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Invoker, An examination of Friends and Foes

July 19, 2012 by Madfoxinator
Comments: 2    |    Views: 3067    |   

Build 1

Hero Build

DotA2 Hero: Invoker

Offense

Damage 35-41

Defense

Armor 1.8

Other

Movement Speed 280

Attributes

Strength 61.5
Agility 67.5
Intelligence 84.5

Basic Stats

Health 1651
Mana 1326

Purchase Order



Hero Skills

Quas

1 3 13 15 16 17 18

Wex

4 5 6 9 10 12 14

Exort

8 19 20 21 22 23 24

Invoke

2 7 11 25

Stats



Invoker, An examination of Friends and Foes

Madfoxinator
July 19, 2012


Introduction

The reason for this guide is to examine synergy strategies for invoker and how to counter his foes or atleast mitigate his weakness. There are many great guides for item builds and also performing combos but I haven't seen that many which focus on this versatile hero and how he can counter and synergize. I also believe that the best invoker is one who can play against his opponents weaknesses and with his allies strengths.

Pudge

Problems in the early laning phase against

Pudge poses more of a problem in early laning than most other heroes. The reason for this is that he can hookshot you and then stun you. This provides burst damage and also allows him to score a few hits which could be the end of the line for your hero.

Solution

I find that the easiest way to handle pudge is to try to cast EMP. This drains his mana preventing the hookshot. It is still smart to play on the safe side and not rely on your crazy health regen. And as always don't stay in one place

Templar Assassin

Templar Assassin Can deal a lot of burst damage and also has a great slow. This means that she can be a difficult hero to counter lane against in the early game and will be great at focusing down your squishy body in the mid to late game. Her movement speed and her higher mana pool makes EMPing her a more difficult tactic as well.

Solutions

If I am going against a Templar Assassin I would recommend boots before claws. This allows you to maneuver away if she tries to move in. I have also found that tornado is better than cold snap in this instance because you can still target her if invisible to escape. Also, the orchid of malevolence could be used since it is a staple in most invoker builds.

Alacrity, The best syneryg spell in the game

I admit that I have not played in the competitive leagues and that I am nowhere near as experienced as many other players but when i have played with or against an invoker, I do not see alacrity being used to it's potential. If you are doing a quas wex build, then one point in exort will let you have access to alacrity and with it the possibility of boosting someones attack speed by up to 80%. Alacrity on a bloodseeker means health and damage for the team. Alacrity on any hard carry is actually indispensible.

Guide Discussion
Quote | PM | +Rep by Madfoxinator » July 20, 2012 4:44am | Report
Any comments which can contribute will recieve credit with a chapter headline

Madfoxinator


Posts: 2
Quote | PM | +Rep by Martys » July 20, 2012 7:56am | Report
Countering Pudge with EMP is really expensive way, EMP cost 175 mana and for successful landing it you need to use tornado (125 mana), just keep hiding behind creeps and should you get hooker make sure you send a tornado on him so he does not Dismember you, otherwise if playing Quas- Exort getting two forge spirits and staying in between them is a good tactic, leaving Quas on 4th level makes them have smae attack range as you meaning they'll always stay next to you, getting hooked instead you.

Templar Assassin- Invoker is a direct counter to her, both tornado and defeaning blast knocks her out of Meld revealing her, Quas will help you shake off the spilled damage from Psi Blades, try not to stand in a direct line with a creep in between two of you so she can't damage you. Although Refraction counters your cold snap, should she directly target you, your creeps will quickly tear it down so your cold snap can have its effect, try not to stay alone without creeps in your lane, awoid denying last creep of your wave and instead retreat and towerhug until next wave arrives, getting an early Magic Stick can help you capture charges when she casts Refraction to boost her last hitting and spilled damge, save the charges for the time you need to cast ghost walk.

Now I guess I'm expected to contribute with my experimence of countering other anyoing heroes. Let's see...uhm... nope, I got nothing. As Invoker if you go mid you easilly outlane any char, your Quas gives you insane regen. Funny storry of mine: I laned agains Shadow Shaman and he keept hitting me with Ether Shock, even with my regen the avarage health of mine was slowly dropping but one thing I knew for sure, he will run out of mana, so when he did, he did that mistake of trying to last hit with Clarity potion active... cold snap and two Clarity buffs gone. So I killed him and everyone lived happily ever after. Cold snap is a counter to any harras, if they engage cast cold snap and attack them, your damage and the stun that suddenly happens a lot more often cause creeps are attacking them should scare them off, if not you might even kill them, well if the damage they deal is too threatening, better baail out and regenerate.

It's all about punishing them, if they attack you, they get agrooed by your creeps, cold snap and suddenly they can't move, they can't run, they are getting a buckload of damage from your autoattacks and from your creeps, you don't need to worry about damage from enemy creeps as your Quas heals you. If they get too close to your tower without creeps, with cold snap they're doomed. And if all goes to hell, Magic Wand and ghost walk are your best chances. For quas-exort invoker... you better stay out of danger....

So basics to success, get a two levels of Quas then whatever is your second element you want to level, then if you're getting harrased too much get third level to Quas, otherwise leave quas for later, you want to have at least 4 points of quas until level 12, unless you're wex-exort, but that I don't recommend

Martys


Unremarkable (1)
Posts: 28

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