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Treant Protector base INT increased from 17 to 22 Treant Protector base armor increased from 1 to 3 Nature's Guise mana cost reduced to 40 Nature's Guise cooldown rescaled from 10/8/6/4 to a stable 4 Leech Seed slow changed from 28% to 45% which would gradually recover by 0.5% for every 0.5 seconds.
That is all from me for now. Post your suggestions here.
Illusions can no longer damage buildings. Whenever an illusion attacks a building, it explodes (just like when attacking Rosh)
All nerfs done in the past 2 years on Naga reverted. 6.82 Terrorblade nerf reverted.
Arcane Bolt manacost increased from 70 to 90 Arcane Bolt damage from 60/80/100/120 + 1.6* INT to 40/70/100/130 + 2*INT Concussive Shot slow from 30/35/40/45 to 15/25/35/50 Mystic Flare damage from 600/1000/1400 to 500/1000/1500. Duration reverted from 2.4 to 2 seconds
(Sky is just too good early game at low levels, he needs a nerf as a support/roamer. He should be made more level-dependent, in exchange of buffing his late game)
I suppose I should hop in then. Starting with the carries *ahem*
Chaos Knight: Phantasm Illusions can last anywhere between 30 - 40s. Ember Spirit: Searing Chains Duration rescaled to 1.5/2/2.5/3. Searing Chains Damage per second rescaled to 60/75/90/105. Sleight of Fist Unique Attack Modifiers deal 33% less damage. Phantom Assassin: Phantom Strike cast range reduced to 700 Riki: Smoke Screen Move Speed slow rescaled to 20/25/30/35%. Smoke Screen Attack Speed slow rescaled to 20/25/30/35. Smoke Screen Miss chance rescaled to 25/35/45/55%. Sven: Storm Hammer cannot be disjointed by becoming invisible. It can, however, become disjointed by every other means. *The primary projectile will be disjointed, but the AOE stun will be made separately, and can stun invisible units in the last acquired position of the spell's endpoint.
And now Oracle: Fortune's End on enemy targets with Fate's Edict deals Pure damage. False Promise Cooldown rescaled to 30/25/20.
I'll update the Initiators and Pushers at a later date.
Phantom Assassin: Coup de Grace critical strike chance increased to 20%. Phantom Strike can now be cast on spell immune units, but will not give bonus attack speed against them.
Be honest, she needs a buff.
Terrorblade: Sunder removed. (now he can have a USEFUL ult!) Metamorphosis is now his ultimate. Duration rescaled to 50/60/70. Damage bonus rescaled to 60/70/80. Now grants Demonic Leap, which allows Terrorblade to leap forward 700/800/900 units in the direction he is currently facing. No longer reduces movement speed while active.
New ability: Zeal. Grants Terrorblade and his illusions a bonus 2/3/4/5 HP regeneration and 20/30/40/50 attack speed (this is an Endurance Aura effect like Yasha so illusions do get the IAS).
HP regen reduced to 0.25.
Base damage reduced by 4.
This is almost certainly ******ed OP.
Naga Siren: Mirror Image illusion damage rescaled to 25/30/35/40%.
Now her damage steroid doesn't suck ***... well it still kinda does.
Huskar:
Burning Spears damage reduced to 5/8/11/14.
Agility gain increased to 2.4.
Armour increased to 3.
I don't care what you say, Burning Spears was insane. Adds 160 magical damage PER ATTACK at level 7. Sounds fair. This still keeps him effective.
Night Stalker: Crippling Fear duration rescaled to 6.5/7/7.5/8.
Darkness cooldown rescaled from 180/150/120 to 150/135/120.
Base movement speed increased to 305.
I really like Unscathed's change too.
Faceless Void: Chronosphere removed. (Yes, really.) Time Walk cooldown reduced to 7. Time Walk slow reduced to 10/15/20/25%.
New ultimate: Infinity. Passively allows Faceless Void's attacks to apply the Void Time debuff to anyone he attacks, increasing the damage they take from Time Lock by 4/7/10% per stack. When activated, purges all debuffs from Faceless Void and grants him 25% increased movement speed for 7 seconds.
This removes a lot of Void's much-*****ed about synergy but in return makes him much harder to kite, allows him to farm faster and gives him more lategame DPS. Will you please stop buying MoM on him now?
That's all I got for now. Some huge changes and some small ones to tweak Heroes in-line with each other.
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Chaos Knight buff? Really? He's widely considered to be the most broken hero in this patch. 32 seconds when the only thing you can do is run away. GG.
Phantom Assassin buff? Well making her able to blink to magic immune enemies is already a huge change, but I really don't think her lack of DPS is an issue xD
Medusa...comsidered to be one of the most broken heroes this patch as well...pls. Her snake buff makes her almost a lane autowin. Theoretically she could even solo offlane just by spamming snake, her lane presence is completely stupid for a hard carry.
Pouncing Terrorblade? Why not. He has wings after all. Of course it's absurdly OP like that but I like the idea (just 70 second duration...volvo pls). It's just that I don't really like the old Zeal, kind of a placeholder skill, I think it's why it was changed. But you have a point Sunder is almost impossible to balance well and I don't think it's such a good idea of a skill. But Reflection needs a change as well actually...since people don't even skill it anymore since it comes online too late in the laning stage and in late game he has Skadi to slow anyways.
Faceless Void : his new ult feels a bit weak... Time Lock doesn't deal that much damage especially late game. Compared to a free Black Hole that is.
Sunder was not a useful ulti?
Man this is some tough ****.
You overestimate Metamorphosis severely
And Chronosphere removed? And what chase when he gets stunned to death while attacking.? You took away his lategame...
Agreed that Phantom Assassin needs a buff
I can live with the rest.
Do you have ideas for nerfing Slark?
Sunder was pretty bad. If you were ahead, well it didn't matter, you don't need it, you're winning anyway. If you're behind, you're still probably going to die after using it and will at best go 1-for-1. Only if it's a very close game will Sunder make a huge difference, and then it just feels gimmicky and cheap. It's also boring, unflashy, and just generally not great.
Void gets a BKB, problem (mostly) solved... he usually got one anyway.
Slark doesn't seem that broken to me... just really cheap. It's like the whole Hero is one big Sunder. But actually fun to use.
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I cant beleive the great terathiel who made the Terrorblade guide is sayin this!
You ever get jumped 2v1. Sunder
Ever get nuked and stunned hard but survived barely. Sunder.
Wanna troll? Go armlet get weak and Sunder.
I have been in situations where after going boots of travles and being 5 levels ahead that i needed Sunder to 1v5 them.
Cant even think of playing him without Sunder.
Sunder is not cheap it cost 200 mana to cast in at lvl 6 :P
Sure, Sunder can save you many times, but as always the best way to get out of a bad situation is not be caught in that situation to begin with. It seems ridiculous but it is a 'win-more' ult as I explained before. Besides, the Demonic Leap ability attached to the new Metamorphosis is an escape as well as a positioning tool. I'd generally consider the rework a ridiculous buff that won't make it two days in beta before being nerfed.
I've been in situations where Sunder has turned around teamfights as well, and ******** does it feel good. But those fights would also have been turned around if I had been able to Force Staff myself and had increased DPS to work with.
And I'm CERTAINLY not that great. My Terrorblade winrate is ****ing humiliating... I have this hangover of fail from when I first started him :)
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