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Is it me or Juggernaut has fallen off the game?

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Forum » General Discussion » Is it me or Juggernaut has fallen off the game? 39 posts - page 2 of 4

Poll Question:


Is Juggernaut unplayable now?
No, you silly, he is perfectly fine.
He is not, but he is limited to Pubs.
Yes, he needs some kind of rework.
You all are building him wrong, I have the answer.
Permalink | Quote | PM | +Rep by KoDyAbAbA » November 2, 2014 9:33pm | Report
spectre gets 22% resistance.
Void gets 25%
PA gets 50%

w is a conditional skill. When he gets attackspeed, he cannot ministun.

I can easily differentiate him from other heroes by giving him silly skills but that would deviate from him being a carry.

that is why i reworked him like this

KoDyAbAbA


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Permalink | Quote | PM | +Rep by MrLocket » November 2, 2014 9:33pm | Report
KoDyAbAbA wrote:

{Q}: The penance of the exile (passive)(active)

{W}: Rage of the faceless ones (active)(passive)


So... Basically he now have max attack speed and 522 every 18 seconds? I don't know but maybe he will be very OP and broken with basher, skadi, daedalus, optional maelstrom, coupled with magic immunity from Q and he will be unstoppable. Basher will always be a core for him then since basher will turn him into Troll Warlord with pseudo-perma bash with W maxed. Damage reduction doesn't really matters since jugg will keep his target bashed.

And... May I know why do you always tend to add a second effect (active/passive) into reworked skills?
My face -> ( / *3*)/

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Permalink | Quote | PM | +Rep by Safecyn » November 2, 2014 9:49pm | Report
+1 Rep, Yzreel. Tell it like it is. :)

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Permalink | Quote | PM | +Rep by MrLocket » November 2, 2014 9:56pm | Report
Yzreel wrote:

Okay, to answer the question I need to establish a few points...


Well this is the answer to the question, well done. +1 rep
My face -> ( / *3*)/

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Permalink | Quote | PM | +Rep by Yzreel » November 2, 2014 10:03pm | Report
Wow, thanks guys, didn't expect that lol
My hero ideas
Yzreel Hero Arsenal

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Permalink | Quote | PM | +Rep by Cuttleboss » November 2, 2014 10:40pm | Report
Nice job Yzreel. Hopefully you can make people more aware of the early advantages of heroes like Juggernaut, to not farm endlessly when your skillset dictates you be much more proactive, whether it be pushing or killing. But really, in DotA, characters do have to do what they are specialized to do.

Juggers could use a buff, but the idea of the hero is really quite solid. He is one of the quintessential "snowball carry" heroes, like Phantom Assassin, Dragon Knight, Slark, Riki, Legion Commander, and Chaos Knight (though CK carries much, much harder than most heroes of this variety).

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Permalink | Quote | PM | +Rep by KoDyAbAbA » November 2, 2014 10:52pm | Report
reworked for entirely new abirties:
First skill: Blade strike.

Juggernaut blinks towards the enemy, dealing critical damage if the enemy is facing him or a maim if the enemy is running from him.

cooldown:20/15/10/7
Critical damage:250%
mana cost:60
You don't run from the Juggernaut, you don't fight the juggernaut, all you do is wait for the final flash before he gives you an honorable death

Second skill:Sheath sword/draw sword (toggle)
Juggernaut sheaths his sword, using mere hands to attack enemies,gaining movement speed and a chance to stun the enemy but losing attack speed in the process .also gives a chance to completely disarm the enemy if they attack him.
movespeed bonus:10/20/30/40
bash chance:10/15/20/25%
bash duration:1.5 seconds
attack speed loss:25/40/50
disarm chance:10/15/20/25%
The sacred art of Hakuda is tought to the warriors of the faceless ones to increase their hand-to-hand combat proficiency, Yurnero perfected that art as he understood that in the heat of battle, sometimes you have to sheath your sword to dance.

third skill: im still thinking

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Permalink | Quote | PM | +Rep by Smuggels » November 2, 2014 11:42pm | Report
Yzreel wrote:

Okay, to answer the question I need to establish a few points:


^^ this...

perfect.

Jugg gets more kills early
jugg pushes better
jugg comes online quicker
his weaknesses are ALSO his strengths.




"Dont **** with the blade dancer"

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by F.E.A.R.0 » November 3, 2014 2:39am | Report
A lot here smoke weed. He's perfectly fine. He just needs + INT because he has only one spell for usage and not enough for the other. He's a hard carry and a semi-carry if played with Phase Boots, Drum of Endurance, Aghanim's Scepter, Refresher Orb.

http://www.dotabuff.com/matches/1000292972
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

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Permalink | Quote | PM | +Rep by MuoiKhoang » November 3, 2014 3:37am | Report
How about give another effect to Blade Dance?
I suggest giving him a small MS buff every time he crits. That makes it easier for him to chase down heroes.

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