Your primary damage in early clash, spell dodgers, escape artist skill, and now camp clearer. Refer to jungling guide in section below when using this skill to clear camps.
When casting Blade Fury
, Juggernaut is basically spinning his sword around. The AoE damage basically follows him and he becomes spell immune
. But he becomes Silenced
in return. He can still use items however.
Common escape tactics is use Blade Fury
then use Town Portal Scroll
to run away unscathed.
Tips when using Blade Fury
Spoiler: Click to view
also gives basic dispels. So if you are slowed, using Blade fury will dispel the slow and Juggernaut will move at normal speed again. It also dispels most damage over time spells, so it's a great reason to grab Blink Dagger
to enter and escape battles.
When spinning, Juggernaut does not deal right click damage except towards entities that isn't damaged by Blade Fury
like buildings, wards, but right clicking still procs any UAM or chance based items like Skull Basher
. When you have such items, if the enemy is stunned or not moving while you are spinning on top of them, try right clicking them.
Maxing this first is a given since it reduces the cooldown and mana cost while at the same time increase the damage.
The Healing Ward
presence in fights is huge. Don't underestimate the regen, it's like bringing fountain to your fights. Always control the ward in fights so it doesn't get easily hit by enemies.
Healing Ward is also a powerful tool to push towers since your creeps don't die easily to tower hits. Synergize well with dominated creep since their health pool is huge, making the regen powerful.
See how the dominated creep able to tank all of those tower hits alone from full health until destroyed? Yeah, Healing Ward
is that good.
Take two levels of Healing Ward
before maxing Blade Fury
further. The reason is we need sustenance to survive jungle, and level one is not enough. Then max this after Blade fury, the sheer presence impact this skill brings is immense.
The one skill that makes Juggernaut
hit like a truck. With his natural attack speed gain alongside low BAT (1.4 instead of 1.7 like other majority of heroes) make this skill really great.
Click on Spoiler below if you are interested to learn Base Attack Time in simple way without mumbo jumbo of complex maths.
Spoiler: Click to view
One value point is all you ever need until well... all your other skills are maxed. The scaling is bad and the skill is only useful after you have some major items to make use of the passive. Also, at one point the chance is already high at 20%.
A skill that's definitely not a rip-off Cloud's Omnislash. There's a history about this somewhere on Dota 1. Search it yourself if you are interested.
This ultimate in early to mid game is to grab kills, so you can snowball faster. Later stage in the game is to dodge mountains of spells or creating chaos on enemy ranks until your allies catch up.
Smoke Gank when reaching level 6. This level 1 ultimate has huge killing potential in early game.
Look for kills when reaching 12, level 2 of Omnislash
is the ultimate killer since your farm if not interrupted
would be among the top, level and gold wise.
Don't bother getting Aghanim's Scepter
for this ultimate. Your right clicks will outdamage this skill entering late game. Also, don't use this when there are creeps nearby since Juggernaut
can jump into them and deals no dps.
Level 10: +175 Health
. Lately I have been taking +175 Health instead of +20 Damage. Reason is, the nerf to Helm of the Dominator
makes him more of a glass cannon than he would be before the nerf. Only having 1k health at level 10 is not good
when you are on the front line. +20 Damage can be easily compensated by the bonus attack speed of Hellbear Smasher
or attack damage bonus from Alpha Wolf
. Besides, your source of damage comes from Blade Fury
until you finish your core items.
Level 15: +20 Attack Speed
. At level 15, Blade Fury
starts to fall off and we will transitioning to right click. Best pick Attack Speed. If you need armor, dominate Ogre Frostmage and buff yourself with his ability.
Level 20: +8 All Stats
. Obviously, movement speed is redundant when you have Blink Dagger
, Phase Boots
, and Yasha
at your disposal.
Level 25: +20 Agility
. Blade Fury
already falls off except for escapes or destroying building without interruptions. Stick to relevant matters, like right clicking.
for faster jungling. Stout Shield
to tank creeps. Tango
for some regen before getting Healing Ward
. Some Clarity
s to restore mana for Healing Ward
is a necessity for quick Iron Talon
. Ask your teammates to cover one site of bounty for you.
First Courier Use
Rush Iron Talon
. You should get this after killing easy camp for the first time if you get Bounty Rune
. Don't fight Medium Camp before getting this.
Second Courier Use
Gloves of Haste
Smoke of Deceit
Get your Gloves of Haste
ASAP. It will fasten your farm by huge margin. Bring 2 Clarity
-es and a Smoke of Deceit
along with your Gloves.
Save Smoke of Deceit
until you get level 6, we only brought it now because we want to minimize courier usage.
Reason for 2 further Clarity
First clarity is for level 6 gank with Omnislash
. We will abuse the power spike Juggernaut
gain from getting level 1 ultimate.
Your mana is most likely spent on using Healing Ward
and Blade Fury
and has nothing left for your Ultimate. Pop clarity, walk to your target while waiting until your mana is about to reach 200 MP (since Omnislash cost that much at level 1) and pop Smoke of Deceit
along the way.
Use Shrines if your health is low, getting that level 6 kill brings huge advantage that it's worthy enough to use them.
Ping your allies that you have ult, then enters as your ally starts to strike, when your target gets away from creeps, use Omnislash
. Unless you are unlucky there are enemy supports / creep tanking your hits, your ult almost always kills him since your level 6 is fast (600 Physical Damage at level 1 is no joke!)
Successful or not, go back to jungle after ganking attempt.
Second clarity for further sustenance from Healing Ward
until we get Helm of the Dominator
Helm of the Dominator
Finish your Helm of the Dominator
first. Geting it means there is no need for Healing Ward
anymore. Then followed by Phase Boots
Helm of the Dominator
is a very cost effective item for Juggernaut
One Helm of the Dominator grants a total of 80 health, 8.12 health regeneration, 0.57 armor, 24 attack speed, 48 mana, 0.16 mana regeneration, 0.25% spell damage and 4 attack damage.
The stats are awesome for such cheap item. Lifesteal? That thing is so old news.
If you never bought this item before, try it, then you will find how great this item is.
Helm of the Dominator
is good on its own, but it also has one more use: Dominate
Good at micro? Great! Maybe you can use the dominated creep for extra crowd control, like Dark Troll Summoner
from Troll Camp
, a good alternative is Satyr Banisher
from Satyr Camp
is very strong to catch opponents with with it's low cooldown.
Bad at micro? no problem. For Juggernaut
, the creep is more useful on tanking towers or giving him damage like Alpha Wolf
from Wolf Camp
(and still usable to tank towers), Ogre Frostmage
from Ogre Camp
is also good alternative (make sure to cast that Ice Armor
synergize well with Healing Ward
, look at skill build section for details.
At level 9, you should start pushing tower with team, tower gold is the best gold to get your core items.
The item is nerfed pretty hard. +6 All stats to +4 All stats
(That's from 18 stats gain (Str+Agi+Int) to 12 stats gain), and a constant bounty of 125 Gold on dominated creep killed. The effect is subtle, but definitely can be felt after trying it. The nerf is big enough for me to change my level 10 talent from +20 Damage to +175 health.
Unfortunately, this is still the best item to go out early from jungle and start contributing to the team despite the nerfs.
If you are interested in simple Micro, I recommend configure your keys like this (click spoiler):
Spoiler: Click to view
So we already have powerful stats from Helm of the Dominator
, and damage comes from Blade Dance
and Phase Boots
, but we are far from ready to be online.
for chasing power, damage, and attack speed, good for taking farming to next gear. Cheap for its cost when compared to Maelstrom
, so we get this first.
, A.K.A. The new Battle Fury
of 7.00, is for right click+AoE damage. Also an item to take farm to next level. Make sure to right click opponents even when on Blade Fury
state after getting this item.
After getting these two, you will notice Juggernaut
already hits like a truck, especially when taking pick offs on enemies. But even so, Juggernaut
is still not ready.
He is still easily kited, making all that DPS becomes useless, since dead hero is no dps.
In here enters Blink Dagger
. Getting this will change how you play Juggernaut
. The shift is abrupt and your danger level is getting off the charts.
Now you are ready for teamfights.
Use Blink Dagger
to drop on top of enemies, preferably squishy enemy supports to make the fights favorable quickly towards your team. Your damage is crazy, don't be afraid to right click your opponents. When they turn back towards you, use Omnislash
to create chaos and dodge spells while your team hopefully use the opportunity to sweep down and control them down.
If fights get bad, use Blade Fury
, retreat to a far distance using Blink Dagger
, then TP out.
is natural upgrade to Maelstrom
. You want to get crazy with right click damage and farm? get this first. Need to stop silences, slows, debuffs, without using Blade Fury
? get Manta Style
Eye of Skadi
Luxury items is the item that fills your sixth slot and then replaces Helm of the Dominator
. Naturally, you can only get two of these according to your item slot. Choose according to what you need.
is a natural choice with Juggernaut
's attack speed and item choice. Great for destroying mobile heroes, like Storm Spirit
Eye of Skadi
is a general tank up. Great for fighting spell dependent line up.
gives great stats to finish enemies off. If your farm is ahead, taking this is great. The cost is not very friendly, so if you are hunted by minus armor line up and starts to losing or dying easily, picking Assault Cuirass
maybe better since the item progression is easier.
works best when combined with Black King Bar
. If you get BKB, getting this is preferable. Best item to fight head-to-head the enemy carry.
Black King Bar
Monkey King Bar
Sometimes you want to damage enemies without spells interrupting you, but cannot be bothered with damage limitation given by Blade Fury
. Picking Black King Bar
is natrual. Replaces one of your luxury items, sometimes getting this before Extension maybe mandatory.
Monkey King Bar
to fight evasion enemies like Phantom Assassin
carriers. Replaces one of your luxury items.
to stop pesky single target ultimates like Doom
, Nether Swap
, Primal Roar
when facing heroes like Ursa
(to stop his ultimate) and Omniknight
(to stop his ultimate as well). Facing Pugna
also may make this item mandatory since they can turn Ghost Form
because of their skills, but better purge them with Satyr Banisher's Purge. Purge
(status effect) actually can be done with Satyr Banisher
's skill: Purge
, but you will need crazy calmness and micro skills to use micro in the middle of the fight, especially since you are a very high profile target. If you can do that, you don't need this item, and I also will give my salute to you.
is a very situational
item. Only take this when facing heavy minus armor line up like for example Slardar
, Templar Assassin
, Vengeful Spirit
on one team. The +15 Armor is what you want, the attack speed corresponds Blade Dance
nicely, the minus armor is icing the cake. The reason you don't take this normally is because your Agility Gain of +2.4 is already great enough to give natural armor. Make sure to have one item to stack health after or before getting this ( Eye of Skadi
) since we want to use that EHP Assault Cuirass
Starting Items: When no Courier
Sometimes, you get a team that already makes you sigh from the start of the game. Man up and buy the courier. But make sure to grab the Bounty Rune
and use it to buy clarities. Guilt trip them if you have to. That double clarity on the start is crucial.
Starts with Quelling Blade
, Stout Shield
, and buy Animal Courier
. Grab Bounty Rune
at 0:00 mark, then buy 2 Clarity
s. Then Jungling as normally this guide would.
Your item is delayed a bit, but not much. The double easy camp at 0:30 and 1:00 should net you Iron Talon
regardless. The existence of courier is far more detrimental than a simple delay.