DOTAFire Blogs

A funnel for all the member blogs on DOTAFire. Clicking an article will take you to the members personal blog page to read the entire post.
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DOTA 2
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November 01, 2017
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With the "Dueling Fates" update drastically changing the game itself, I've decided to scrap all my previous hero guides and remake them from scratch! Stay tuned for those and the toxicity guide I mentioned in my previous blog. Anyways, since the update is very fresh, I might not be able to provide the most optimal of strategies so please forgive me for any mistakes I might make in the future.

So, what do you guys think of the update? Personally, I think it's about time Dota 2 got a major update since 7.00 was released several months ago and the game was starting to become stale. Although, I must admit that the Dota 2 development team will need to do a lot of bug-fixing and balance changes since they've added several new mechanics and quirky interactions. Heck, people are already complaining about gamebreaking bugs/interactions such as the following:
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October 31, 2017
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The new 7.07 Dueling Fates patch will be released on November 1, 2017. This will change a lot of the gameplay and how to build heroes. The problem with this now on DotaFire is all previous guides will pretty much be null and void. A lot of the talents were changed and mechanic as well. They made quite a major map change. The runes are now harder for the mid lane to grab if they want to block as well. What do you guys think of this new patch. The new heroes will have a major effect on the game. As always, there will always be that one person who wants to play it in ranked matches but have no clue what they're doing. I suggest you ban them unless you want to play that hero. Finally, there are 5 new items that Valve has implemented into the game. These items seem quite strong and I have tested them before. They have a variety of uses that I'm sure everyone will start to discover combos and such. I'll leave a link to the dueling fates update here.

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October 11, 2017
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A few months ago, I've made a guide on how to increase your Solo MMR by usage of positive mental attitude and optimal mindsets. This time, I'll be making a guide that PURELY focuses on dealing with Dota 2's toxicity and how we, as a community, can deal with it. I know it's not really a guide that will make you that much better in Dota 2, but I hope it'll still help some of you in a way.

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October 06, 2017
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HEY EVERYONE! I'm back from the dead yet again and I APPARENTLY won the ******* contest! Granted it was only one of the specific categories but still! I won, and I just want to thank everyone who supported me along the way and didn't trash me for making guides on a video game (which most of my classmates did but fck em). Anyways, I'll calm down... Okay, so for future plans, I'm going to make even more guides but the process will be much slower since I decided to focus on my YouTube channel once again. But don't worry, I STILL play Dota 2 and I will probably play it A LOT more once Puss In Boots and Tinkerbell arrives.

ANYWAYS, see you next time guys! :D

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October 06, 2017
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This is the first in a short series of theorycrafting blogs I'm going to be doing. It's a subject that's been on the back of my mind for a fair while now, and since we're only (or still) a couple of weeks out from the much-anticipated 7.07, it seems pertinent to do this now
and then
link it to
reddit for free easy karma


Why do this now? Well, a lot of what I'm going to bring up can be easily addressed and my points illustrated in terms of what we're expecting to see in 7.07. I'm going to break down the discussion into a few key points and try to keep this structured, rather than ramble on as I am wont to do.

Warning.

Maths.

Foreword 1: 7.07 predictions, and "leaks"



As with any leaks, take these with a really hefty grain of salt. A while ago on 4Chan (lul), there was apparently a "Valve insider" who leaked some of the changes that would occur in 7.07. It's a high chance these are completely false, but they do look really cool. What I want to focus on now is the proposed talents chan…
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September 22, 2017
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LORE:



'Twas another serene evening at her library, perusing countless uncharted tomes of high-level sorceries that can only discombobulate anyone who dared to read but her. But unlike every other, this particular eventide had massive bloom of a powerful magic that tingled her skin. The origin of which seemed to have come from all directions. Her grimoires reacted in various ways at the alarm of such an incident.

But this does not alarm her, she never cared in the first place.

She remained isolated, and desolate, in her gargantuan and comfortable cage that have books for bars. And when it's finally time to receive her usual tea, none came. Normally, she wouldn't mind, but if there's naught been tea nor coffee for the next 24 hours, she's bound to leave the library. The library door opened with it's usual low-pitched creaks, but what greeted her was not the usual hall nor the usual lush carpet. It wasn't even the usual sun nor the usual soil that met her the moment she took a step out

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September 22, 2017
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Code:
[columns][img]--------------------------[/img][nextcol] [color=#ff0080][h1]Hero name, the Hero Title[/h1][/color][/columns] [rule] [h3]HERO SUMMARY:[/h3] The summary of how a hero is played goes here. Combos and playstyles and stuffs. [indent][columns][center][color=#00ff00]PROS :[/color][/center] [list][*] pro 1 [*] pro 2 [*] pro 3[/list] [nextcol][indent][/indent][nextcol] [center][color=#ff0000]CONS :[/color][/center] [list][*] con 1 [*] con 2 [*] con 3[/list] [/columns] [/indent] [rule] [center][color=#ff0080][h2]Stats[/h2][/color][/center] [columns][columns] [color=#ff0000]Str[/color] [color=#00ff00]Agi[/color] [color=#00ffff]int[/color] [nextcol] [nextcol] [nextcol] [nextcol] : 20 + 2.0 [b][color=#ffffff] : 20 + 2.0[/color][/b] : 20 + 2.0 [/columns] [nextcol] [indent][/indent] [nextcol] [columns] [color=#ffffff]Health H. regen Mana M. regen Damage Armor Spell Dmg.[/color] [nextcol] [nextcol] [nextcol] [nextcol] :

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September 20, 2017
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So this is a blog?

Cool.

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September 12, 2017
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Here lie the creations of the swirling darkness that is my mind... look upon my works, ye Mighty, and despair!
Suggestions, criticisms, and comments are most unwelcome. /sarcasm

The Blind Seer is a hero based around a cool concept but one who's abilities I'm not entirely pleased with.

Xaeran, the Master of Attraction, a hero based around gravity with several unique abilities and an Oracle-like skillset that can hurt your team if not played correctly.

Mazzil, the Crazed Dwarf. This hero has a unique ability that the rest of the hero builds around, and is worth checking out. Compared to some of my other suggestions, this hero is relatively easy to play.

Some Item Ideas: This is a list of over 20 items that either build from items that have a linear progression to them (to add variety to the game), or simply ones that I feel should be added to the game.

Nulmarra, the Skull Lord: This is the epitome of a snowballing mid; its power is strongest when its enemies are weak, and it can …
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September 09, 2017
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Heyo! I know it's been awhile, but I got tired of waiting for the Neurologist and got a second opinion from a Chiropractor and a therapist. Both of them said I likely have a pinched nerve, so the massage therapist started working on it and confirmed that the majority of my neck, shoulder and elbow were filled with more knots than a boy scout rope.

The massage lady said that I should take physical therapy because insurance would cover it.

I've been spending the last month working with them and low and behold, I can feel my ring finger again. The pinky is still mucked up, but I've gone down to only going twice a week and I've been cleared to play DOTA for 3 hours max.

Still not good enough to be a pro, but at least I can play the game again. I'm thinking about starting a stream where I teach new players how to play the game until they're level 20.

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