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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 13 of 34
Permalink | Quote | PM | +Rep by MrLocket » March 26, 2015 3:50pm | Report
TheSofa wrote:

Now Morphling can morph stats granted by items (bonus stats, not just base)


Stack EoS new meta?!
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Permalink | Quote | PM | +Rep by TheSofa » March 26, 2015 3:54pm | Report
^^ Yup. Might be too OP, what do you think? I don't think so, balancing HP and damage is still hard against magical damage.

Puck:

Units affected by Dream Coil now have a 50% miss chance and are slowed by 25%.

EDIT: Everything about Dream Coil fully pierces Spell Immunity

(Right now, now breaking the coil leaves no consequence)

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Permalink | Quote | PM | +Rep by MrLocket » March 26, 2015 4:09pm | Report
It can be buggy because what would happen if you remove 1 EoS when you have only 1 STR? When you pick it up again will it give you 25 STR/AGI or 50 AGI? Also, some of the item which boosts a lot of STR would probably becomes his core, think Armlet of Mordiggian, if you convert the STR into AGI then will it provide AGI again when reactivated?

Puck-Still no impact in late game where everyone pop out their BKB, or get MKB.
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Permalink | Quote | PM | +Rep by TheSofa » March 26, 2015 4:41pm | Report
^^Edited it.

I don't know how the morphling would work. How 'bout... Unlocks new ability... Morph Intelligence!

Now when you morph, you pull from the other 2 stats.

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Permalink | Quote | PM | +Rep by Unscathed » March 27, 2015 6:53am | Report
@locket

i was thinking the cast time is the same as ice path
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Permalink | Quote | PM | +Rep by MrLocket » March 28, 2015 4:40pm | Report
@TheSofa
Puck-So does the coil-break stun pierces magic immunity?
Morphling-That's one weird upgrade but I will add it. :P

@Unscathed
Buy the Agh to nerf the cast time? :\ Try something else maybe?
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Permalink | Quote | PM | +Rep by Unscathed » March 28, 2015 11:12pm | Report
Well, yea, but.. Now you dant need to cast two abilities to do it

And iit reduces the manakost :^}
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Permalink | Quote | PM | +Rep by Unscathed » March 29, 2015 11:56am | Report
I dont know wheterb you have read the post or not, so i will double post to bump the thread. Sorry!

Summon Spirit Bear can attack even if out of range from Lone Druid but with only 50% damage
Summon Spirit Bear receive 40% of Lone Druid's base damage as his/her/its own
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Permalink | Quote | PM | +Rep by ElDiablo » March 29, 2015 12:23pm | Report
Unscathed wrote:

I dont know wheterb you have read the post or not, so i will double post to bump the thread. Sorry!

Summon Spirit Bear can attack even if out of range from Lone Druid but with only 50% damage
Summon Spirit Bear receive 40% of Lone Druid's base damage as his/her/its own


I don't think that is worth 4,2k gold but it's still a good idea.
Master of the hidden art of typoing and the greatest enemy of RNGesus

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Permalink | Quote | PM | +Rep by Unscathed » March 29, 2015 12:27pm | Report
ElDiablo wrote:


I don't think that is worth 4,2k gold but it's still a good idea.

Well,

Farm multiple lanes
Slit push
Increase scalability (benefitting stats)

Why not?



SUPEREDIT: More!

Inner vitality- Bonus heal below 40% significantly increased from 20/40/60/80% of main attribute to 54/75/110/145% of main attribute.
(Huskar's **** survivability increased. At lategame, a hero kill each other in 4 seconds. HP regen like IV will become much weaker, thus i increases the numbers. Still, im not sure what will happen when he used it on the ally Terrorblade)

Searing Chains now has no maximum unit limit.
Fire Remnant maximum charges from 3 to 5.
Fire Remnant replenish duration from 35 to 25.
Activate Fire Remnant will cast the current level of Searing Chains at the remnant's current spot.

Mana Void now deals half the damage dealt to mana. AoE effects still apply.
Finger of Death damage increased from 600/725/850 to 1000/1250/1450. Cooldown reduced to 45. Any and all current upgrade removed.
Earth Splitter, in adidition to the current upgrade, now stuns enemies for 1.6 seconds. The slow and disarmm will take effect after the stun.
Electric Vortex will drain 50+ 7% mana for every 0.5 seconds.
Tethered unit now has grace. Meaning said unit is immortal untill Io is killed. Tether break range from 900 to 1400.
Black Hole, in addition to the current upgrade, cooldown reduced from 200/190/180 to 160.



IMPLEMENTED IDEA PROTESTS
Coup de Grace mute duration reduced from 3 to 1.5 seconds. (I nerfed my own idea)
Chakram- Please add the movement speed. I suggest 200 MS.
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