Boots of Speed
Boots of Speed
Iron Branch
Clarity
Tango
Boots of Speed
Magic Wand
Blink Dagger
Hand of Midas
Vladmir's Offering
Assault Cuirass
Black King Bar
Shiva's Guard
Guardian Greaves
Arcane Boots
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3 | 4 | 5 | 7 | ![]() |
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1 | 8 | 9 | 11 | ![]() |
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2 | 13 | 14 | 16 | ![]() |
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6 | 12 | 18 | ![]() |
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10 | 15 |
| 1. | Introduction |
| 2. | Pros / Cons |
| 3. | Skills |
| 4. | Items |
| 5. | Talents |
| 6. | Laning phase |
| 7. | From Midgame to Lategame |
| 8. | When to pick |
| 9. | Final thoughts |
Heya boys and girls! I'm KingLouie, 6k mmr offlane player and this is my first guide on a dota hero. The hero I wanna talk about is the one and only
Brewmaster. While this is meant to be an exclusive guide to offlane Brewmaster a lot of the following stuff is applicable to mid/carry Brewmaster as well.

My goal is to create a guide for everyone. The thing is that the 4k+ mmr player needs different information than the 1k mmr player which puts me in somewhat of a dilemma. I will try to cover all the basics and also give advanced guidance while not bore one group to death.
The offlane is the most fitting role for Brewmaster at the moment since his skillset allows him to get a
Blink Dagger even in 1v2 or 1v3 matchups relatively fast which enables him to carry games from the offlane with his powerful teamfight abilties.
At some points I will refer to other resources.
I will implement videos and pictures to illustrate some of the concepts I discuss.
English is not my first language so please forgive me any linguistic errors. :)
Pros
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Cons
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In this section I will give you an overview of Brewmaster's skillset. Note that this more of a guide than an encyclopedia entry.
If you want further information about Brewmaster's abilities I recommend to visit:
Brewmaster Liquipedia and
Brewmaster Dota 2 Gamepedia.
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Type: Targets: |
Active Enemy Units |
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units. |
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Level 1 2 3 4 |
Mana 90 105 130 150 |
Cooldown 13 13 13 13 |
Radius 400 400 400 400 |
Attack and Movement Slow 25 35 45 55 |
Duration 4(8 on creeps) 4(8 on creeps) 4(8 on creeps) 4(8 on creeps) |

| Drunken Haze |
Type: Targets: |
Active Enemy Units |
Drenches an enemy in alcohol, causing their movement speed to be reduced and their attacks to have a chance to miss. |
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Level 1 2 3 4 |
Mana 25 25 25 25 |
Cooldown 8 7 6 5 |
Range 850 850 850 850 |
Miss Chance % 70 70 70 70 |
Movement Slow 10 20 30 40 |
Duration 4.5 4.5 4.5 4.5 |
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Type: Targets: |
Passive Self |
Gives a chance to evade attacks and to deal critical damage. This chance is guaranteed if out of combat for a short time. |
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Level 1 2 3 4 |
Evasion Chance 10 15 20 25 |
Critical Chance 10 15 20 25 |
Critical Damage % 230 230 230 230 |
Guarantee Timer 13 12 11 10 |
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Type: Targets: |
Active Self |
Splits Brewmaster into elements, forming 3 specialized warriors adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. |
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Level 1 2 3 |
Mana 125 150 175 |
Cooldown 140 120 100 |
Duration 16 18 20 |



Starting items
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Good against heavy cc and magical damage. Buy it if you need it to get your ultimate off. I prefer I never buy Aghanim's on Brewmaster. The 3 extra abilities are not worth the 4200 gold. Obvious Boots upgrade at some point. It has a terrible buildup and I value other items on Brew higher in almost any case I can think of. Buying it too late makes little sence due to it being a farming item plus the radiance burn becomes worse over time as heroes getting more HP, BKB's and magic resistance items. Very nice aura item. Definitely a good grab against "right clickers". |

Let's get into the real stuff. This chapter contains general information about how to approach the offlane aswell hero specific guidance. It makes no sense to discuss one without the other.
This chapter will also be the most extensive one. Why? Because from all the stages of the game the early game is the easiest to break down. It is also the easiest to work on and arguably the most important one. It is very hard to give people general advice what to do in the late game. There are a WAAAAAAY more variables to consider and everything seems to be situational. Practicing laning mechanics is like practicing serves in tennis. You need to serve in every tennis match you play. Having a good serve lets you get ahead in a rally the same way as having good laning mechanics let you get ahead in a game of dota 2. So lets get started!
You marked offlane in the drafting phase and picked your hero. You choosed
Brewmaster. Great choice! But what now? :thinking:
You bought your starting items already in the drafting phase. You ask your support to give you an
Observer Ward real fast and you run straight down the lane to feed place the ward. Don't waste time. You don't wanna get spotted and dewarded immediately. When to place what ward can be the topic of a guide of its own so I confine myself to give you a picture of 6 good early wardspots for the offlane.
Dire

Radiant


Next step is to get ready for the creepblock. BLOCK AS HARD AS YOU CAN. Show them the best OpenAI creep block the world has ever seen. Don't miss it! Practice it! It is important enough to be practiced.
There is a trick for creep blocking on the radiant side that prevents the creeps from splitting up too much. As shown in the video below standing in this exact spot when the creeps spawn lets you block earlier and harder.
Radiant Offlane "RTZ-Block" (Video Link)
Notice where the radiant creepwave meets the dire creepwave. You want it to be as close as possible to your tower so you can farm safely under your tower. The creep block can win or lose games. Seriously!
The plan for the first few minutes is to avoid getting hit as much as you can while getting as much lasthits as possible . You didn't build for the "trading regen" game. You only have 1
Tango and you don't have a
Stout Shield to work with. It is very important to adjust your playstyle to this build. Your best tool at this point is your Drunken Haze. It provides a 70 % miss chance for 4.5 seconds with only 3.5 seconds downtime for 25 mana. That is freaking INSANE! Spam it on the enemy support to make it hard for him to zone you out of exp range or use it on the enemy carry to disrupt his farm.
Be careful during the time Drunken Haze is on cooldown. Never tank a row of hits from a "non drunk hero".
To give you a better idea of how this should look like I uploaded a video of the first 2 minutes of a laning phase. Laning Video (Video Link)
The player in this video is // dayen. He is a 6k mmr offlane Brewmaster spammer with 3.2k Brewmaster games on an impressive ~63 % winrate. Note how he uses his Drunken Haze. As I said before: Avoiding to get hit is key. Either through your movement speed advantage or applying miss chance.
A very important laning mechanic in terms of getting early lasthits I want to mention at this point is "abusing creep aggression". You can "pull" an enemy creep out of the creepwave towards yourself. This way you are less out of position while you take the lasthit.
Every creep in 500 AOE of your hero will immediately run at you and attack you as soon as you rightclick an enemy hero (anywhere on the map). Creep aggro use (Video Link) The AOE circle in the video is set to 500. If you are not familiar with this mechanic I highly recommend going into a lobby and type
The laning stage breaks and people have their core items. This is where Brew shines! Your goal is to force fights with your team or with some of your teammates. You are probably the strongest hero on the map right now! Initate fights with
Blink Dagger, use
Thunder Clap and
Primal Split. It is incredibile hard for the enemy team to take fights against you at this stage of the game.
You don't want to use your
Primal Split to kill a support anymore. You want to win fights/skirmishes that lead into your team taking objectives.
Taking objectives is arguably the most important thing now. It limits the space the enemy team has to work with. Tell your supports to ward aggressively when you have a lead. Position more aggressively with your team and let the enemy starve.
Keep hitting creeps while your ultimate is on cooldown. Make sure you progress in items to extend your lead.
Claiming the
Aegis of the Immortal is a huge step towards victory in almost every game. Brewmaster, especially with Vladimir's Offering is very good at taking down Roshan. The miss chance from Drunken Haze works on Roshan. Just make sure you have good vision around it before you approach and obviously someone that deals the damage.
Don't forget to use your Drunken Haze in fights (after ult and if possible before ult too). Remember: 70 % miss chance!!
Primal Split falls off in the super lategame when people get items like
Black King Bar and supports get defensive items like
Glimmer Cape or
Lotus Orb. Brewmaster is not an Earth Shaker that can burst down a core before he can get off his
Black King Bar. But don't worry too much! You can still to a lot and due to the fact that you itemized the way you did (with auras) you are helping your team out by just staying alive and causing chaos.
Keep in mind that your Earth warrior has the "Demolish"-ability that deals +270 damage to buildings. So consinder hitting buildings with it if the situation asks for it especially if you have
Assault Cuirass.
Offlane Brewmaster is never a bad pick in my opinion. He is particularly strong against "right clickers" that don't want to buy an early
Black King Bar. Some examples are:
More than anything else I hope you guys having as much fun as I do when playing
Brewmaster.
If you have any questions, ideas or criticism don't hesitate to post here. Have a good day!
King Louie
PS: Vote for Brew Arcana! :)
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