Tango
Tango
Ring of Protection
Clarity
Clarity
Iron Branch
Iron Branch
								Ring of Basilius
							
								Soul Ring
							
								Boots of Speed
							
								Tranquil Boots
							
								Arcane Boots
							
								Power Treads
							
								Blink Dagger
							
								Black King Bar
							
								Mekansm
							
								Aghanim's Scepter
							
								Refresher Orb
							
								Shiva's Guard
							
								Eul's Scepter of Divinity
							
								Pipe of Insight
							
								Veil of Discord
							
								Heart of Tarrasque
							
								Radiance
							
								Rod of Atos
							
								Ghost Scepter
							
								Bloodstone
							
								Boots of Travel 2
							
								Scythe of Vyse
							
								Removed Item
							
								Drum of Endurance
							
								Observer Ward
							
								Town Portal Scroll
							
								 
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Nothing is known of Enigmas background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personifieda twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentienthis motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.
 Enigma is most commonly played as a jungling hero, although he can also lane effectively in almost any combination. He is terrifying in teamfights, particularly against a predominantly melee team composition, and his ultimate complements other teamfight skills well (some examples: 
 Death Ward, 
 Chain Frost, 
 Reverse Polarity, etc.). He can also be a good pushing hero.
Friends
* This will be a partial list, as 
 Enigma pairs really well with a large number of heroes. This includes heroes that provide a good setup for his ultimate, as well as heroes with strong area of effect spells, or multitarget ultimates, and dps heroes with built in cleave or for whom battlefury is a core item.
Max demonic conversion first.
To be honest I don't think I should even include the other builds. They're extremely situational, and should only be used if you feel you can really abuse the enemy team with them.
My starting items are pretty standard. We're getting a 
 Ring of Protection to go towards a fast 
 Ring of Basilius - or which can be used for 
 Tranquil Boots if you opt to skip the 
 Ring of Basilius - and a couple 
 Iron Branches which will usually go towards a 
 Mekansm, but are helpful for the extra stats regardless.
If your team doesn't have a good position 5 support, you should instead do your best to fill this role with support items - 
 Observer Wards, 
 Animal Courier, etc.
You can get by with just 
 Boots of Speed for a while if you want to. Most people go for 
 Tranquil Boots afterwards, or 
 Arcane Boots if your team needs them. I generally prefer 
 Power Treads, but that is really just my personal preference.
If you do buy 
 Arcane Boots, I think 
 Guardian Greaves is a good option. You might decide to avoid it, as its high recipe price may delay other items, but it does have the valuable benefit of freeing up a slot. You could even make an argument for getting both 
 Guardian Greaves and 
 Boots of Travel. I think the main factor in whether you should get 
 Guardian Greaves or not will be how you fall in your team composition. If you are filling more of a support role, go for greaves. If not, get 
 Power Treads, or stick with normal boots if you're planning on going for 
 Boots of Travel and getting them relatively early looks feasible.
A 
 Blink Dagger is a must. It should be your first big item. Get this before upgrading your boots if you can.
 Black King Bar will be your next core item in the mid game. You can very rarely skip it if the enemy team has no stuns. In general though, get it.
You should get 
 Mekansm in the majority of games. Skip it if there is a better carrier - possibly a 
 Viper for example - and consider getting a 
 Pipe of Insight if it would be useful for your team.
I get 
 Aghanim's Scepter more than is usual. It is generally considered more of a luxury item than a core. However, 
 Enigma's greatest strength is his teamfight contribution, and because of that I feel it is best to maximize its effect.
 Aghanim's Scepter adds 
 Midnight Pulse to its duration (this results in 8 instances opposed to 11 independently). This fully stacks with a previously cast 
 Midnight Pulse. This is even better since 
 Midnight Pulse goes through 
 Black King Bar allowing you to do a lot of damage to units you might otherwise only disable.
If it looks like you can get 
 Aghanim's Scepter early, max 
 Midnight Pulse before 
 Malefice. Many people max 
 Midnight Pulse before 
 Malefice regardless, but unless you will be getting an early 
 Aghanim's Scepter, 
 Malefice will usually be better suited to securing kills for a carry.
I think that the two best luxury items for 
 Enigma are 
 Refresher Orb and 
 Shiva's Guard. The 
 Refresher Orb is useful for obvious reasons. Your ultimate has an extremely long cooldown, and fantastically the disable - although not the damage - goes through 
 Black King Bar. Your ultimate also requires you to be right in the thick of things, making 
 Shiva's Guard a great second luxury item. I like to use it following my ult(s) to deal with any stragglers and/or prevent escape.
 Black Hole does magical damage, making 
 Veil of Discord a viable option. I tend to favor disable items however, such as 
 Scythe of Vyse, 
 Eul's Scepter of Divinity, and 
 Rod of Atos. If you are going for a pushing style 
 Necronomicon and 
 Boots of Travel are the way too go. If your team is too squishy, you might instead opt for a 
 Heart of Tarrasque and a 
 Bloodstone - I consider 
 Mekansm and 
 Black King Bar a must with this build.
 Enigma is a fairly easy hero to get into, although difficult to master. He has some of the best teamfight contribution in the game, and can be effective in multiple roles. His ultimate can make or break a teamfight, and you will find that knowing when and when not to use it, and being able to place it effectively, are arguably the most important skills to master as 
 Enigma.
I'll be adding more soon.
Please leave me any feedback or comments on the guide. Thanks for reading.
5/18/15 - Added some thoughts on 
 Guardian Greaves and added it to Other Luxury / Situational items.
3/8/15 - Added some items to Luxury.
3/6/15 - Published guide.
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