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DOTAFire Blogs

A funnel for all the member blogs on DOTAFire. Clicking an article will take you to the members personal blog page to read the entire post.
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DOTA 2
Off Topic
August 02, 2018
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Slark: Dark Pact


Waiting in interval

Tutorial Will be Moved


It's not that I wanted to, but apparently this blog isn't suitable for code-heavy writings. So, I decided to move the tutorial into the GitHub's wiki page.

Don't worry, I'll still be here if you have critics or questions regarding the tutorial.

So, rather than this post being empty, I'll write out the overview instead.

Overview


So, Dark Pact will teach us about how to use modifier's interval function; OnIntervalThink. Upon cast, Dark Pact will have a delay, and after that, continuously purges the caster.

There are 2 intervals; the delay and the continuous purge/damage. Both need to share the logic on one function; OnIntervalThink. In this case, we use boolean to check which interval invokes the function.

How it should be implemented? Here's the full tutorial: Slark's Dark Pact.

Conclusion


Next, we're going to have Linear Projectiles and How You Use Them, using Mirana's Sacred Arrow.
Comments, Critics and Questions…
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July 02, 2018

First Blood

Views: 5638 Queque
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My first ever DotA (Defense of the Ancients) game was an -apem1 game on Northrend server.2

The first hero I played with was Zeus. My friend advised me to choose him because he's, according to his words at that time, quite easy to play. He told me to go with him on the top lane and to spam Arc Lightning on creeps as much as I can so that we could push fast toward the first enemy tower. He said that I should use Lightning Bolt on heroes only.

However, he wasn't able to help me with my items because he had no idea what to build for this hero. At that time, he used to build Power Treads and Sange and Yasha on every single hero. And yes, I ended up building those two items for Zeus!

1 Apem stands for All Pick Easy Mode. Essentially, it's the same thing as Turbo game mode in Dota 2.
2 European Battle.net server.

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July 02, 2018
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I have just begun making dota video :)
everyone see and comment for me
thank you very much !!!

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May 29, 2018
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Having or creating a strategy with players from random servers, or even with your own friends/teammates can be a hustle when trying to catch up with their skills, (if you're noob) or making them follow you (If they're noob). But fear not. There is a soluble solution to that. First, during the banning phase and the picking of heroes, talk to your teammates first. You shouldn't pick a hero right of the bat because it's your favorite or something. Make sure that your team is consisted of these line-ups.

-Tanker (for pushing)
-Support (Obviously, you know what the roles of a support are)
-Hitter + free hit= Long range hitter (SOMEONE HAS TO ATTACK FROM THE BACK TO YA KNOW)
-Initiator (SET AND START THE CLASH!!)
- Another hitter + tanker= Carry (NEVER FORGET THIS. THIS WILL BE YOUR KEY TO VICTORY!!!)

In picking your hero phase, learn to raise your versatility. Don't just stick to one hero. (this is not a relationship BTW) So in times you needed a new hero whether you are a support or carr…
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May 18, 2018
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Hello, everyone! Just wanted to say that my Phantom Assassin guide is OFFICIALLY done! I'll be keeping it updated with the patches to come so don't worry about it being eventually outdated. Now, as for my next move, I'm planning to renew the Bloodseeker guide I made a while back and replace it with this new guide format I've created. Or, I may even make a guide on how to properly go about in solo ranked queues since I've realized that a lot of people are having trouble in this aspect of the game. Besides, I'm starting to get tired of people complaining about their teammates every game when they've basically asked for it by going into matchmaking on their own!

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April 18, 2018
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My eyes beg me for sleep but how can I fall into the land of dreams and nightmares when tomorrow everything will end? After 7 years of blood and pain, All units from the Radiant and the Dire will face each other tomorrow before the dawn and may the gods help us against them.
When the silly dream of sleeping finally goes away I decide to do something more than waiting for the end so I head to the lake to pray with ancient rituals to have faith and strength for the battle. As I walk through the tall old trees and feel the jungle with heart and soul, I think about the years that passed, the blood that was spilled and the souls who were released. Was it all worth it? At first we needed to stop Dire and stop their monster like actions but the more time that passes, the more we became like those monsters. Doesn't matter anymore. Doubts that eat me like acid will end soon one way or another.
I finally reach the silver heart lake where several rivers feed its hunger. The reflection of silver m…
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April 15, 2018
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Slardar: Slithereen Crush


Search around

Preface


It's been a while, eh? Don't worry, I'm still pretty much alive (at least physically, but inside...).

So, I've been tweaking around github and decided to split between real version of Dota 2 abilities and tutorial version. Meaning, there are 2 implementations for each ability created in different github branch.

Why the split? I thought that for beginners, it would be better if they just understand basic functions explained in this tutorial, and the ability scripts should only show what's essential for them. Meanwhile, the real version of the ability tends to have a lot of fuss and fancy APIs which may confuse the learners.

I've moved tutorial version of the abilities from "master" branch to "tutorial" branch. Previous links have been updated to the new links, so make sure you get the correct version.

In short, to download ability scripts, go to branch tutorial in the github to get the 'easy' version, and go to branch master to ge…
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March 19, 2018
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Featured Hero :


Once an arrogant and boastful Skywrath bastard. When he learned of the truth of the humble origins of the Skywrath lineage from a certain runaway shaman, he forever pledged loyalty to the forest and the tribe that saved him.

He can fly, semi-permanently! He can summon a giant forest, and a tree-dwelling army with it. Combining his abilities together, Astral Channeler can severely limit the vision and movements of his enemies while he himself has all the movement and vision he needs by flying!

ABILITY OVERVIEW :

Ancestral Legion
Summons an army of tree-dwelling spirits to rain down poisoned arrows on enemies.
Rascav Wings
Requires a tree to take off. After a delay, Tuvalo projects the wings of a legendary Raskav Eagle on himself, gaining flying movement & vision.
Twilight Fall
Tuvalo's attacks have a chance to root enemies, followed by a delayed AoE blast on the enemy's position. Has guaranteed pr

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February 05, 2018
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Chaos Knight's Chaos Bolt


Playing with projectile

EDIT: Some links have been updated due to github repository change.

Ability Form: Precache


I've been avoiding aesthetics up until now, but finally it's unavoidable anymore. If you look at the base .txt file, everything seems normal excluding that "precache" key-value.

Okay, here's the thing about precache: the engine is just pure lazy. It won't load any resources (such as particles and sounds) unless it is explicitly required. This 'precache' is a way to ensure the particle is required 'explicitly'. Spawning a hero is another one, but even the engine won't automatically load his/her voice until they're triggered to speak.
Particle not loaded means it won't show up. Got it?

Knowing a particle's path would require a Workshop Tools or a GCFScape, so if you don't want to be bothered by those, simply use the path I set there. The most essential particle is the "chaos_knight_chaos_bolt.vpcf" one; the rest is optional.

Logic: Tracking…
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January 29, 2018
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Ogre Magi's Fireblast


Straight to the action

EDIT: Some links have been updated due to github repository change.

Previously we've been dealt with passive abilities, which tends to do their action on their modifiers. Now, this unit-targetted ability will have actions that is defined in the main lua instead; modifier will be a simple tag without action.

Ability Form (.txt file)


The base .txt filled with things that have been covered in the first tutorial. Fireblast is a unit-targeted ability which target enemies that may be heroes or creeps, and deals magical damage that may be dispelled by strong dispel but cannot pierce spell immunity.

A question may be raised as to why the damage section is empty even though Fireblast do damages its target. The thing is, it does not have considerable impact as long as your code follows this form. If the form has "AbilityDamage" value, the code may call "Ability:GetAbilityDamage()" to retrieve it. If the form uses "AbilitySpecial" instead, then…
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