GUIDE RATING

28 Votes

Easymode Invoker carry

January 20, 2012 by Sryzon
Comments: 23    |    Views: 46755    |   

Build 1
Build 2

Build 1: Cold snap + Forge Spirit

DotA2 Hero: Invoker

Offense

Damage 35-41

Defense

Armor 1.8

Other

Movement Speed 280

Attributes

Strength 61.5
Agility 67.5
Intelligence 84.5

Basic Stats

Health 1651
Mana 1326

Purchase Order

Start (Farm)

Early (Farm)

Core (Farm/Gank/Push)

Late (Gank/Push)



Hero Skills

Quas

2 5 7 9 14 15 16

Wex

17 18 19 20 21 22 23

Exort

1 4 6 8 11 12 13

Invoke

3 10 24 25

Stats



Easymode Invoker carry

Sryzon
January 20, 2012


Disclaimer

This is not a guide for Invoker. This is a guide for playing Invoker as a pure Quas/Exort carry. Invoker can be played many different ways, but this is my preferred method. It is simple, so you won't find yourself making many errors, but it's also very powerful. Enjoy.

Introduction

This is my first guide so don't expect it to be too in depth. This is how I personally enjoy playing Invoker. I noticed that many people find this build unusual so I decided to create a guide for it. It's based upon Invoker's Forge Spirits that are awesome on their own, but become DPS machines when you build an Assault Cuirass because it gives you and them increased attack speed while lowering the armor of the enemy, which stacks nicely with the passive of your Forge Spirits which decreases enemy armor also. Everything else from then on is for utility and survivability because you don't need anymore damage than that. That said, what you build late game is situational, but what I suggest is what I prefer and works the most often for me.

Quick guide

Here's a quick guide for those who don't need explanations for items/skills.

Level 1-3

1 Point into Exort, Quas, and Invoke. Invoke Cold snap and use to harass.

Level 3-9

Get Exort and Quas up to 4 in any order.

Level 10+

1 point into Invoke at level 10. Invoke Forge Spirits. Use to quickly push your tower down and then other lane's towers.

Assault Cuirass+

By now you should have your core. Push lanes with your team. Prioritize enemy carries and towers. Build utility and survivability items.

Pros / Cons

Pros

- Semi-support and carry at the same time
- Tower eater
- Large single target damage
- Great pusher
- Durable
- Still do damage even if CC'd
- Still do damage even if killed
- Simple to play
- Great CC

Cons

- Slow
- Expensive core
- Possibly countered with evasion
- Not too useful until level 10

Start

I start out with 5 branches and a courier because Invoker's Quas means you do not need health consumables and he is not very mana reliant. I take mid for the most farm and Invoke Cold Snap at level 3 to harass with. I prioritize Exort until it is level 4, but add points into Quas if I need more HP regen.

Early

I continue farming and harassing my lane opponent with cold snap. Once I get 4 point into both Quas and Exort, I add one more to Invoke and Invoke Forge Spirit. At this point you're fairly competent and may go for a gank if you know it will benefit you. If not, push your lane or kill your lane opponent depending on the situation while you continue to farm up to an ***ualt Cuirass.

Core and late

At this point you're pretty sturdy and your Forge Spirits do a lot of damage. Begin roaming with your team pushing the outer towers down. You and your Forge Spirits destroy towers extremely fast because their armor reduction passive effects towers too. With all the money from the towers and kills, you should find yourself with a Mekansm and Power Treads soon enough. I buy Mekansm because its heal has saved me countless times and I pick Power Treads because of the attack speed and damage bonus.

HoT will give you over 1k of health and make you extremely durable. The last item slot is then dependent on how well your team is doing. If you aren't in the lead, leave it open for a TP. However, if you're in the lead and find yourself needing magic resistance, get a HoD.

Skills

For this build, the only skills you need are Quas, Exort, Cold Snap, Forge Spirits, and sometimes Sun Strike.

Quas

You should activate your Quas instances whenever you're low on health. This is especially useful early game when you're harassed because you do not need tangos.

Exort

You should have Exort instances on whenever you have full health. This increases your damage dramatically(+77 at max rank).

Cold Snap

Quas/Quas/Quas

Cold Snap is an amazing skill. This skill makes your basic attack stun and deal extra damage. You and your 2 Forge Spirits will makes sure this skill is used to its fullest potential.

During laning, this skill can be used to harass. Put this on your lane opponent and simply attack him. Most times, you will be able to take half of their health.

In team fights, try to put this skill onto enemy carries to kill them quickly. This skill is fairly spamable, so don't hesitate to use it.

Forge Spirits

Exort/Exort/Quas

These are your best friends. Always have these activated. These guys put out a ton of damage while also reducing enemy armor. They can also serve as scouts, wards, and shields from skill shots.

When activated, make sure you select them by dragging a box over you and them. Usually it's best to have them follow you around, but sometimes they're good to use as scouts by sending them places like Roshan.

Sun Strike

Exort/Exort/Exort

This skill isn't that great, so don't have it invoked all the time. It is useful in situations where a low health enemy is fleeing because it can be used globally. It is however tricky to land because it's easily dodgeable and take awhile to cast.





Every other skill is useful for Invoker, but I don't find them to be very useful for this build. They only add unnecessary complexity and mana usage in my opinion. I suggest you experiment, though.

Guide Discussion
1 2 3 >>
Quote | PM | +Rep by Lionbone » January 21, 2012 2:03am | Report
Everyone reading this guide:
This is the way he plays invoker, there is no best way to play him.

Now that i said that, i see you play invoker centered around forge spirits. I have nothing against that.
I just don't like that you posted a guide where you basically wrote: "all you need are cold snap and forge spirits".
Tho in any other situation i would agree with you since you can lock down one enemy easly with the permabash you get from the attacks of the forge spirits, but invoker is the ~Omnimage~
Add more spell uses and i will be ok with your guide :)

PS. By the way, since i usually play invoker as a wex invoker, i'l gladly play out a game with your build now :D

Lionbone


Posts: 5
Quote | PM | +Rep by Syntax#174318 » January 21, 2012 5:12am | Report
Thanks for the guide, I've been curious about invoker.

Syntax#174318


Posts: 6
Quote | PM | +Rep by Syntax#174318 » January 21, 2012 6:31am | Report
This build works great i just f'n owned in two matches.

Syntax#174318


Posts: 6
Quote | PM | +Rep by Sryzon » January 21, 2012 8:08am | Report
Lionbone wrote:

Everyone reading this guide:
This is the way he plays invoker, there is no best way to play him.

Now that i said that, i see you play invoker centered around forge spirits. I have nothing against that.
I just don't like that you posted a guide where you basically wrote: "all you need are cold snap and forge spirits".
Tho in any other situation i would agree with you since you can lock down one enemy easly with the permabash you get from the attacks of the forge spirits, but invoker is the ~Omnimage~
Add more spell uses and i will be ok with your guide :)

PS. By the way, since i usually play invoker as a wex invoker, i'l gladly play out a game with your build now :D


Yes, there are a ton of ways to play him. This is just a guide for playing him as a pure Quas/Exort carry. I find it much simpler to play while still being very effective. I will add a disclaimer to the guide, thanks.

As for other spells, I haven't really found any worth switching for. I was really hoping Ice Wall would be much stronger than it is, but even if I get the entire enemy team in it, I just don't find it makes much of a difference. I'd rather use cold snap to shut down their carry.

Sun Strike can be useful in certain situations, though. I find myself using it to finish off a fleeing enemy a few times a game. I suppose I should mention that in the guide.

None of the Wex spells really fit this build. There are some great CCs, but I don't find them worth using because you will find yourself running out of mana very soon. Ghost walk can save you, but I've personally never found myself out of position where Cold Snap and Forge Spirits couldn't save me.

Sryzon


Posts: 4
Quote | PM | +Rep by Syntax#174318 » January 22, 2012 9:49am | Report
Can you add in the guide how to make all the different spells with combining elements?

Syntax#174318


Posts: 6
Quote | PM | +Rep by Leech » January 22, 2012 1:21pm | Report
Quoted:

Can you add in the guide how to make all the different spells with combining elements?


I think we are adding all of his combine abilities into the database soon, for now you can refer to this for his combos.

Leech
<Veteran>

Notable (25)
Posts: 471
Quote | PM | +Rep by LuvLes » January 22, 2012 4:40pm | Report
Quoted:

Can you add in the guide how to make all the different spells with combining elements?

It is above his ultimate... The sideways question mark brings up a reference sheet...

LuvLes
<Editor>

Notable (31)
Posts: 311
View My Blog
Quote | PM | +Rep by jasonxfri13th » January 22, 2012 5:14pm | Report
It works very well.
The only thing I don't like are the other players yelling at you for not following their build.
Also, people seem to get their panties in a bunch when they see so many branches.
Update: Just dominated a game with this build. I was doing ok for the first half hour, and my team was yelling at me, telling me to leave, etc. cause they blamed us losing on my "**** build".
After I got the assault cuirass I dominated the other team and we had an amazing comeback to win.
Must have been embarrassing for the guy who told me to leave.

It seems if you don't have Tornado everyone freaks out at you and they hate elementals. (which probably deal just as much damage as me)

jasonxfri13th


Posts: 1
Quote | PM | +Rep by Sryzon » January 22, 2012 7:43pm | Report

It works very well.
The only thing I don't like are the other players yelling at you for not following their build.
Also, people seem to get their panties in a bunch when they see so many branches.
Update: Just dominated a game with this build. I was doing ok for the first half hour, and my team was yelling at me, telling me to leave, etc. cause they blamed us losing on my "**** build".
After I got the assault cuirass I dominated the other team and we had an amazing comeback to win.
Must have been embarrassing for the guy who told me to leave.

It seems if you don't have Tornado everyone freaks out at you and they hate elementals. (which probably deal just as much damage as me)


Sorry to hear the bad experience you had with others, that's horrible. It seems Quas/Wex(tornado) is very popular right now and I personally have never seen it do very spectacular. I'm glad you ended up winning.

Sryzon


Posts: 4
Quote | PM | +Rep by Sryzon » January 23, 2012 11:30am | Report
Added pros/cons.

Sryzon


Posts: 4
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