Boots of Speed
Boots of Speed
Vanguard
Blink Dagger
Blade Mail
Stout Shield
Tango
Enchanted Mango
Enchanted Mango
Boots of Speed
Vanguard
Blink Dagger
Blade Mail
Lotus Orb
Crimson Guard
Boots of Travel
Silver Edge
Black King Bar
Aeon Disk
Pipe of Insight
Scythe of Vyse
Force Staff
Clarity
Clarity
Clarity
Clarity
Clarity
Clarity
Quelling Blade
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4 | 9 | 10 | 11 | ![]() |
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1 | 3 | 5 | 7 | ![]() |
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2 | 8 | 14 | 16 | ![]() |
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6 | 12 | 18 | ![]() |
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13 | 15 |
Believe it or not,
Counter Helix while deadly in theory, and in correct execution, you will deal massive to enemies, in reality, it's different. Counter Helix has one flaw: it need to be done correctly. You can bet your feeding supports that enemies will do everything to make sure you don't get it done correctly, especially in laning stage
By the way, this is not an in-depth guide, just a why and why you should not do it. There are many in depth guides out there for Axe. This guide is to take you on how to play
Axe in the current meta.
The gameplay meta change is mostly affected in 7.07 patch, where creep deny only yields 25% exp to denied team, and the denier also gets 25% exp.
What does this mean? It means creeping is hella important especially with jungle being very weak in early game.
Denying creeps are more effective to get the upperhand in lanes rather than killing after considering the effort. And to deny creeps, the most easiest way is to make enemies unable to get close to them in the first place, a.k.a. Zoning.
If there's one thing
Axe good at, it's zoning enemies.
The meta of the game will continue to be like this until there's another changes in exp and gold gain from creeps.
First talent is obviously +8 Strength. More health is better for
Axe that wants to get hit and your source of damage comes from
Blade Mail+
Counter Helix, so attack speed is meh. Delay first talent because it's very meh for either choice, and
Berserker's Call is much more useful, but do not delay your second talent because movement speed is big for
Axe. So you can delay the first talent to maximum level 14.
Second talent, pick +40 Movement Speed. This seemingly useless talent has a surprising huge synergy with
Battle Hunger. And actually good enough to replace
Force Staff which because of the mana cost increase, becomes something not quite desirable.
Not picking mana regen talent will make
Axe a mana-hungry hero for the rest of the game, but this is where
Clarity potions comes in.
Third Talent, +20 Health Regen is obvious.
Axe have an average BAT and don't have any attack speed to support the other talent. Also considering
Counter Helix has internal cooldown, it makes the talent proc less desirable.
For the fourth talent, unless you have
Aghanim's Scepter or planning to have one or perhaps steam roll the enemy team, don't get the
Battle Hunger DPS bonus.
Stout Shield |
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Tango |
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Mango |
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Mango |
Vanguard |
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Blink Dagger |
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Blade Mail |
If you are facing heroes like
Pugna,
Skywrath Mage,
Ursa,
Lifestealer in the lane, don't be too aggressive. Their spell hurts and kills you easily with their low cooldowns.
When facing heroes like these in the lane, prioritize on
Battle Hunger them and just make sure the ranged creep do not get denied. You don't have to last hit it, but as long as it does not get denied, it's fine, mostly.
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