DOTA 2
Invoker

Carl


Faction:The Dire
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): carry, disabler, ganker, initiator, pusher, escape, semi-carry

Invoker's Stats

STR 61.5 at 25 (19 + 1.7/level)
AGI 67.5 at 25 (20 + 1.9/level)
INT 84.5 at 25 (22 + 2.5/level)
Health 1651 at 25
Mana 1326 at 25
Damage 35 - 41
Range 600
Armor 1.8
Movement 280

Quas

Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance...

Wex

Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance...

Exort

Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort...

Invoke

Combines the properties of the elements currently being manipulated, creating a new spell at the...
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
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Hero Discussion
1 2 3 >>
Quote | PM | +Rep by Epicbethyname » November 16, 2011 6:32pm | Report
They need to hurry up and bring the champion back.

Epicbethyname


Posts: 2
Quote | PM | +Rep by Atlas » November 16, 2011 6:52pm | Report
He is going to be a bit more challenging to do. I'm also not looking forward to all the players new to the game attempting to play him as their first hero because he sounded cool. :(

Atlas
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Quote | PM | +Rep by Thaniel » November 17, 2011 8:47am | Report
I just hope they do a good job of not making him look too much like Kael'Thas. :P

Thaniel


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Quote | PM | +Rep by Leech » December 28, 2011 10:13pm | Report
updated

Leech
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Notable (25)
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Quote | PM | +Rep by astranime » January 12, 2012 11:02am | Report

They need to hurry up and bring the champion back.


"champion"?
wrong place, go mobafire =P

astranime


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Quote | PM | +Rep by dresmasher » January 20, 2012 6:29pm | Report
Beware, a Titan walks the earth !

dresmasher


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Quote | PM | +Rep by BoredomIsFun » January 20, 2012 8:30pm | Report
astranime wrote:



"champion"?
wrong place, go mobafire =P


I believe his calling him a champion (#1), not referring him as a 'champion'. It's like calling Muhammad Ali a champion and you telling him to go back to LoL.

ANYWAYS INVOKER #1. Only a few can grasps his full potential atm.

BoredomIsFun


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Quote | PM | +Rep by Yellow Ranger » June 10, 2012 2:17pm | Report
Atlas wrote:

He is going to be a bit more challenging to do. I'm also not looking forward to all the players new to the game attempting to play him as their first hero because he sounded cool. :(



never played a game of dota in my life
as soon as i install dota 2 i play invoker and got 3/2/0
next match as him 5/1/2

found him a little easy

Yellow Ranger


Posts: 1
Quote | PM | +Rep by Xenasis » June 10, 2012 4:02pm | Report

found him a little easy


He has a very low skill cap, actually.

If you really want you can keep Cold Snap + Forge Spirits Invoked for the whole game, go Quas Exort and kill stuff - laning is easy, too, due to Quas and Exort.

What's hard is his skill ceiling. Anybody can do what I illustrated above, but to use him to his full potential you really, really need to be good, quick to think, and everything else.

Xenasis
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Quote | PM | +Rep by kirbyruled » June 10, 2012 6:08pm | Report
Xenasis wrote:



He has a very low skill cap, actually.

If you really want you can keep Cold Snap + Forge Spirits Invoked for the whole game, go Quas Exort and kill stuff - laning is easy, too, due to Quas and Exort.

What's hard is his skill ceiling. Anybody can do what I illustrated above, but to use him to his full potential you really, really need to be good, quick to think, and everything else.


Not to be a jerk, but what you've described is not a skill cap. Hell, skill cap/skill ceiling provide two ways of saying the exact same thing; the theoretical potential of a hero, especially in regards to execution. The fact that you can demolish bad players by using 2/10 of his spells has nothing to do with his "skill cap", which is obviously one of the highest in the entire game (10 spells in 16 seconds, Sun Strike, perma-Forge Spirits micro featuring scouting/orb walking/creep stacking/farming, etc).

kirbyruled


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