DOTA 2
Huskar

Sacred Warrior


Faction:The Radiant
Primary Attribute: Strength
Attack Type: Ranged
Role(s): carry, initiator, durable

Huskar's Stats

STR 81 at 25 (21 + 2.4/level)
AGI 50 at 25 (15 + 1.4/level)
INT 55.5 at 25 (18 + 1.5/level)
Health 1955 at 25
Mana 962 at 25
Damage 39 - 48
Range 400
Armor 1.8
Movement 300

Inner Vitality

Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute....

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks...

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed and magic resistance for each 7%...

Life Break

Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to...
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
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Huskar Guides
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Huskar Build Guides
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Hero Discussion
Quote | PM | +Rep by Donk_illMe » October 31, 2011 10:19am | Report
Inner Vitality Q

Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.

Burning Spear W

Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.

Berskerker's Blood E

Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Life Break R

Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.

Donk_illMe


Unremarkable (5)
Posts: 224
Quote | PM | +Rep by Plasmodium » January 17, 2012 12:17am | Report
Updated as of 17/1/2012

Plasmodium


Unremarkable (13)
Posts: 225
Steam: RetrtoTvirus
Quote | PM | +Rep by 2L3G1T2Quit » March 5, 2012 5:32pm | Report
lame

2L3G1T2Quit


Unremarkable (1)
Posts: 3
Quote | PM | +Rep by Huskarian » August 7, 2012 1:51am | Report
Beast Guide on Huskar - In Pain, Is POWER!

Huskarian


Unremarkable (1)
Posts: 17
Quote | PM | +Rep by JfTD » November 4, 2012 9:34am | Report
Huskar

JfTD


Posts: 9
Quote | PM | +Rep by JfTD » November 4, 2012 9:36am | Report
icon:Burning Spear size:63

JfTD


Posts: 9
Quote | PM | +Rep by ZeCenturion » March 16, 2013 4:42am | Report
Simply too damn OP.

ZeCenturion


Posts: 2
Steam: Noob Saibot
Quote | PM | +Rep by Peppo_oPaccio » March 16, 2013 5:06am | Report
ZeCenturion wrote:

Simply too damn OP.

And yet the only Huskars I play with always end 0/6/1.

Peppo_oPaccio
<Veteran>

Prominent (61)
Posts: 1159
Steam: Peppo_o'Paccio
View My Blog
Quote | PM | +Rep by Hutska35 » June 22, 2013 4:36pm | Report
That magic resistance makes him more op than ever. It is so stupid that even if you land the world's most ridiculous hook you cant kill him on your own. This just makes him immune to pudge and it is making me crazy that he can stand still, doing nothing and not fearing the hook.


And yet the only Huskars I play with always end 0/6/1.

Yet the Huskar's I met recently are always in the opposite team, and ruin the game with being magic immune. One of them killed me when he was 6 and I was 8 as a SF.

Hutska35


Unremarkable (1)
Posts: 29

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