Tango
Tango
Boots of Speed
Arcane Boots
Point Booster
Aghanim's Scepter
Octarine Core
Refresher Orb
Black King Bar
Veil of Discord
Shiva's Guard
Rod of Atos
Orchid Malevolence
Boots of Travel
Silver Edge
Lotus Orb
Glimmer Cape
Orchid Malevolence
Refresher Orb
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Hello, to that one lady and the other gentlemen. My name is Kripthmaul and this is my first guide. I am by no means skilled in the art of writing, so bear with me.
This guide will be about an alternative way to play
Gyrocopter, other than the usual carry build. I have played it a couple of times and when in the right team, can bring down hell upon your opponents.
This is NOT a guide that will show you how to play
Gyrocopter, but only an explaination on the actual build I'm presenting.
This set-up is good, but can be garbage if the odds are against you, as it relies HEAVILY on magical damage/amplification.

This build is very fun to play, as it takes you away from the high right-click damage carry
Gyrocopter and let you be a semi-support/initiator/ganker. Your opponents will have a WTF face when your team pick other carries.
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Likely to get first blood Can harass most hero out of lane Global presence once Magnificent in teamfights with Can farm somewhat efficiently High burst with Powerful ganker in mid game |
Cons : Mana reliant until core items Squishy if caught out of position Render useless by silences and mana burns No right-click Requires a minimum of set-up to be effective Can't Roshan |
The itemization of this build is pretty straightforward. You are going to spam your spells, so you need base your items around mana. But rather than a huge mana pool, you will want to get mana regen to help you spam the hell out of
Rocket Barrage and
Homing Missile
Here I will explain Gyrocopter's abilities and when/how to use them, considering this build.
Casting Method: Active
Targetting Method: Instant
Allowed Targets: Enemy Units
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
Radius: 400
Duration: 3
Number of Rockets: 30
Damage Per Rocket: 11 / 15 / 19 / 23
Mana Cost: 90 Cooldown Time: 7 / 6.5 / 6 / 5.5(4.1) with
Octarine Core
Note :
Rocket Barrage can't hit units Gyrocopter has no vision over.
Affects mechanical units.
Total damage {330/450/570/690}.
This skill is your main source of damage in early to mid game. As a level one ability, it is disgusting if you manage to single out one hero. The
Boots of Speed are for that purpose, allowing a possible second salvo of rocket on fleeing enemies. It last for 3 seconds, and with
Octarine Core the Cooldown is 4.1 seconds, which is awesome, and deadly.
Furthermore, this ability is great to "escape". If you're getting chased down by a melee hero, run and use this. They SHOULD disengage, as the damage is hard.
Later on, with your
Rocket Barrage having a 1 sec between each use, and with
Octarine Core Spell lifesteal, you can take a good amount of damage.
Laning Stage
In the Laning stage, you and your partner need to harass the other heroes and keep them at around 75% of their HP. At some point, let them push the lane in, go around the trees, drop
Homing Missile + friend stun, if available, and fly in for a salvo of
Rocket Barrage. DO NOT commit to a tower dive for a kill. Your goal here is to harass them out of lane. If a kill occurs, great. If not, it's okay, you are winning the lane.
Try to keep rune control on your side. You can even gank mid early, if your mid has good awareness.
Early Mid game
When you get your
Arcane Boots, is when you need to get kills opportunities, to get an item advantage over the other team. An early
Aghanim's Scepter can save a mate from a gank ( they will think you are close). The faster you get your
Octarine Core, the faster you'll be online and furthering the lead.
The point here is that with an early
Octarine Core, your abilities have low CD and you have good sustainability. The more you wait, the more the enemy heroes HP pool will increase, and it will get harder to gank/scare them.
Late Game
In the late game, your team needs to stick together. You will be **** on if caught by yourself without
Shadow Blade and I don't recommend going for it.
At this point, you just hit all your buttons and aim at the enemy. If you have half-decent teammates, you should win teamfights.
You have two types of friends. The mana friends and the set-up friends.
Mana friends
With her
Arcane Aura, you can spam all your abilities more in the early game.
With his
Chakra Magic You have infinite mana. Weeh!
This would be a strange lineup, but if he comes in lane to help you out, it will provide more mana regeneration. Thanks to
Tether

In summary, this build is fun because it takes you away from the usual
Gyrocopter. It will surprise your enemies and provide good damage for teamfights.
It relies on staying alive and harassing the enemy out of the lane / deny them farm.
This was my first guide ever.
\('o')/ I hope it will help some people have fun with
Gyrocopter \('o')/
Shoutout to the guide of jhoijhoi that helped me make this more fun to read ( I hope)
This guide
Leave your comments please, I will try to further develop this guide if stuff missing are pointed out.
- Kripthmaul
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