. Your best tool at this point is your Drunken Haze. It provides a 70 % miss chance for 4.5 seconds with only 3.5 seconds downtime for 25 mana. That is freaking INSANE! Spam it on the enemy support to make it hard for him to zone you out of exp range or use it on the enemy carry to disrupt his farm.
 Stout Shield to work with. It is very important to adjust your playstyle to this build. Your best tool at this point is your Drunken Haze. It provides a 70 % miss chance for 4.5 seconds with only 3.5 seconds downtime for 25 mana. That is freaking INSANE! Spam it on the enemy support to make it hard for him to zone you out of exp range or use it on the enemy carry to disrupt his farm.
Be careful during the time Drunken Haze is on cooldown. Never tank a row of hits from a "non drunk hero".
To give you a better idea of how this should look like I uploaded a video of the first 2 minutes of a laning phase.  Laning Video (Video Link)
The player in this video is // dayen. He is a 6k mmr offlane Brewmaster spammer with 3.2k Brewmaster games on an impressive ~63 % winrate. Note how he uses his Drunken Haze. As I said before: Avoiding to get hit is key. Either through your movement speed advantage or applying miss chance.
A very important laning mechanic in terms of getting early lasthits I want to mention at this point is "abusing creep aggression". You can "pull" an enemy creep out of the creepwave towards yourself. This way you are less out of position while you take the lasthit.
Every creep in 500 AOE of your hero will immediately run at you and attack you as soon as you rightclick an enemy hero (anywhere on the map).  Creep aggro use (Video Link) The AOE circle in the video is set to 500. If you are not familiar with this mechanic I highly recommend going into a lobby and type
 Healing Salve or
 Healing Salve or  Tango.
 Tango. Boots of Speed,
 Boots of Speed,  Magic Wand and
 Magic Wand and  Blink Dagger is around 10-12 minutes. Don't try to win every lane. This is more of a general offlane advice. It is not your job as an offlaner to roam around early and salvage other lanes before you have your core items (thats the supports job). People, especially in low mmr brackets, may ping/flame you because they think they know what you have to do. But your resources are limited. You have little mana to work with early on. If you tp from the offlane to anohter lane at level 7 you have not even enough mana to use
 Blink Dagger is around 10-12 minutes. Don't try to win every lane. This is more of a general offlane advice. It is not your job as an offlaner to roam around early and salvage other lanes before you have your core items (thats the supports job). People, especially in low mmr brackets, may ping/flame you because they think they know what you have to do. But your resources are limited. You have little mana to work with early on. If you tp from the offlane to anohter lane at level 7 you have not even enough mana to use  Thunder Clap and
 Thunder Clap and  Primal Split.
 Primal Split. Primal Split off cooldown (which should never be for too long in this stage as we will discuss below) and you have at least 200 mana (75 for
 Primal Split off cooldown (which should never be for too long in this stage as we will discuss below) and you have at least 200 mana (75 for  Town Portal Scroll and 125 for
 Town Portal Scroll and 125 for  Primal Split and you see 3 heroes diving your safelane, go for it. But tping out from your lane early on should be the exception rather than the rule.
 Primal Split and you see 3 heroes diving your safelane, go for it. But tping out from your lane early on should be the exception rather than the rule. Primal Split ready it is pretty easy to get a kill in your lane. Lets go back to the laning video I linked above. Right after he gets level 6 in this game he takes the opportunity and gets a kill on the full HP(740)/8 wand charges
 Primal Split ready it is pretty easy to get a kill in your lane. Lets go back to the laning video I linked above. Right after he gets level 6 in this game he takes the opportunity and gets a kill on the full HP(740)/8 wand charges  Ancient Apparition.
 Ancient Apparition. Thunder Clap -->
 Thunder Clap -->  Primal Split -->
 Primal Split -->  Hurl Boulder the
 Hurl Boulder the  Ancient Apparition -->
 Ancient Apparition -->  Cyclone the
 Cyclone the  Tiny so he can't interfere --> chase and hit the
 Tiny so he can't interfere --> chase and hit the  Ancient Apparition --> use the nuke from
 Ancient Apparition --> use the nuke from  Wind Walk --> use
 Wind Walk --> use  Hurl Boulder again --> dead! --> turn to the
 Hurl Boulder again --> dead! --> turn to the  Tiny, etc.
 Tiny, etc. Anti-Mage.
 Anti-Mage. Primal Split has a downtime of 124 seconds. So wasting it hurts quite a bit. Nonetheless, early on you want to bring
 Primal Split has a downtime of 124 seconds. So wasting it hurts quite a bit. Nonetheless, early on you want to bring  Primal Split on cooldown, so look out for rather immediate uses. Imagine getting your
 Primal Split on cooldown, so look out for rather immediate uses. Imagine getting your  Primal Split on minute 7. If you don't use it until minute 9 it would be the same as using it on minute 7 and getting nothing out of it. Using the first
 Primal Split on minute 7. If you don't use it until minute 9 it would be the same as using it on minute 7 and getting nothing out of it. Using the first  Primal Split to kill a support is totally worth it.
 Primal Split to kill a support is totally worth it.
				The laning stage breaks and people have their core items. This is where Brew shines! Your goal is to force fights with your team or with some of your teammates. You are probably the strongest hero on the map right now! Initate fights with  Blink Dagger, use
 Blink Dagger, use  Thunder Clap and
 Thunder Clap and  Primal Split. It is incredibile hard for the enemy team to take fights against you at this stage of the game.
 Primal Split. It is incredibile hard for the enemy team to take fights against you at this stage of the game.
You don't want to use your  Primal Split to kill a support anymore. You want to win fights/skirmishes that lead into your team taking objectives.
 Primal Split to kill a support anymore. You want to win fights/skirmishes that lead into your team taking objectives.
Taking objectives is arguably the most important thing now. It limits the space the enemy team has to work with. Tell your supports to ward aggressively when you have a lead. Position more aggressively with your team and let the enemy starve.
Keep hitting creeps  while your ultimate is on cooldown. Make sure you progress in items to extend your lead.
Claiming the  Aegis of the Immortal is a huge step towards victory in almost every game. Brewmaster, especially with Vladimir's Offering is very good at taking down Roshan. The miss chance from Drunken Haze works on Roshan. Just make sure you have good vision around it before you approach and obviously someone that deals the damage.
 Aegis of the Immortal is a huge step towards victory in almost every game. Brewmaster, especially with Vladimir's Offering is very good at taking down Roshan. The miss chance from Drunken Haze works on Roshan. Just make sure you have good vision around it before you approach and obviously someone that deals the damage.
Don't forget to use your Drunken Haze in fights (after ult and if possible before ult too). Remember: 70 % miss chance!!
 Primal Split falls off in the super lategame when people get items like
 Primal Split falls off in the super lategame when people get items like  Black King Bar and supports get defensive items like
 Black King Bar and supports get defensive items like  Glimmer Cape or
 Glimmer Cape or  Lotus Orb. Brewmaster is not an Earth Shaker that can burst down a core before he can get off his
 Lotus Orb. Brewmaster is not an Earth Shaker that can burst down a core before he can get off his  Black King Bar. But don't worry too much! You can still to a lot and due to the fact that you itemized the way you did (with auras) you are helping your team out by just staying alive and causing chaos.
 Black King Bar. But don't worry too much! You can still to a lot and due to the fact that you itemized the way you did (with auras) you are helping your team out by just staying alive and causing chaos.
Keep in mind that your Earth warrior has the "Demolish"-ability that deals +270 damage to buildings. So consinder hitting buildings with it if the situation asks for it especially if you have  Assault Cuirass.
 Assault Cuirass.
Offlane Brewmaster is never a bad pick in my opinion. He is particularly strong against "right clickers" that don't want to buy an early  Black King Bar. Some examples are:
 Black King Bar. Some examples are:
 Viper
 Viper Huskar
 Huskar Enchantress
 Enchantress Bloodseeker
 Bloodseeker Templar Assassin
 Templar Assassin Dispel Magic does 1000 magic damage to illusions.
 Dispel Magic does 1000 magic damage to illusions.  Phantom Lancer is a bit of an exception here since his
 Phantom Lancer is a bit of an exception here since his  Doppelganger dispels your Drunken Haze and
 Doppelganger dispels your Drunken Haze and  Thunder Clap and he can dodge your
 Thunder Clap and he can dodge your  Hurl Boulder with it.
 Hurl Boulder with it. Anti-Mage is a "soft-counter" to Brewmaster. You can not lock him down reliably and he can dispel Drunken Haze with
 Anti-Mage is a "soft-counter" to Brewmaster. You can not lock him down reliably and he can dispel Drunken Haze with  Manta Style later on. He can also be hard to lane against.
 Manta Style later on. He can also be hard to lane against. Timbersaw is also decent against Brewmaster. He often outheals the Brewling's damage.
 Timbersaw is also decent against Brewmaster. He often outheals the Brewling's damage. Brewmaster is never a bad pick and I'm not afraid to firstpick him in 6k mmr games.
 Brewmaster is never a bad pick and I'm not afraid to firstpick him in 6k mmr games.
				More than anything else I hope you guys having as much fun as I do when playing  Brewmaster.
 Brewmaster.
If you have any questions, ideas or criticism don't hesitate to post here. Have a good day!
King Louie
PS: Vote for Brew Arcana! :)
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