Tango
Tango
Healing Salve
Clarity
Clarity
Gauntlets of Strength
Animal Courier
Soul Ring
Phase Boots
Ring of Basilius
Observer Ward
Flying Courier
Bloodstone
Aghanim's Scepter
Pipe of Insight
Mekansm
Scythe of Vyse
Shiva's Guard
Eul's Scepter of Divinity
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Necrolyte is a one of int heroes in Dota 2 which can serve beyond his role as Support.
Necro is considered as a very easy hero to play, because of only 2 active spells. Where one spell is flat and simple AoE Nuke/Heal spammable ability
Death Pulse. Unlike many mainstream support heroes Necro has an single target, scalable offensive ultiate...
Reaper's Scythe and offensive aura (
Heartstopper Aura), instead of any buff or support ability.
These features allow necro to play as semi-carry in the late game.
On the other hand necro is an extremely squishy hero and very much prone to ganks.. This has forced players to build defensive items on necrolyte, Giving birth to Tank necro concept.
If you farm well, necro can serve as an efficient and effective tank with items + heal ability.
PROS -
Spammable Heal/Nuke AoE.
Mana 'regain' abilities.
Effective ultimate in late game.
Hero with multi-role potential.
Good farming potential.
Comparatively very easy hero.
Good lane partner for any hero.
Good Int stat gain.
CONS -
Squishy.
No escape abilities.
Very prone to ganks, as a crucial support for team.
Intense farm requirement for tanking and carry specs.
Slow movement speed.
Reaper's Scythe is weak at early levels, and without
Aghanim's Scepter
Q.
Death Pulse
This is the heart and soul for Necrolyte, one of the two active abilities.
It is Spammable.
It is AoE.
It Heals.
It Damages, No matter what.. You can't hide from it, You can't run from it.
Once you have enough mana regen, and adequate levels of
Sadist no reason for not using this ability for farming. In ganks, This ability should always be on cooldown.
W.
Heartstopper Aura
If you ask me what Necrolyte is made of... Its surely some radioactive sh!t.
This ability isn't rocket science. Necrolyte can cause death and decay to all enemies dancing around in 1000 radius. This range is more than of many ranged carries.
It is very similar to
Radiance but not the same.
Heartstopper Aura will decay health on percent bases, instead of fixed based amount. Which makes Tanky heroes to lose more HP, compared to Squishy heroes..
E.
Sadist
Reward for being a good last hitter.
According to many, This skill will save you from early game mana crysis.
But I have different opinions on it, which we will discuss in Builds section.
Please note that this is a mana 'regain' ability and not 'regen' ability, its benefit is simply dependent on player performance.
R.
Reaper's Scythe
One of the controversial skills in Dota.
It is simply a punishment for loosing HP. Theoretically level 3 should be able to instantly kill a target at 45% HP, but it doesn't Magic Resistance is taken into account.
This is due to Reaper's Scythe talks about dealing damage based on missing HP, and not instantly killing based on missing HP. That is why this magic damage is filter through the Magic Resistance.
Dazzle's Shadow Grave can block the damage.
Pipe of Insight's active effect can block 400 damage.
However, even if the damage can be blocked.. The Mini-stun can't be.
Mini-stun will also effect the magic immune targets, and can also be used to block Teleport, even if the damage is blocked.
One of the problem with Reaper's Scythe is, It deals damage at the end of the animation. In earlier team fights. You will have to use it on heroes very low on HP to score a kill. But most of the time the target might be killed by someone else before you actually deal any damage. Happens mostly in Pubs.
Aghanim's Scepter improves this skill by increasing the multiplier and reducing cooldown for level 1 and level 2.
Good Lane Combos -
Husker
Sven
Pudge
Axe
Pugna
Dark Seer
Ganking/Roaming Partners -
Husker
Pudge
Lion
Nyx Assassin
Bane
Dark Seer
Worst Enemies -
Bloodseeker
Pudge
Drow Ranger
Viper
Clinkz
... Many hard carries with Stealth or Mobility skill. Silence and Stun abilities make it even worse.
If you have any questions, feel free to ask and comment.
If you find any error in guide, Please let me know.
Rate positive if you like the guide.
Don't rate negative only because the guide isn't advocating your play-style.
Thank you for reading..
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