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Tinker, for anyone with three hands

December 7, 2012 by Shadowknife392
Comments: 0    |    Views: 3606    |   


So many buttons; so little time

DotA2 Hero: Tinker




Hero Skills

Laser

1 3 5 8

Heat Seeking Missile

2 4 7 9

Defense Matrix

10 12 13 14

Rearm

6 11 16

Talents

15 17 18


Tinker, for anyone with three hands

Shadowknife392
December 7, 2012


How to use this build

This build is designed for pushing, ganking or utilizing items/ skills.

If you are not soloing mid, you can replace the bottle for 1 Tango's, 1 Salve, 1 Branch and 3 Clarity's.

The bottle is for managing your low mana and hp early game
Boots of travel are used for ganking, escaping and pushing multiple lanes
The wand is to make you a bit less squishy mid game, and helps with replenishing mana
Force staff is to be used on yourself to help at late game when you are chasing low hp opponents.
Scythe is used on any mana burning enemies, or to help chase fleeing opponents
Blink Dagger is also used to chase
Refresher orb is used before re arm, to be able to use most abilities a second time.

Gameplay usually ends up as using Boots of Travel and MotM to push a lane, if in danger blink + force staff away, re arm and go to another lane or to the fountain. With boots of travel you can easily push lanes and set up ganks, which are extremely effective with your two nuking skills.

When in a team fight, use scythe to hex the carry, force staff their nuker, use MotM, then nuke the support. Re arm yourself with refresher orb, and continue nuking the support (unless they're dead), or start nuking another enemy. Use the scythe again to hex the main damage dealer (who's still alive). Once these abilities are used, use your ult and repeat the process. If one is low and attempts to flee, use your force staff and blink dagger to chase. Make sure you leave the two nukes for chasing, to make sure you get the kill

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