DOTAFire Blogs

A funnel for all the member blogs on DOTAFire. Clicking an article will take you to the members personal blog page to read the entire post.
Off Topic
July 30, 2014
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look honestly i dont care which game is better. i play Dota not LOL though i used to play LOL i find Dota to be a better all round experience .... PERSONALLY.

that means my OPINION is that i like Dota better.

one persons opinion.

so why do we have this annoying and perpetual cycle of:

no lol is better no dota is better no lol is better.

excuse the language but


apologies for the crudeness but seriously people who cares? i know i dont .. or well

i didnt...

You see i wrote a nice little comment on a post about LOL vs Dota saying something along the same lines (just not as errr... straight forward.

then i got flamed by LOL fanboys as a "DOTA***" using their words not mine.

so in the interest of "*** you " i will teach my fellow dota companions how to royally destroy their arguments with ....

LOGIC *gasp*

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July 28, 2014
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Menstro, The Mind Woker

Faction: The Radiant
Primary attribute: Intelligence
Attack Type: Ranged
Attack range: 645
Role(s): Support, Lane support, Disabler, Semicarry

Strength: 19 +2 per level
Agility: 15 +1.6 per level
Intelligence: 23 +3 per level
Base armor: -1
Cast point: 0.2

Ability 1:Q: Mental Struggle
Ability:Target Unit Affects:Enemies Damage:magic

Menstro Clashes his thoughts With his enemy's, Dealing damage based of the difference in XP. In Menstro is on the higher side the damage is doubled. Effect is Instant.
The bonus damage will include a fraction of a level, AND is a separate instance of damage.

Base damage:80,130,180,300
Extra damage per level:20,25,30,50
Cooldown:6 seconds
Mana cost: 30,60,100,160

Menstro's Memories are Powerful enough to be felt

Ability 2:W:Delicious Thought
Ability:passive Affects:self

Menstro is very keen at preserving the intelligence of a dying creature, and putting it to good use. Menstro Earns full experience for denied creeps, on bot…
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July 27, 2014
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This blog will have all entries also posted of the hero creation forms.

In this blog I will be posting my own created Dota 2 heroes. I will start working on them In about a months time

The first hero I will be working on will be Mensto, The Mind Worker
The Charicter will be focused around XP, of him and his enemy's mostly

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July 25, 2014
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Got to keep the { happy :)

I was replying to this guide earlier on, and it got me thinking about why I tend to build Death Prophet the way I do. Is there a best way to do it?

It's quite tricky as you really want many early levels in Crypt Swarm, at least 1 level in Silence (for ganks) and at least 1 level in Witchcraft to make your level 1 Exorcism suck less. The mana cost reduction and speed increase of Witchcraft also make it very enticing for many players - it's really quite useful.

Ok, so lets oil up TheXyrusOmeter, cos it's maths time!

Lets look at why I usually go with this build...

Early game nukes and magic damage are pretty much king - they tend to secure the kills, deal the serious harassment and generally run the show. They often fall off the side of a cliff late game as they don't scale however.

Mana pools and regen are also a big issue early game -…
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July 19, 2014
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In my previous blog entry, I tried to figure out the maximum amount of units you could cram into a single team, in order to maximize the damage of Earthshaker's Echo Slam. It was a lot of fun! Dealing with numbers that don't technically have a cap and seeing what their actual limits are is cool to me, so when I saw a comment about Lich's ult, I immediately knew the next question I had to ask.

What's the maximum amount of damage you can force out of Chain Frost?

Um... is this a serious question? If you get an Aghanim's Scepter it bounces an infinite amount of times, so you get an infinite amount of damage. Boom. Blog post done. Thank goodness.

Not so fast, buddy. It's all well and good to say that an ability with an infinite damage cap does infinite damage, but that's just on paper. We're better than that here, man. We want to figure out how much damage you could ACTUALLY get from it, not just theoretically.

I don't follow.

Any team worth its salt is going to Delta Sp…
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July 17, 2014
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I know Xyrus starts getting crabby if he doesn't get his regular fix of Dotomaths, but I've been thinking about this for a bit... Ursa has a really strange set of damage output characteristics:

- He's an agility hero with a higher strength gain (2.9) than primary stat (2.1)

- He has a no-longer-UAM in Fury Swipes

- He has brief burst of massive attack speed in Overpower

- His health pool can feed into his damage output through Enrage

This gives him some really interesting interactions between his strength/agility balance and he's the only hero I can think of who can get moar damage from a Health Booster?

Working out any damage output on Ursa is very difficult - attack speed always complicates things, and his changes anyway due to Overpower. Add to that the unpredictability of how much extra damage Enrage offers...a full HP Ursa can do waaay more damage than one with low HP, right?

Once he has level 2 Enrage he actually gets more damage benefit out of strength items than…
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July 12, 2014
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Im a noobie and just wondering if anyone could take some of their time to play with me and teach me the ways. Please senpai

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July 12, 2014
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The title may sound "sadistic", thats because it is 3:). Face it, if you werent even a little sadistic, you wouldnt enjoy the bloody fun of dota.

This is my first time writing a blog so bare with me please :(

I made this blog in honor of my 4Th favorite hero, Dark Seer. IMO Dark Seer is the best utility hero in the game because he can turn the tide of the clash to his favors, help teammates escape or chase, and most of his abilities can be used for defensive and offensive purposes and so much more........

Reason why he rocks:
This mean f#@$er has a mini Reverse Polarity, a Rot that doesnt hurt back, A mini Stampede that can be used either defensively or offensively, and finally the reason why i made this blog, his Wall of Replica. This in my opinion the best skill EVER because the more the enemy carry buys with his hard-earned gold, the┬ámore┬áhis team suffers(especially if he has a Battle Fury ^_^). I love this skill and im probably the only one in the world that gets it whe…
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July 09, 2014


Views: 110 Azerevoli
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====== Xenia - The Psychic ======

Primary Attribute : Intelligence
Attack Type : Range
Role(s) : Support

== Stats Gain ==

STR 19 + 1.7/level
AGI 16 + 1.3/level
INT 24 + 3.4/level
Health : 511
Mana : 312
Damage : 43 - 54
Range : 500
Armor : 2
Move : 290


Psychic Blast
Targeting Method: Unit Allowed Targets: Enemy Unit
damage an enemy mind by sending unstable current of psychic energy to deal minor magic damage, stun and then silence them.
Castrange: 600
Damage: 25/ 50 / 75 / 100
Stun Duration: 1 / 1.5 / 2 / 2.5
Silence Duration: 2 / 2.5 / 3 / 3.5
Manacost: 100 / 110 / 120 / 130 Cooldown: 15
- Silence occur after stun duration finished

Psychic Essence
Targeting Method: N/A Allowed Targets: Self
Passively whenever enemies cast a spell within 1000 radius, she gain cooldown reduction for all of her skills.
Cooldown reduction: 0.5 / 1 / 1.5 / 2
Cooldown Time: 0.5 / 0.4 / 0.3 / 0.2

Deceive Mind
Targeting Method: Unit Allowed Targets: E…
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July 05, 2014
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Most of us, those of us who have played the game for any appreciable amount of time, anyways, have what I like to call an " Earthshaker Story." One of those rare, beautiful instances where the stars align just right, where your reflexes allow you to blink in at that perfect moment. You press R, and carnage ensues, your announcer of choice screaming TRIPLE KILL, ULTRA KILL or, perhaps, if the moment is just beautiful enough... RAMPAGE.

And you want us to believe that you have such a story?

Oh, I could spend all day spinning yarns about the Phantom Lancer's I've wrecked with a well placed Echo Slam and an Aghanim's Scepter, but this blog isn't about bragging, you know?

I was under the impression this blog wasn't about anything.

Shush. No today, as I do most every day, I would like to take you on a journey through absurd mathematics, to try and see just how powerful we can get Raigor Stonehoof to be. This will require far more estimation than I typically like to employ in our …
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