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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 19 of 34
Permalink | Quote | PM | +Rep by Crazy Tom » April 16, 2015 4:54pm | Report
I actually really like the idea of all her damage becoming pure. That's really sick, and makes her super strong with Aghs. It actually creates an entirely new viable build on her (a right-click build, probably with something like MKB/Daedalus/Mjollnir).

Crazy Tom


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Permalink | Quote | PM | +Rep by SatomiCappucino » April 17, 2015 6:42pm | Report
I do not think the pure damage part is that OP. Spectre is a carry. Buying Agh's on her will be something like buying another dmg item...
About the UAM part. IMO it is wasted. The only orb that can be useful in teamfights is probably Eye of Skadi(global slow <33). Desolator is not commonly built on Spectre aand lifesteal does not work on illusions :/
By the way will illusions be able to proc Maelstrom/ Mjollnir with the upgrade?
Give her roses to be closer.

SatomiCappucino


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Permalink | Quote | PM | +Rep by MrLocket » April 18, 2015 8:08am | Report
I'm glad you two like it :D

Yes lightning will proc too, which means enemy clump up to take more lightning, or be isolated and take Desolate damage. 120/200 pure damage jumping around is scary :P. Still you need attack speed to make use of it.


More ideas,
Alchemist
Acid Spray-Armor debuff now pierces magic immunity.
New active : Lock-on-Gain this sub-skill when activated Unstable Concoction, which allows him to Lock-on an enemy unit, if the target stays visible for 2 seconds, the target will remains visible to Alchemist's team and gain true sight on the target until the Unstable Concoction impacted anyone. Also, the Unstable Concoction will launch automatically onto target after 5 seconds countdown, Alchemist can choose to prevent it from being launched automatically by pressing the Lock-on skill icon again and stun himself instead when countdown timer reached 0 without being launched, self-stun duration are halved in this way. The Lock-on skill has an 1200 cast range, 0 mana cost, 0.5 second cooldown and pierces magic immunity.

This is separated with the upgrades above. My thought of solving Alchemist's stat problem:
New passive : Greed is Power- Alchemist can use this skill to gain +3 all bonus attributes by spending 700 golds, up to maximum of +30 all bonus stats. Dropping Aghanim's Scepter will reset all bonus stats from this passive and will be returned when Aghanim's Scepter is returned to Alchemist's inventory.
This upgrade is add-on to other kind of upgrades, if its standalone upgrade then it will be +5 stats for 600 golds, up to maximum of +50 all bonus stats.

Tidehunter
Ravage-0.5 seconds after the tentacles erupted to all direction, another crushing wave follows the tentacles' spreading pattern and spread outward. Dealing damage of 50/100/150, slowing the enemy movement speed 50% and reduce their armor by 5 for 4 seconds. This crushing wave pierces magic immunity completely.
My face -> ( / *3*)/

MrLocket


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Posts: 430
Permalink | Quote | PM | +Rep by Cuttleboss » April 24, 2015 5:35am | Report
Bane:

Fiend's Grip is no longer channeling (a spirit form version like KoTL does it now), however, dying ends the spell.
Extra damage is undone, duration reduced to 6, deals pure damage permeating magic immunity. Attacking Bane still causes nightmares if he remains within 300 aoe from the Nightmare Double.

And if cast on Batrider, Bane will scream "I am the one who will break the bat!"

Cuttleboss
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Permalink | Quote | PM | +Rep by MrLocket » April 24, 2015 9:46am | Report
Removing the need of channelling will makes this upgrade too OP, plus 215x6 pure damage is too painful, just take the Laguna Blade as a comparative example.

However I like your idea of creating a spirit form, what about : Enemy can stun the spirit form and end the Fiend's Grip?
My face -> ( / *3*)/

MrLocket


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Posts: 430
Permalink | Quote | PM | +Rep by Unscathed » April 26, 2015 5:26am | Report
A thought about the point-target Hookshot thing.

Now imagine this, we could hook our ally in the fountain. But first we blink behind an enemy before the hook. It's like.. a 3000 range Skewer. We can't push T4/Ancient if the enemy clock has an aghs. We would naturally clump and eventually be Skewered to enemy fountain. That's insane. Not to mention the cooldown is lower than Skewer...
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by MrLocket » April 26, 2015 7:32am | Report
Good point, what about it will only works like Skewer when the target is enemy?
My face -> ( / *3*)/

MrLocket


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Permalink | Quote | PM | +Rep by Unscathed » April 26, 2015 7:52am | Report
MrLocket wrote:

Good point, what about it will only works like Skewer when the target is enemy?

Sound terrific.
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by Bunkansee » April 26, 2015 7:56am | Report
Death Prophet

Can't believe nobody has made a Death Prophet aghs yet, she has one of the coolest ults in the game imo.

Wasn't really sure what to add so I've come up with multiple ideas, these do not come all in one package though.

Exorcism Spirits now reduce armour of units they pass through by 1/2/3 which can stack up to 5 (10?) times.

Exorcism Spirits will slow a unit they pass through by 15% for 3 seconds, debuff is refreshed if damage is taken by spirit again.

(Bonus addition) Exorcism can now stack with itself (refresher orb legit! :p)

Bunkansee
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Permalink | Quote | PM | +Rep by TheSofa » April 26, 2015 2:08pm | Report
Keeper of the Light
Grants permanent Spirit Form
Chakra Magic now provides 5/10/15/20 HP regen for 10 seconds.
Illuminate now gives vision in its AOE
Blinding Light miss chance reduced to 50%, now bypasses Spell Immunity

AWW YEAH

TheSofa
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