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Kunkka: Torrent has no cast animation. Tidebringer applies buff placers and orb effects to all affected targets. X Marks the Spot lasts indefinite duration, and can be cast any time like Fire Remnant. Isn't blocked by Magic Immunity.
Ghost Ship damages and stuns everybody all the way through it's path and also doesn't apply the damage it reduced later.
Brewmaster: Thunder Clap now grants Brewmaster all AS&MS reduced with Thunder Clap(similar to Grave Chill), creeps do count.
Drunken Haze now has a chance to affect enemy units that are in close proximity to already affected enemy units with a chance of 10% each second. Initial targets and affected units can be affected again, for full duration. Drunken Brawler now has double the chance to work on units affected by Drunken Haze. Primal Split is now removed as completely useless compared to first three skills.
Lol jk Brewmaser now can shift himself between spirits manually via the hotkey effectively letting him to choose the aura carrier and the spirit he will reborn from. Full hp and mana is granted upon the rebirth.
No auras now, no Aghanims, no ****, just go MKB+SuperBasher+Blink+2Mjollnirs and score rampages with 3 clicks.
Templar Assassin - Refraction makes you completely immune to any form of damage up to 6 times, and also gives you bonus damage to attacks. The effect isn't visible to enemies until they attack you. Oh wait.
How about... Juggernaut - you become completely invulnerable and can hit enemies up to 12 times for 200-225 damage per hit. Um.
I've got it... Naga Siren make all enemies fall asleep and unable to cast, move or do anything. Enemies with active magic immunity are not effected, but are left to fight alone. Cooldown 60. Umm.
Don't think I've got the hang of this yet :)
How about... Guardian Angel can be cast on individual allies on a 10 second cooldown. Or Living Armor removes all negative debuffs and heals for 50 HP/sec.
Glad to see everyone's enjoying the idea of this! I will post the top OP list in the updated thread soon, but I'm going to leave it for awhile so everybody gets a chance to change a spell, since I haven't really posted my ideas, I guess I will do that now!
Freezing Field grants 75% evasion from all spells and physical attacks for the channel duration. (could make it 100% evasion but gotta have some kind of balance, right?)
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