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A funnel for all the member blogs on DOTAFire. Clicking an article will take you to the members personal blog page to read the entire post.
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DOTA 2
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August 27, 2014
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Hey guys,

I played an interesting game early on with some good examples of early Sand King support play, with various bits and pieces I wanted to talk about. It takes you through the first 8 minutes of that game with a bit of stunningly good voice over work to explain some of the decisions and actions taken.
(note, this could be total lies)


Hope it's helpful!

Additional Notes

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August 23, 2014
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So I have decided to start a new forum series (In the Theory Crafting section) called Baloney Scenarios. In each post I will come up with a certain scenario in the Dota world and you, as the community, will have to imagine.
What would happen? How would it play out in a real game? How would you draft against it? And maybe if you tried, what happened? etc etc.

I'm also open to different scenario ideas so just pm me if you have one.

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August 23, 2014
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This one isn't gonna be long; I just have a few things to say and ask.

So the backstory: I made a Puck guide, which was the one I mentioned in my first post ("My First Guide"). Today, when I came to check on it, all the votes were reset and it was marked as new. The strange thing is it still had all the comments and the information and the views. Just no votes.

Is this normal? Is this a glitch? Has anyone ever experienced this before?

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August 21, 2014
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This might just be me, but...
are online single matches lasting for less time?

Of course, there is a possibility that it's just the matches I've been having lately are shorter by coincidence. However, I really feel (and can see) a difference!

Quoted:

Maybe they just feel shorter.

Well, yes they do, but when a match used to be 45-65 minutes, and now it's 30-40 (and I am using the game timer as a reference), there's something going on.

There are some theories for why this is happening that I can think of at the moment:
  1. People think the game is won when the first tower is down and get discouraged easily. This corresponds (but is not for sure connected to) me growing in skill level and being matched with more experienced players. What it might mean is that players (after playing for some time) have grown used to giving up early, which newer players might not do because they aren't familiar with when the game is lost. This isn't to say that the game is lost that early.
  2. The mult

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August 18, 2014
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Oh, god, where do I begin?

So I had been working on a Puck guide for quite some time, then I decided to finish it off and publish it earlier today. I didn't have any experience with this kind of stuff, so I did my best. In the process, I got some...blunt...criticism to say the least. It wasn't derogatory, but I was (at first) a bit discouraged to continue at all. Sure, I had said that feedback was appreciated, but it was a bit of a shock to me.

The thing is, I'm grateful for is that the feedback proved helpful! After toning down the colors a bunch, as well as adding some items, the guide started receiving better feedback. I have to give my thanks to the original...advisers, since they actually made it better, so thanks!

Anyways, I have a long way to go before I become any good at this, but I think it's an okay start at the moment.

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August 18, 2014
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Update for 6.81



Table of contents


Information about Doom

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August 17, 2014
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Overview
A Pseudo Random Distribution refers to the Warcraft III engine's dynamic probability calculations for certain percentage-based attack modifiers. Rather than using a static percentage, the probability is first set to a small initial value, then gradually increased with each consecutive attack for which the modifier does not occur. The probability then drops back to the initial value when the attack modifier does apply. Not only does this system make long strings of successful modifiers unlikely, but it also makes going an entire game without an attack modifier occurring impossible, as eventually the dynamic probability exceeds 100% and "forces" a modifier on the next attack. The distribution of attack modifiers is therefore not truly random, hence the term Pseudo Random Distribution. In general, all abilities that are rounded to the nearest 5% in the Warcraft III engine follow this probability distribution.

Pseudo Random Abilities
The list of all currently known bas…
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August 13, 2014
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For those of you who may stumble upon my profile, I recommend you check out my new guide on playing the hero Visage. I'd appreciate feedback as I am constantly adapting how I play this hero.

The guide can be found here: http://www.dotafire.com/dota-2/guide/how-to-dominate-with-visage-9804

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August 12, 2014
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<3

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August 03, 2014
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Hello everybody!

Now that my tutorial serie has come to its end I have decided to ask the people around DotaFire if they would be interested in "Signature of the Week" - competition. For those who are not as familiar with the concept of Signature of the Week: It's a fun competition to which everyone can take part in. You basically have to follow the guidelines given and then PM the host(ess) your submission who will add it to the voting thread. There aren't any prizes at the moment but I guess I could discuss about it with Hades ;)!

And if you are now thinking about commenting something along the lines of: "But Janitsu-san, we don't know how to make super pretty signature!"

No worries lil' Timmy. My signature tutorial serie was made just for you! You can find it here!

So tell me what do you think about the idea :)!

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