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DotA2 Skill: Healing Ward

Healing Ward

Casting Method:Active
Targetting Method:Point
Allowed Targets:Allied Units
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 325 movement speed after being summoned. Lasts 25 seconds.

Range: 350
Radius: 400
Duration: 25
Heal Per Second: 2% / 3% / 4% / 5%
Bounty: 75 gold and experience
Mana Cost: 140 / 130 / 120 / 110 Cooldown Time: 60
Additional Information
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.

  • Heals a total of 50%/75%/100%/125% of the hero's maximum health.
  • Can be controlled.
  • Multiple healing wards don't stack.
  • The Healing Ward won't heal mechanical units.
  • Can be targeted by Decrepify.
  • The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.
  • In Bot matches, the ward is locked into following Juggernaut and cannot be moved freely.
  • Healing effect persists for about three seconds after destruction and healing animation continues for ten seconds.

Skill Discussion

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Donk_illMe (6) | October 31, 2011 8:26am
Summons a Healing Ward that heals all nearby allied units' life.
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