Sage's Mask
Sage's Mask
Tango
Clarity
Boots of Speed
Void Stone
Town Portal Scroll
Sage's Mask
Phase Boots
Eul's Scepter of Divinity
Town Portal Scroll
Boots of Travel
Aghanim's Scepter
Eul's Scepter of Divinity
Orchid Malevolence
Desolator
Daedalus
Mekansm
Mjollnir
Blink Dagger
Ethereal Blade
Boots of Travel
Aghanim's Scepter
Octarine Core
Refresher Orb
Scythe of Vyse
Black King Bar
Monkey King Bar
Shiva's Guard
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In the current meta, Lina is one of my favourite heroes and I have played over 180 games with her. She is one of THE most versatile heroes in Dota 2, able to be played anywhere from 2nd to 5th position .
Personally, I think she shouldn't be played in 5th position as she does best with farm and there are other heroes who fill this position better (shadow shamon, crystal maiden, lion, lich, dazzle etc), but this doesn't mean she can't be .
My favourite thing about this versatility, however, is that it allows her to be picked early in the lineup. Lina isn't a hero who is typically countered and when picking her your opponent has no idea whether you are going to be mid, safe lane support, offlane support, offlane farmer, or even solo offlane. My preferred lane for Lina is offlane, preferably as the farmer with a stun support with me or solo offlane. I like this role as I don't particularly want to be buying wards until I have my Euls, as otherwise Lina can become a liability. I usually play her as third position, but even with this build do not be "that" Lina who is supposed to be 4th position and help, at least a little, with supporting and just refusing .
ALWAYS remember- chances are if you spend the 150 on wards, especially as an offlaner, those wards will pay for themselves in either getting kills or avoiding ganks. Optimally with this build you want to be third position or even second position, but even if you are not, you should be building towards this as Lina with aghs is great for late game.
Lastly - notice how the title says CORE, not semi-carry/carry? That is because at best Lina is a semi-carry. If you want to play a proper carry, CHOOSE A PROPER CARRY.
I recommend picking level one
Light Strike Array first in the hopes of helping get FB at a rune spot, or even just a gank.
Never forget, this spell has to 0.5 casting delay so you need to think about where your enemy will be in that time.
After this, you usually don't worry about putting any more levels on
Light Strike Array until level 10, as between level 1 and 4 there is only an increase in stun duration of .9 seconds and an increase in damage of 120, which is minimal compared to the scaling of your other spells.
STARTING
To start with, optimally all you will buy are
Tango and
Sage's Mask. If your team doesn't have a solo support than chances are you will either have to buy wards or courier. If you don't have to buy these it means you can get your
Void Stone faster. You may also want a
Clarity or 2 if you really want to harass. If you use your harass to also get the creeps then it may lead to a faster
Void Stone also.
EARLY GAME
I always try and get
Void Stone first as I prioritise harassing enemy carries and with a
Sage's Mask and a
Void Stone you can cast
Dragon Slave almost every wave to harrass. This use of
Dragon Slave should also obviously be used to not only harass but also last hit. If you are not the farmer try and make
Dragon Slave only hit enemy heroes as you do not want to take the carries last hits or push the lane. Get boots and always carry a TP scroll.
15ish mins
Eul's Sceptre of Divinity is your early bread and butter item. This spell has numerous benefits for you, including the mana regen and extra 10 damage. The base 40 MS bonus itself should not be under-rated as with phase boots this give you a MS of 385 before phasing. Along with
Fiery Soul this will make you the fastest/almost fastest hero in the game at this stage, and this should be abused as much as possible.
So, how to use euls?
From here my favourite thing is to start chasing down enemy carries. With Eul's Sceptre of Divinity you will be able to solo most heroes who aren't really tanky. Euls,
Light Strike Array
Dragon Slave into
Laguna Blade is the order you want to do.
The biggest thing?
DO NOT CAST YOUR STUN EARLY!!!
The amount of times I see people shank this is ridiculous. Relax, take your time, listen to the cyclone sound and you will stun the enemy. If it is a whisker late most of the time THIS WILL NOT MATTER! Do not forget,
Light Strike Array has an AOE effect, and also that most spells, including
Blink, and even
Ball Lightning have a cast delay. Further, almost all stuns have a cast delay and to make it even better if the hero isn't facing you they will have to in order to cast the stun on you. The
This is another reason why I am writing this guide - I am sick of people playing "semi-carry" Lina and building a lot of these items. CORE/semi-carry lina should not have DPS items built; you get the most DPS output by maximizing your ult, being able to disable, and all the +intel this build provides.
At the end of the day, pretty much all carries/semi carries who have these items will have a larger dps output than Lina, so if you want to get this items simply play one of those heroes!
Lastly, Lina is definitely not a hard carry- leave these items to the hard carry (and support for mek).
Orchid Malevolence
Not inherently bad, just that there are better items for Lina. You only get this early (as late people have BKB) so to get this you are delaying your aghs, which as said is critical.
As mentioned in some of the comments below, Orchid can be helpful when you're facing a
Storm Spirit and you need that quick silence, but be aware that you are sacrificing Agh's farming time to build it!
Desolator
As mentioned above, if you want to have a hero with a high right click output simply choose one of those heroes! I especially don't like this item on Lina as it doesn't even utilize her high attack speed as it doesn't have a proc.
Daedalus
Lina doesn't have high enough damage to bother with crits. You will do more damage being able to lock people down with a 5.25 sec c/d on a stun, a hex, and 2 ults that go through BKB (never forget, after armor late game even a 2K crit only does 1K damage!)
Mekansm
You're a core hero- leave this to the supports.
Mjollnir
Another item to be left to the hard carry/position 2. With all the +AS you get from
Fiery Soul you don't particularly need +80 more. Obviously the PROC is nice and works well with Lina, but an extra +80AS isn't going to do a hell of a lot when your AS is already high and again once people have BKB lightning isn't as effective. Basically, although the PROC works well, you will do more damage(ESPECIALLY AGAINST BKBs)/have more survivability/have better lock-down FOR TEAM, so I don't think this is a good item for Lina.
Blink Dagger
Ah, the item everyone builds on Lina. personally, I REALLY don't like this item on Lina.
Firstly, it doesn't replace euls which makes it a hell of a lot easier to land your stun then blinking in.
Secondly, you shouldn't need to have to blink in order to get your euls off most of the time as you are fast and should know how to abuse vision so you can sneak up.
Thirdly, if you get this after your euls you are slowing down your aghs, which is much more critical. Even if the enemy doesn't have BKB, 25% magic resistance on heroes (BETTER HOPE THEY DONT HAVE A PIPE AS WELL) is a lot.
PURE damage though? NO ISSUES.
So, why not get it after aghs? Basically, because all of the other items provide more for Lina. Lastly, blink can get you into trouble if you jump in and suddenly there are 2 heroes (unless you have vision, obviously).
Basically, I do really well with Lina and never get blink as she doesn't need it to get euls off and also because the other items provide you with more. Also, it has a tendency to make you jump in which especially sucks when you give a carry the extra gold for whatever spree you are on.
Ethereal Blade
In a nut shell, BKB is better as you need to be able to get your spells off. Also, as your ult is pure its damage isn't increased. It also stops you from being able to right click the enemy and you will do A LOT more damage right clicking then you will from the extra damage from your 2 magic spells. Further,it stops your right clickers from being able to attack, which is very important. Lastly, the enemy can just BKB out of it. The only thing this is really helpful for is in running away, but you are hella fast anyway so should be fine.
POSSIBLES
Monkey King Bar
You're right clicking is important, especially seeing as you have quite a bit of base damage from intel, and so if you are missing attacks you might be screwing yourself. I do occasionally get this item, not for the damage but just so that my right clicks are assured to hit. For instance, if you stun, hex, and ult a
Phantom Assassin (the main person I get MKB for) or whoever even if they are on a sliver of health if you are missing all your attacks they're just going to satanic and own you. Which item you slot out is up to you, its basically which you need least out of octarine, refresher, or scythe. The best item to slot out is probably refresher.
Shiva's Guard
I haven't actually got this on Lina in quite a while as I like my build, but its another possible item. If your team has 2
Scythe of Vyse or have other spells going through BKB (eg bane, pudge, whatever) you may want to swap out either refreshers or scythe for this. It has great survivability against right clickers, not only with the armor but also the AS slow and the active. Personal preference whether you get this or not, definitely not a bad item.
Who you own
-Basically, heroes with spells providing magic immunity and BKB builders. She is especially good against squishy carries as well, as obviously your ult does a larger percent of their life. Examples include:
Juggernaut is probably the best hero for Lina to go against as not only does your ult go through
Blade Fury but euls also allows you to dodge (most/all) his ult. Jugg is also good to go against as being an agi heroe hes not tanky and so your ult is really helpful against him.
Again, your ult goes through
Rage. Not as good as against a jugg as LS is tanky.
Personally, I bloody hate going against this heroe. I'm sure most people ahve had games when a Huskar on a sliver of health gets a triple kill+. Solution? Screw your magic resistance, imma hit you for 950 pure damage. You NEED to make sure this will actually kill husk though, else you're just in the same issue. Also good against husk as you can dodge his ult and he typically builds BKB.
Another nice, squishy heroe who relies on BKB to do his damage. Obviously him making you miss attacks is problematic, so try and stay out of range of his spell.
One of my favourites to go against as he is just so squishy. Not so much good against in team fights as he is hard to get to but Lina is very good at hunting him. Snipers think they are safe sitting back, so abuse vision, buy smoke, and shut the bugger down.
Another heroe who is dependant on BKB. VERY squishy early, so like with sniper try and hunt her. As she is melee she is easy to kill also and if you are positioning well she shouldnt be able to get to you. May well need MKB here though.
Like sniper- nice and squishy for you to hunt. You can still use euls to get away when she silences, but have to have decent timing for euls into stun so that she doesnt silence you. If you manage to get your stun off though you've got her.
Probably the best to pick Lina into actually, as most BS players don't seem to understand that giving you +40% damage output is a bad thing! If you can avoid being silenced you should own BS.
Who owns you
Now, for the heroes you aren't too flash against. Personally, I will pick Lina into any heroe, but against the above heroes is when you really want to be picking her, while if you aren't confident with her you should avoid playing her against these heroes.
Firstly, I'll mention this now as it is too late to un-read this guide- this is my first guide. Because of this I am very open to input to help with any future guides I may write.
So, the important points:
1-DON'T build Lina as a right clicker carry!. She is a core hero, not a carry!
2-Lina is an incredibly versatile hero- pick her early whenever you want to play her without worrying. Especially pick her against squishy heroes/BKB dependant heroes.
3-Its a team game guys-> help support if you have to. Somehow in my last game as Lina I ended up solo offlane and solo supporting. These things happen! Conversely, if you don't have to support, THANK YOUR SUPPORTS AT THE END OF THE GAME!
4-Be malleable in your build-> you always need to adapt to the game. Build BKB when you need to, hex when you need it, MKB when you need it, BoT when possible, stats instead of stun if you need. Play to the game
5-ALWAYS use your ult for what is best for the team-not what is best for you. Also, NEVER[/b} die with your ult. Cast the bloody thing!
6-Another one of the main points I wrote this-. RELAX WHEN CASTING
It is much better to have it slightly late than early. Most of the time due to it being AOE even a reasonable amount late will still hit the target before they can do anything.
Light Strike Array AFTER EULS!
7-If possible, try and get
Boots of Travel early. Again, MANOEUVRABILITY CANNOT BE OVER-RATED IN DoTA
Lastly, although I know it can be REALLY
hard, do try and be nice to your team. It makes people play a whole heap better. I know this isn't always possible lol some people are just so frustrating!
May the DotA be with you!
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