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Why Anti-Mage isn't the best hard carry.

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Forum » General Discussion » Why Anti-Mage isn't the best hard carry. 44 posts - page 4 of 5
Permalink | Quote | PM | +Rep by tracc » July 9, 2014 11:42pm | Report
Krwiozerca wrote:



As Sando said, he is a good counter for obvious reasons. Not only Ice Path can waste almost half of Chronosphere's duration, but also Macropyre can potentially make him to abandon killing enemy heroes in Chrono, if Jakiro will put his ultimate onto his teammates. Since Jakiro is a ranged support with great harass, he can make him cry during laning stage and destroy his farm ( Liquid Fire slows attack speed). I don't like how you state each of your opinion like it's the only truth and everyone else is dumb (even if you are often right).

Another decent counter to Faceless Void is Silencer. When you see Void Time Walking into your team, you have to quickly press "R" and kill him. Reflex is required.

Shadow Demon is great, not only 'cause of Disruption, but also Demonic Purge will be very helpful with chasing Faceless Void, since Time Walk cooldown isn't very short.


Also I like to play Jakiro (hate his cast point tough; and why does Liquid Fire use up your autoattack? Its the second Head that spews that fire! so the first should be free to attack :)) as opposed to i.e. Bane. It always feels like Jakiro is a pretty bulky support who can tank an early Chronosphere and live too.

Additionally when I play Jakiro its mostly a hit and run tactic so generally i will be further away from my team/ the enemy than with Shadow Demon or Silencer and I wont be a primary target for the Chronosphere(Sorry for going off-topic)

IMO Shadow demon doesnt do much after a Disruption - Also his casting range is quite small (u might need to blink to the CHronosphrere to catch him while Ice Path has a great range.
Macropyre will maybe not be that effective but he might hesitate before commiting to murder a Ally on burning ground.

If you manage to hit Liquid Fire the Chronosphere is wasted Imo (and the cast range is slightly bigger than the other counters mentioned here.

TLDR: I just like the THD as a counter to most high ATS Carrys!

tracc


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Permalink | Quote | PM | +Rep by F.E.A.R.0 » July 13, 2014 12:30pm | Report
Monkey King Bar does not counter BackTrack. Medusa is the hardest carry in the game.
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Permalink | Quote | PM | +Rep by Timminatorr » July 13, 2014 12:46pm | Report
Void is actually really *** when he doesnt have his ult. So imo he is too ult reliant to be the best lategamer. You can go scepter or refresher, but then you have a scepter or refresher taking up one of your slots.

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Permalink | Quote | PM | +Rep by Allegiance » July 15, 2014 7:58am | Report
Did you know that AM's winrate in progames drastically drops in games that go longer than 45 minutes?
Why? Because AM outfarms his enemies, but if given enough time, they can get their items and actually fight AM, since he has no real steroid ability.

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Permalink | Quote | PM | +Rep by tracc » July 15, 2014 11:03pm | Report
F.E.A.R.0 wrote:

Monkey King Bar does not counter BackTrack. Medusa is the hardest carry in the game.


but a Faceless Void with equal farm will be able to kill a Medusa that cant get her ult off (in Chronosphere) in lategame IMHO. if she gets her ult off before Chronosphere Voids ult is wasted (on her)

Also Chronosphere Is so much more gamechanging than any other Ult i know.

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Permalink | Quote | PM | +Rep by Smuggels » July 16, 2014 12:26am | Report
Omniknight Guardian Angel
Silencer Global Silence
Tidehunter Ravage
Mirana Moonlight Shadow
Chen Test of Faith
Treant Protector Overgrowth

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by Sando » July 16, 2014 1:12am | Report
Omniknight Guardian Angel - can be purged or kited (yes it is very strong however), no protection against magical damage.

Silencer Global Silence - ok this is strong, no damage/disable though, can be BKB'd once activated.

Tidehunter Ravage - great early game, completely ineffective against magic immunity, longer CD

Mirana Moonlight Shadow - can be very useful, becomes much less so when the other team has detection.

Chen Test of Faith - great early game, hardly scales into late.

Treant Protector Overgrowth - low cooldown, but is not a true disable, can be broken with late BKB.

Faceless Void Chronosphere - long duration, large AOE, goes through magic immunity (!), gives bonus effects to Void. Can also trap team mates.

Chrono is VERY strong, especially if your team has abilities that can take advantage of it, obviously less so if they don't.
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Permalink | Quote | PM | +Rep by Smuggels » July 16, 2014 2:04am | Report
counter to Chronosphere ...

any stun or disable by a hero outside the chrono.

when facing a Faceless Void and im a position 3 (initiator) i build a Ghost Scepter since if i get out of position and i see him about to chrono i just Ghost myself and im sweet.

if im a position 4 or 5 i try and keep outside the Chrono and then stun him once he pops it.

also if you dont get any of those guys in your chrono they will stop you from utilising it.

guardian angel popped during chrono makes your right hits useless ravage stuns you for nearly 50% of the time chrono lasts for. over growth stops you from moving or attacking 90% of the time.

you might want to amend the "Chrono is VERY strong" quote with ..


"Chrono is very strong IF it is used right"

if i had a dollar for every time some idiot faceless popped chrono on a single support and had to run away with his tail between his legs cause the rest of the team just wrecked him id have ... about 230 dollars i think hahaha

as with them all though they are VERY strong ...if used correctly

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by Bunkansee » July 16, 2014 2:18am | Report
Smuggels wrote:

counter to Chronosphere ...

any stun or disable by a hero outside the chrono.

when facing a Faceless Void and im a position 3 (initiator) i build a Ghost Scepter since if i get out of position and i see him about to chrono i just Ghost myself and im sweet.

if im a position 4 or 5 i try and keep outside the Chrono and then stun him once he pops it.

also if you dont get any of those guys in your chrono they will stop you from utilising it.

guardian angel popped during chrono makes your right hits useless ravage stuns you for nearly 50% of the time chrono lasts for. over growth stops you from moving or attacking 90% of the time.

you might want to amend the "Chrono is VERY strong" quote with ..


"Chrono is very strong IF it is used right"

if i had a dollar for every time some idiot faceless popped chrono on a single support and had to run away with his tail between his legs cause the rest of the team just wrecked him id have ... about 230 dollars i think hahaha

as with them all though they are VERY strong ...if used correctly


When a Faceless Void sees me (playing as Crystal Maiden) they almost always use Chronosphere on me alone, pretty pointless if you ask me. :P

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Permalink | Quote | PM | +Rep by Sando » July 16, 2014 3:08am | Report
Smuggels wrote:

counter to Chronosphere ...

any stun or disable by a hero outside the chrono.

you might want to amend the "Chrono is VERY strong" quote with ..

"Chrono is very strong IF it is used right"

if i had a dollar for every time some idiot faceless popped chrono on a single support and had to run away with his tail between his legs cause the rest of the team just wrecked him id have ... about 230 dollars i think hahaha

as with them all though they are VERY strong ...if used correctly


The "if used right" goes for pretty much ANY power in the game thou, right? :). Although I agree the trapping team mates too thing does mean that it requires more care - but that's the trade off for a massive AOE magic immunity busting stun up to 6 seconds duration, right?

The point I'm trying to make is that the Void is not necessarily the threat in this situation - the right allies utilising the chrono effect are likely to be far more damaging than the void until late game when he gets serious farm. For example, would you think Reverse Polarity is **** because Magnus doesn't usually have massive damage output?

Sometimes it's all about the synergy - as particular support heroes I'll practically wet myself at the thought of a half decent chrono giving me time to dish out serious ulty damage that the enemy can't possibly avoid - Chain Frost, Death Ward and Macropyre are just a few examples, and DAMN, they're deadly given that kind of situation.

I do take your point about n00b voids jumping 1 hero though - so yeah, but that's n00bs, right? And yeah, I also try to counter Chronosphere in a lot of the same ways - long ranged stuns to stop him inflicting damage. Bane is particularly good, even if he gets a BKB.
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