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2 Votes

Tinker - Unstoppable like a Bulldozer

October 2, 2012 by xTimekeepeRx
Comments: 7    |    Views: 7162    |   


Push Oriented

DotA2 Hero: Tinker




Hero Skills

Laser

1 8 9 10

Heat Seeking Missile

Defense Matrix

2 3 5 7

Rearm

6 15 16

Talents

4 11 12 13 14 17 18


Tinker - Unstoppable like a Bulldozer

xTimekeepeRx
October 2, 2012


Introduction

Tinker is one of the most unstoppable pushers in the game with his extremely damaging skill March of the Machines

This guide will focus on that aspect and help you win games by pushing so fast and so forcefully that noone can stop you.

Pros / Cons

Pros:


-High Mobility
-Almost Omnipresent throughout the game with Boots of Travel and Rearm
-Possibility of permanent disable as long as mana pool allows
-Unstoppable Pushing Power


Cons:


-Requires pro last hitting
-Requires pro macro
-Requires pro map awareness

Items

Starting Items:

Getting 2 Mantle of Intelligence will help with last hitting early and mana issues later on. Every bit of int helps.

If you find yourself a pro at last hitting, just grab a Bottle straight away.

Early Game:

Your objective is to get a Soul Ring to prepare for your unstoppable push.
Boots of Speed is self explanatory.
Null Talisman will help tremendously with your mana issues which will be coming up.

Core Items:

After getting your Boots of Travel, it's time to zip around the map and start marching everywhere while getting infinite mana from both your Soul Ring and Bottle.

If you keep this up, after 4-5 towers or so, you should be able to get a Shiva's Guard. This will help you down creeps way faster as well as give you team fight potential by slowing down the entire enemy team.

By the time you get Manta Style, you should either be winning or have already won the game. This item's main purpose is to help you down towers.

Luxury Items:


Black King Bar is great if your opposing team has loads of nukers or disablers.

Assault Cuirass is great for more pushing power and also helps physical damage dealers of your team deal more damage when you're around.

Scythe of Vyse is required if your opposing team has a hard hitter that you want disabled.

Skills

1 level of Laser is gotten early simply for the miss factor which screws up the enemy's farm or a pseudo Windrun.

March of the Machines is maxed ASAP as it simply means your effectiveness in pushing is realized as early as possible.

Rearm is kept at level 1 because the mana cost is perfect with soul ring meaning more mana for your other skills.

Heat Seeking Missile is not gotten as you are not out to kill heroes, just push.

Team Work

Your team will distract the enemy team with loads of team fights, while you push 2 lanes at once. This will overwhelm the opposing team and if you do this correctly, you will easily end the game early and get around 600++ GPM.

You can still join in team fights if they're having trouble but your main aim should still be to push as quickly and as forcefully as possible. Unless the enemy team is made up of complete ******s, they will send some people back to defend but they'll realize they can't do anything much to defend and the team fight will turn in your favor anyway.

Advanced Tactics


For more income early on or if you have problems farming(then you shouldn't be following this guide anyway :]).

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