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Moonlight Shadow now turns the time into night and grants allies a bonus 1000 night vision
I like few changes and I strongly dislike some.
Wrath of Nature Agh's upgrade seems logical, but Nature's Prophet needs even more pushing power? You are applying a Desolator debuff for each affected unit. I have a question - does it stack with other armor reductions?
Song of the Siren global? Mate, that ultimate is very strong as it is. No, that is, as some of you like to say, OverPowerino.
I really like Thundergod's Wrath upgrade. Makes it more situational, and is very harmful for carries without Spell Immunity. Might be slightly too good, since most Zeus players are playing position 2 solo mid and they will find that money for Agh's quite early.
Moonlight Shadow is an ultimate that is used for ganking. You are preparing a gank, activating Mirana's ult and suddenly day turns into night. That would be too obvious, not only for pro gamers. That upgrade is just poorly thought.
Therapy... you need a Yzreel treatment. No offence to both of you.
None taken. :D
It's just a bit of fun y'know, nothing serious :)
Besides IceFrog is known to created either unbalanced or too balanced heroes anyway, he may even consider some of these, like quad Tombstone lol
None taken. :D
It's just a bit of fun y'know, nothing serious :) Besides IceFrog is known to created either unbalanced or too balanced heroes anyway, he may even consider some of these, like quad Tombstone lol
Mana Void now burns the same amount of mana as of damage dealt by Mana Void. Affected hero with more than 25% mp will be silenced for 5/6/7 seconds, otherwise slowed by 30%.
It will be more effective against STR heroes like Axe, Chaos Knight, who doesn't really have much mana and Mana Void will do little damage against them and better punish for spell spammer.
Chaos Knight: Phantasm summons 2/3/4 illusions, and has a 25% chance of spawning an extra illusion (this is in addition to the 50% chance to spawn an extra illusion inherent to the skill.)
Terrorblade: Terrorblade may cast Sunder while dead, as long as an ally or enemy is within 250 range of the spot where Terrorblade died.
Ursa: Reduces cooldown of Enrage to 22/20/18, and gives Ursa a 50/65/80% chance of blocking incoming damage equal to 1/2/3% of his current health. Because I felt like being fancy.
Kunkka: Duration of Rum buff increased to 12/14/16 seconds, and damage reduction increased to 55/60/65%
Tidehunter: Ravage slows enemies by 10% for ten seconds after the stun wears off, and causes them to take 15/20/25% amplified damage during the slow duration. (Intended to be a fair opposite of Kunkka's buffs with his Ghost Ship. Another possible upgrade would be:
Tidehunter: Ravage reduces affected enemies' armor equal to the current level of Gush, and slows by 40% for 4 seconds after the stun wears off.
Ancient Apparition: Allows immediate cast of Ice Blast when targeting a unit (Projectile will home to the target & cannot be disjointed). Increase Shattering threshold to 15%.
Yeah, I mean ancient creeps, not Roshan. The most health an ancient creep has is 2000 (Big Dragon/Big Golem both have this), so it's a pretty decent buff. Maybe almost a little too powerful? But you do have to buy an Agh's for it, so it'd BETTER be a good buff. /shrug
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