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Is it me or Juggernaut has fallen off the game?

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Forum » General Discussion » Is it me or Juggernaut has fallen off the game? 39 posts - page 4 of 4

Poll Question:


Is Juggernaut unplayable now?
No, you silly, he is perfectly fine.
He is not, but he is limited to Pubs.
Yes, he needs some kind of rework.
You all are building him wrong, I have the answer.
Permalink | Quote | PM | +Rep by Romark14 » November 3, 2014 9:05am | Report
Xyrus wrote:

My build for Support Jugg would usually be:-

Urn of Shadows -> Blink Dagger -> Agahnim's Scepter -> Utility

You level him almost the same as you would a Carry Jugg, Max Blade Fury by lvl7 and Healing Ward by 9 or 10 with an early point in Stats, take stats at 12-15 as well, you'll need them more than the Crit. You can leave Crit for later, probably around lvl17-20.

Roam right from the beginning and look for Kills, Blade Fury is one of the strongest lvl1 Nukes in the game, and makes you impossible to Stun (there's only Bashes and Ensnare to stop you at lvl1). Keep on Ganking and use that to Snowball and afford your Blink Dagger. Once you have Blink Dagger, you can chase down evasive heroes and Blink Dagger -> Omnislash -> Blade Fury in Teamfights.

You get Jugg as a Support when you have plenty of Lockdown and want more Push from a Support who can actually survive on the front lines early on. Try comboing him with Shadow Shaman, Romaing Support Push Duo! 8{D

Shame they start levelling BVlade Dance at lvl2...*facepalm*


Excellent. I will give this a go.

jamesShajam wrote:

I think The skill built should be like this:
Level 1: Blade Fury
Level 2:Stat point
Level 3: Blade Fury
Level 4: Healing Ward
Level 5: Blade Fury
Level 6: Omnislash
Level 7: Blade Fury
Level 8: Blade Dance
Level 9: Healing Ward
Level 10: Healing Ward
Level 11: Omnislash
Level 12: Healing Ward
Level 13: Blade Dance
Level 14: Blade Dance
Level 15: Blade Dance
Level 16: Omnislash
Level 17-25:Stats


I never think about early stat points. Though i do see the relevance of it for Jugg. Cheers.

Romark
Dimonychan wrote:

Split-puhing <- when you do it.
Rat doto <- when enemy does it.

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Permalink | Quote | PM | +Rep by Fumbles16x » November 3, 2014 11:49am | Report
The thing about Juggernaut is that he is classified as a "carry", and people can't tell the difference between all the types of carry. You have pushing carries, farming carries, semi-carries, snowballing carries, etc. Most people see the word carry next to someone and think you just have to get a midas and Battlefury and farm for 35 mins before joining a fight.

That is probably the worst way to play Jugg, because he just isn't that hard of a carry in the end. I play him a lot like Slark or someone, who creates a gap in the kills to swing an early advantage for my team and interrupt the other team's farm. Basically he's a number 2 who can give good utility and killing power to your team, and also win the early and mid game by getting fed.

I usually build an Urn of Shadows or Medallion of Courage then rush a Scepter so I can just go from lane to lane looking for kills. A Bottle is really, really helpful on him too, since two runes spawn now. After that I might go for a Blink Dagger to give him some much needed mobility, or a Vlad's or Skull Basher. There are a lot of good items on the guy, it just depends on the game.

He's still a great hero, he just needs to be played in the right way. He's more in the league of Viper and Razor and Brewmaster. End the game quick by dominating the early/mid.

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Permalink | Quote | PM | +Rep by F.E.A.R.0 » November 3, 2014 3:57pm | Report
Xyrus wrote:


My build for Support Jugg would usually be:-

Urn of Shadows -> Blink Dagger -> Agahnim's Scepter -> Utility

You level him almost the same as you would a Carry Jugg, Max Blade Fury by lvl7 and Healing Ward by 9 or 10 with an early point in Stats, take stats at 12-15 as well, you'll need them more than the Crit. You can leave Crit for later, probably around lvl17-20.

Roam right from the beginning and look for Kills, Blade Fury is one of the strongest lvl1 Nukes in the game, and makes you impossible to Stun (there's only Bashes and Ensnare to stop you at lvl1). Keep on Ganking and use that to Snowball and afford your Blink Dagger. Once you have Blink Dagger, you can chase down evasive heroes and Blink Dagger -> Omnislash -> Blade Fury in Teamfights.

You get Jugg as a Support when you have plenty of Lockdown and want more Push from a Support who can actually survive on the front lines early on. Try comboing him with Shadow Shaman, Romaing Support Push Duo! 8{D

Shame they start levelling BVlade Dance at lvl2...*facepalm*

Juggernaut was never a support. Doesn't even scale as one. Yes you can play him as a support but there's a lot of difference between a support Juggernaut and a real support Rubick. Supports are heroes whose skills contribute and strengthen other heroes.
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Permalink | Quote | PM | +Rep by CapnDaft » November 3, 2014 5:13pm | Report
Instead of a Juggernaut support, I'd rather go for a Sven support, at least he has some kind of support mechanisms, even more with aghs now
Spoiler: Click to view

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Permalink | Quote | PM | +Rep by Xyrus » November 3, 2014 7:07pm | Report
F.E.A.R.0 wrote:

Supports are heroes whose skills contribute and strengthen other heroes.

Supports are Heroes who can be effective without having to Lane. Juggernaut has enough Damage to easily get first blood, the same way as Leshrac can (but without the hindrance of having to avoid the Creep Wave). He may not have any lockdown, but Healing Ward contributes greatly to Pushes and early Roshan attempts whether he has Farm or not.

He may be a niche Support as best, but with no real Farming ability or any real benefit from Farm and having to rely on Kills to Snowball in order to be effective, why play him as a Core?

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Permalink | Quote | PM | +Rep by Timminatorr » November 4, 2014 2:33am | Report
Xyrus wrote:


Supports are Heroes who can be effective without having to Lane. Juggernaut has enough Damage to easily get first blood, the same way as Leshrac can (but without the hindrance of having to avoid the Creep Wave). He may not have any lockdown, but Healing Ward contributes greatly to Pushes and early Roshan attempts whether he has Farm or not.

He may be a niche Support as best, but with no real Farming ability or any real benefit from Farm and having to rely on Kills to Snowball in order to be effective, why play him as a Core?

yea, he is kind of a semi support like beastmaster. you can be very creative with your support picks in dota. we have even seen a support ursa with enchantress.

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Permalink | Quote | PM | +Rep by Zerosaviour » November 4, 2014 4:06am | Report
I usually go Aghs + BF on Jugg. I prefer to play him as a ganker into lane pusher.

As long as he has his Ult up; the enemy would need at least four of their team members to defend from one of his tower pushes.

I usually split push with him to force an enemy teleport. With either blade spin or BF, most of the enemy creep wave will be dead by the time someone ports in to defend. Then burst them down with Omni.

The whole goal is to force massive teleports to stop me from taking a tower cause anything less than four and chances are that their dead. The only heroes that stand a chance are tanky heroes. While the enemy responds to my tower push; the rest of my team pushes somewhere else or grabs Roshan.

The problem with him is that the game needs to end pre 40 minutes. Jugg just falls off too quickly.

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Permalink | Quote | PM | +Rep by Blubbles » November 11, 2014 12:23pm | Report
I own with Juggernaut and my build is Ring of Aquila > Boots of Speed > Morbid Mask > Phase Boots > Helm of the Dominator > Perserverance > Maelstrom > Battlefury > Mjollnir > Luxury ( Aghanim's Scepter / Butterfly / Orchid Malevolence / Heart of Terrasque, etc. ).

Also I like to go 1 level of Blade Fury first thing,then Healing Ward second , then max Blade Dance and Healing Ward taking stats over maxing Blade Fury

My build is pretty expensive, but as long as you push and roam around using Omnislash to get kills you should be fine in terms of gold. I like to go high attack speed / regen build becuase it scales well into the late game. Anyway, hope this helps.
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Permalink | Quote | PM | +Rep by AngeloBangelo » November 12, 2014 2:43am | Report
Juggernaut is a support hero. He starts out as a ganker, and eventually brings strong team fight.

Roaming juggernaut is very strong with a long range slow or stun (Like Skywrath W). My friend and I have done roaming jugg/sky in the past and we've had a lot of success with it. One of the best ways to counter missing supports is just hug towers. If you smoke and drop a jugg ward into the trees and dive mid, it's very hard to stop it without mass TPs.

Jugg pretty much has to rush Aghs as his first item. He doesn't rely on right clicks from his crit. He's a hero that can gank with ult, then push with ward. He can even pull the wave and spin on it, for additional push.

Once you're past level 16, Jugg won't get any stronger. His ward will become more effective, as it is a percentage of health and that gets stronger with time. However, it dies in one hit. So without a large reliable lockdown like Chronosphere or something, it's going to get picked off very quickly.

The reduced cooldown on his ult with aghs gives you a lot of snowball capability. After aghs, I normally go deso into AC, regardless of the matchups. Rarely can jugg man fight anyone, so I feel it's best to just kill a hero with omni, then siege the tower with ward/deso asap. He's definitely more of a utility carry than anything. His actual man fight abilities are weak... But he offers amazing pick off potential, a lot of team fight damage (Or at least force them to spread), with both push sustain and a very risk-free Rosh, considering:

1. Ward negates rosh damage

2. If they contest, you are given optimal ult positioning due to lack of creeps.

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