DOTAFire Blogs

A funnel for all the member blogs on DOTAFire. Clicking an article will take you to the members personal blog page to read the entire post.
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January 30, 2015
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Alright, so a few weeks ago there was the whole discussion about a fan-see newfangled meta for good ol' Anti-Mage, with Maelstrom instead of Battlefury. So I decided to start a blog on testing alternative metas for heroes.

Well those are the results.

Let me give you a brief play by play.

Me and Dazzle (My friend) go safelane. And for whatever reason, DK went mid and OD and Bounty Hunter went offlane.

Me and Dazzle started out strong, he died once early to Broodmother and Nyx but eh. Once he bought wards it was no longer a problem.

I was doing my job, farming, staying out of fights as Anti-Mage.

I got a 13 minute Maelstrom, and a 16 minute Vlad's. So clearly, the Maelstrom sped the farm up quite a bit. It wasn't the same as a Battlefury, but the effect was much earlier than if I had bought Battlefury, which probably would have ended up a 20 minute buy. Mjolnir with Vlad's felt about the same though.

The real issue was Kunk…
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January 30, 2015
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The clock starts at 0:00, which is where daytime starts. The game time of 0:00 is dawn, the first night begins at 4:00, the second day starts at 8:00, and so on. Each complete cycle takes 8 minutes (4 minutes day and 4 minutes night). Additionally, the hero Keeper of the Light with Aghanim's Scepter have unobstructed vision at day, while the hero Night Stalker's spells are greatly improved at night.

Two abilities in the game force night to fall: Night Stalker's Darkness and Luna's Eclipse. Darkness and Eclipse will not pause the day/night cycle, but will create a temporary night.

The Day/Night indicator


For more info about day/night vision click here.

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January 29, 2015
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Sometime we are confuse who is the strongest heroes in dota 2. because when we see every heroes have plus and minus. but today i want to explain who will be Strongest heroes in dota 2 with some of accurate data. enjoy my post!

Overall most picked heroes i found this on other site..

another one

From ma pict we can see they are different think there, which my first pict, Tidehunter are the popular heroes now, and on my second pict juggernaut are the popular heroes now..

I think i will explain about juggernaut first


"No one has ever seen the face hidden beneath the mask of Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, he was exiled from the ancient Isle of Masks; a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long tradition of ritual and swordplay. The last practicioner of his art, Juggernaut's confidence and courage are t…
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January 27, 2015
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Hey guys. Just dropping the index of my next guide for anyone interested. Still have no idea when it's going to be done. For anyone interested.

1. Optimal Settings
1.1. Framerate
1.2. Key Strokes
1.3. General Settings
1.4. Quick Cast
2. Memory
2.1. Knowledge
2.2. Muscle Memory
3. Card Counting
4. Eye Cursoring
4.1. Keyboard Coordination
5. Reflexes
5.1. Disjoints & Narrow Disjoints
6. Maxing Spell & Item Relevance
6.1. Exploiting Turn Rates
6.2. Chaos Nukers (Teamfight Fragging)
6.3. Re-Initiation (Finishers)
6.4. Pre-Initiation (Setups)
6.5. Cast Time & Animations
7. Shifting (Commands)
8. Runes
9. Lane Equilibrium
9.1. Early Denying
9.2. Using Spells In Lane
10. Offlane Pulls
10.1. Choke Points
10.2. Blind Spots
11. Handling Stats & Regen
11.1. Power Treads
11.2. Arcane Boots
11.3. Dropping Items
12. Flurrying
13. Juking & Kiting
13.1. Terrain Force Staff-ing (And Other Mobilities)
14. Eyeballing & Pinpointing
15. Baiting
15.1. Turn Around Bait (Re-Initiation Technique)

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January 26, 2015
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How many Russians does it take to raise a child?

Six - one to care for it, and five to feed it.

(My god that truly was terrible)

Act XI: Over the Edge

Lanaya woke gasping for air, head throbbing painfully. The shredding agony from her wound had subsided to a dull ache, and she noticed that someone had stitched the wound shut.

She was locked in a cell inside on of the buildings, who knew which one. Slowly, she looked around, trying to find anything that might be able to help here escape, but there was no such luck. She tried using her psychic abilities, but something was blocking her.

"I'm going to kill him," she snarled. He would burn. She wondered what the room would look like painted in Arash's blood, but figured that he wouldn't come in here at all to give her the opportunity to see.

Stupid, stupid! Why had she ever believed he had good intentions? No doubt he was scheming away, and had already forgotten her. Hatred rose in her as she inwardly cursed everything - her own fool…
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January 24, 2015
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January 21, 2015
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So hi everyone, if you follow the other fire sites around then you probably have seen my name pop up a couple of times on Smitefire. Well, thanks to a friend, now I'm into Dota also! So here's a quick introduction so you guys and gals know more about me because I hope to remain an active member (although I'm still kinda noobish so I can't really take about balancing and combos and all that stuff yet :/)

Been playing LoL since Season 3

Been playing Smite since September 2013

Been playing Infinite Crisis since October 2014

I love playing the support tank role in IF and Smite and love playing ADC in LoL

My IGN is "TheCommunistCzar"

Well that was a shorter list than I thought it would be :/

Nice to meet you everyone :)
Also why does Dotafire have the privilege to have such a nice color formatting?

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January 20, 2015
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Corus the Spectrum


Faction: The Radiant
Primary Attribute: Intelligence

Attack Type: Range
Roles: Support, Disabler

Str: 59.3 at 25 (19 + 1.68/level)
Agi: 74.5 at 25 (14 + 2.52/level)
Int: 83.4 at 25 (27 + 2.35/level)

Health: 1,277 at 25
MP: 1084 at 25
Armor: 10.6 (0 base armor + 10.6) at 25
Movement: 290
Range: 600 (Range)



[Q] Bending Light - Channeling: Corus emits a beam of light that deals damage and bounces to other units nearby. The effect of the skill is delayed for a short period of time. After the delay, the target is inflicted by a damage of 100/145/195/250 and is unable to move as long as Corus is channeling, and bounces to other units. The channeling automatically stops as it damages the final bounced unit. If a unit hit is under the Spectral Dome, reflection automatically spawns which increases number of bounce by 1.

Type: Single Target
Affect: Enemy Units

Effect Delay: .5 seconds

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January 18, 2015
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After 12 hours of writing just today. I am happy to announce that the full guide is going at a decent rate.

I am currently working on section 40, that is finishing the spells sections more of less. Next up is the Map and map general guidelines, such as lanes, objectives, buildings, pushing and defending, roshan, jungle and jungling, pulling and stacking, etc, etc.

Section 40 is about 1/3 of the whole guide done, as it is around 120 sections, maybe a little but more. And it is already longer than my guide to the Midlane.

So yea, just, remember this is still a thing to come in the future. I doubt it will be done in January, I also doubt it will be delayed until March, so it will just come when it has to come.


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January 18, 2015
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Terrain is what makes up the entire base map of DotA. Terrain is comprised of cliffs, walkable ground, the river, and trees.


Trees make up a very large part of the DotA terrain, they form the boundary around most of the map, and are also used to create forested areas. Trees block vision, and can be used to help escape from pursuing enemies. Many of the AoE spells in the game destroy trees. All the dead trees on the map respawn randomly. Trees will not respawn if there is a hero near them.


Cliffs create differences in terrain, a height difference in terrain has several effects. First of all, a unit at a higher elevation can see farther than it normally would be able to. Additionally, if a ranged unit attacks a unit that is at a higher elevation than it, it will have a 25% chance to miss its attacks.


The river in DotA spans across nearly the entire map, from near the north-western corner, down to near the south-eastern corner. The river is a very important part…
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