Earth Spirit is a initiator with many skillshot skills, making him very unpredictable and fun to play. He is great at initiating and semi-supporting his team.
+ HUGE initiation ability
+ Huge spell range
+ Escape, Silence, Stun, Hook
+ Infinitely repeating ultimate
-Can't select hero, requires positioning
|All initators need this item, especially you, since you will always be casting stuns.|
|This is a core for most heroes and will get you out of ganks and other problems, and save you a death at least. If you are not mid, substitute with Bottle.|
|Common choice on strength heroes, can be made into a Drum of Endurance.|
You want to be as tanky as possible. Get this to make into a Pipe of Insight.
|This item will help position yourself and your teammates. Positioning is key as you are a skillshot hero.|
|Very cost efficient and good stats as well as movement speed.|
|A great semi-support initiator's item that will keep your team lasting longer during a gank.|
Basically, you blink behind the enemy and throw it toward your team with Geomagnetic Grip, like Nether Swap or Toss.
|Another great positioning item. It grants mana regen and the ability to position yourself around the enemy.|
|Solves all of your mana problems, plus giving you armor and a radius slow. Not bad.|
|The enemies will usually start to focus you since you have all of the stuns.|
|I don't know about you but I tried this combo. Basically you stun them and watch your dudes sap all their mana.|
|You will most likely be rolling into teamfights, so this item will help you heal afterwards.|
|Try to get some levels in this. It is great harass as it goes 2000 range with a Stone Remnant. Also, it gives you an area silence, so also good in lane. Level it to decrease it's cooldown.|
|A great spell for closing in the distance, but you should use this as a stun and escape. You get Blink Dagger for closing in. This spell's cooldown is INSANELY low at level 4 and again, super high range and speed with Stone Remnant.|
I dont use this spell for the stun, but more for the ability to pull teammates. The range of the pull does not increase. However, using it as a stun is also fine for initiation.
PLEASE NOTE: Using this on a hero does not interrupt channeling abilities. Nice try, troll.
|Pretty ****ing OP, if you consider that 1. Touching a stone remnant RESETS and APPLIES it to nearby enemies [making it require more positioning D:] and 2 : At level 3 it does 600+ damage over time. Thats kinda... OP....|
Early game, you should try to go mid or offlane. You can do pretty well at both. Please : YOU ARE NOT A SUPPORT! Remember you can still last hit. You may want to play the semi-support role if you need to, but usually you want to stick at what you are best at : INITIATOR.
Your ganks should look like this.
This build may seem a bit incomplete, as Earth Spirit was only released today. I tried to make this build to help you guys that have no idea how to play him. I will play him a bit more and more to this build is going to be added! Thanks!
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